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Implement thread ownership change for RenderingDevice
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@ -7260,6 +7260,10 @@ void RenderingDevice::_bind_methods() {
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BIND_ENUM_CONSTANT(DEBUG_PASS);
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BIND_ENUM_CONSTANT(DEBUG_PASS);
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}
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}
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void RenderingDevice::make_current() {
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render_thread_id = Thread::get_caller_id();
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}
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RenderingDevice::~RenderingDevice() {
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RenderingDevice::~RenderingDevice() {
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finalize();
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finalize();
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@ -1496,6 +1496,8 @@ public:
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static RenderingDevice *get_singleton();
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static RenderingDevice *get_singleton();
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void make_current();
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RenderingDevice();
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RenderingDevice();
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~RenderingDevice();
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~RenderingDevice();
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@ -370,6 +370,8 @@ Size2i RenderingServerDefault::get_maximum_viewport_size() const {
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void RenderingServerDefault::_assign_mt_ids(WorkerThreadPool::TaskID p_pump_task_id) {
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void RenderingServerDefault::_assign_mt_ids(WorkerThreadPool::TaskID p_pump_task_id) {
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server_thread = Thread::get_caller_id();
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server_thread = Thread::get_caller_id();
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server_task_id = p_pump_task_id;
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server_task_id = p_pump_task_id;
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// This is needed because the main RD is created on the main thread.
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RenderingDevice::get_singleton()->make_current();
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}
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}
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void RenderingServerDefault::_thread_exit() {
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void RenderingServerDefault::_thread_exit() {
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