Merge pull request #50838 from luzpaz/follow-up-typos

Fix various typos
This commit is contained in:
Rémi Verschelde 2021-07-26 08:23:39 +02:00 committed by GitHub
commit d5bd8a704f
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 10 additions and 10 deletions

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@ -935,7 +935,7 @@ void ResourceLoaderBinary::open(FileAccess *p_f, bool p_no_resources, bool p_kee
// If a UID is found and the path is valid, it will be used, otherwise, it falls back to the path.
er.path = ResourceUID::get_singleton()->get_id_path(er.uid);
} else {
WARN_PRINT(String(res_path + ": In external resouce #" + itos(i) + ", invalid UUID: " + ResourceUID::get_singleton()->id_to_text(er.uid) + " - using text path instead: " + er.path).utf8().get_data());
WARN_PRINT(String(res_path + ": In external resource #" + itos(i) + ", invalid UUID: " + ResourceUID::get_singleton()->id_to_text(er.uid) + " - using text path instead: " + er.path).utf8().get_data());
}
}
}

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@ -6037,7 +6037,7 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
specialization_info.resize(pipeline_stages.size());
specialization_map_entries.resize(pipeline_stages.size());
for (int i = 0; i < shader->specialization_constants.size(); i++) {
//see if overriden
//see if overridden
const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
data_ptr[i] = sc.constant.int_value; //just copy the 32 bits
@ -6181,7 +6181,7 @@ RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader, const Vector<Pi
specialization_constant_data.resize(shader->specialization_constants.size());
uint32_t *data_ptr = specialization_constant_data.ptrw();
for (int i = 0; i < shader->specialization_constants.size(); i++) {
//see if overriden
//see if overridden
const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
data_ptr[i] = sc.constant.int_value; //just copy the 32 bits

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@ -126,7 +126,7 @@ Vector<String> EditorFileSystemDirectory::get_file_deps(int p_idx) const {
}
ResourceUID::ID uid = ResourceUID::get_singleton()->text_to_id(dep);
if (uid != ResourceUID::INVALID_ID) {
//return proper dependency resoure from uid
//return proper dependency resource from uid
if (ResourceUID::get_singleton()->has_id(uid)) {
dep = ResourceUID::get_singleton()->get_id_path(uid);
} else {

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@ -1555,7 +1555,7 @@ int EditorNode::_save_external_resources() {
if (!res->get_path().is_resource_file()) {
continue;
}
//not only check if this resourec is edited, check contained subresources too
//not only check if this resource is edited, check contained subresources too
if (_find_edited_resources(res, edited_subresources)) {
ResourceSaver::save(res->get_path(), res, flg);
saved++;

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@ -150,7 +150,7 @@ void PluginConfigDialog::_on_required_text_changed(const String &) {
if (script_edit->get_text().get_extension() != ext) {
is_valid = false;
script_validation->set_texture(invalid_icon);
script_validation->set_tooltip(vformat(TTR("Script extension must match chosen langauge extension (.%s)."), ext));
script_validation->set_tooltip(vformat(TTR("Script extension must match chosen language extension (.%s)."), ext));
}
if (script_edit->get_text().get_basename().is_empty()) {
is_valid = false;

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@ -160,12 +160,12 @@ bool RenderForwardMobile::free(RID p_rid) {
/* Render functions */
RD::DataFormat RenderForwardMobile::_render_buffers_get_color_format() {
// Using 32bit buffers enables AFBC on mobile devices which should have a definate performance improvement (MALI G710 and newer support this on 64bit RTs)
// Using 32bit buffers enables AFBC on mobile devices which should have a definite performance improvement (MALI G710 and newer support this on 64bit RTs)
return RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
}
bool RenderForwardMobile::_render_buffers_can_be_storage() {
// Using 32bit buffers enables AFBC on mobile devices which should have a definate performance improvement (MALI G710 and newer support this on 64bit RTs)
// Using 32bit buffers enables AFBC on mobile devices which should have a definite performance improvement (MALI G710 and newer support this on 64bit RTs)
// Doesn't support storage
return false;
}

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@ -1214,7 +1214,7 @@ void main() {
specular_light *= specular * metallic * albedo * 2.0;
#else
// scales the specular reflections, needs to be be computed before lighting happens,
// scales the specular reflections, needs to be computed before lighting happens,
// but after environment, GI, and reflection probes are added
// Environment brdf approximation (Lazarov 2013)
// see https://www.unrealengine.com/en-US/blog/physically-based-shading-on-mobile

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@ -981,7 +981,7 @@ void main() {
specular_light *= specular * metallic * albedo * 2.0;
#else
// scales the specular reflections, needs to be be computed before lighting happens,
// scales the specular reflections, needs to be computed before lighting happens,
// but after environment, GI, and reflection probes are added
// Environment brdf approximation (Lazarov 2013)
// see https://www.unrealengine.com/en-US/blog/physically-based-shading-on-mobile