Add rotary input support. Fix documentation

This commit is contained in:
ALEKSEY KAPUSTYANENKO 2024-02-09 14:33:06 +04:00
parent 41564aaf77
commit d5c2a641f0
5 changed files with 35 additions and 3 deletions

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@ -5,6 +5,7 @@
</brief_description>
<description>
Stores information about mouse click events. See [method Node._input].
[b]Note:[/b] On Wear OS devices, rotary input is mapped to [constant MOUSE_BUTTON_WHEEL_UP] and [constant MOUSE_BUTTON_WHEEL_DOWN]. This can be changed to [constant MOUSE_BUTTON_WHEEL_LEFT] and [constant MOUSE_BUTTON_WHEEL_RIGHT] with the [member ProjectSettings.input_devices/pointing/android/rotary_input_scroll_axis] setting.
</description>
<tutorials>
<link title="Using InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>

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@ -1358,6 +1358,9 @@
<member name="input_devices/pointing/android/enable_pan_and_scale_gestures" type="bool" setter="" getter="" default="false">
If [code]true[/code], multi-touch pan and scale gestures are enabled on Android devices.
</member>
<member name="input_devices/pointing/android/rotary_input_scroll_axis" type="int" setter="" getter="" default="1">
On Wear OS devices, defines which axis of the mouse wheel rotary input is mapped to. This rotary input is usually performed by rotating the physical or virtual (touch-based) bezel on a smartwatch.
</member>
<member name="input_devices/pointing/emulate_mouse_from_touch" type="bool" setter="" getter="" default="true">
If [code]true[/code], sends mouse input events when tapping or swiping on the touchscreen.
</member>

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@ -2857,7 +2857,7 @@ Error Main::setup2() {
GLOBAL_DEF_BASIC("input_devices/pointing/android/enable_long_press_as_right_click", false);
GLOBAL_DEF_BASIC("input_devices/pointing/android/enable_pan_and_scale_gestures", false);
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "input_devices/pointing/android/rotary_input_scroll_axis", PROPERTY_HINT_ENUM, "Horizontal,Vertical"), 1);
OS::get_singleton()->benchmark_end_measure("Startup", "Setup Window and Boot");
}

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@ -596,11 +596,13 @@ class Godot(private val context: Context) : SensorEventListener {
// These properties are defined after Godot setup completion, so we retrieve them here.
val longPressEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_long_press_as_right_click"))
val panScaleEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_pan_and_scale_gestures"))
val rotaryInputAxis = java.lang.Integer.parseInt(GodotLib.getGlobal("input_devices/pointing/android/rotary_input_scroll_axis"));
runOnUiThread {
renderView?.inputHandler?.apply {
enableLongPress(longPressEnabled)
enablePanningAndScalingGestures(panScaleEnabled)
setRotaryInputAxis(rotaryInputAxis)
}
}

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@ -57,6 +57,9 @@ import java.util.Set;
public class GodotInputHandler implements InputManager.InputDeviceListener {
private static final String TAG = GodotInputHandler.class.getSimpleName();
private static final int ROTARY_INPUT_VERTICAL_AXIS = 1;
private static final int ROTARY_INPUT_HORIZONTAL_AXIS = 0;
private final SparseIntArray mJoystickIds = new SparseIntArray(4);
private final SparseArray<Joystick> mJoysticksDevices = new SparseArray<>(4);
@ -71,6 +74,8 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
*/
private int lastSeenToolType = MotionEvent.TOOL_TYPE_UNKNOWN;
private static int rotaryInputAxis = ROTARY_INPUT_VERTICAL_AXIS;
public GodotInputHandler(GodotRenderView godotView) {
final Context context = godotView.getView().getContext();
mRenderView = godotView;
@ -102,6 +107,13 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
this.godotGestureHandler.setPanningAndScalingEnabled(enable);
}
/**
* On Wear OS devices, sets which axis of the mouse wheel rotary input is mapped to. This is 1 (vertical axis) by default.
*/
public void setRotaryInputAxis(int axis) {
rotaryInputAxis = axis;
}
private boolean isKeyEventGameDevice(int source) {
// Note that keyboards are often (SOURCE_KEYBOARD | SOURCE_DPAD)
if (source == (InputDevice.SOURCE_KEYBOARD | InputDevice.SOURCE_DPAD))
@ -484,8 +496,22 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
final float tiltX = (float)-Math.sin(orientation) * tiltMult;
final float tiltY = (float)Math.cos(orientation) * tiltMult;
final float verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL);
final float horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL);
float verticalFactor = 0;
float horizontalFactor = 0;
// If event came from RotaryEncoder (Bezel or Crown rotate event on Wear OS smart watches),
// convert it to mouse wheel event.
if (event.isFromSource(InputDevice.SOURCE_ROTARY_ENCODER)) {
if (rotaryInputAxis == ROTARY_INPUT_HORIZONTAL_AXIS) {
horizontalFactor = -event.getAxisValue(MotionEvent.AXIS_SCROLL);
} else {
// If rotaryInputAxis is not ROTARY_INPUT_HORIZONTAL_AXIS then use default ROTARY_INPUT_VERTICAL_AXIS axis.
verticalFactor = -event.getAxisValue(MotionEvent.AXIS_SCROLL);
}
} else {
verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL);
horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL);
}
boolean sourceMouseRelative = false;
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.O) {
sourceMouseRelative = event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE);