Remove unused WinAPI includes/defines to fix MinGW cross-build.

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bruvzg 2020-02-11 14:49:12 +02:00
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3 changed files with 3 additions and 435 deletions

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@ -449,7 +449,7 @@ Files extracted from upstream source:
Files extracted from upstream source:
- All .cpp and .h files in the `src/` folder except for RVOSimulator.cpp and RVOSimulator.h
- All .cpp and .h files in the `src/` folder except for RVO.h, RVOSimulator.cpp and RVOSimulator.h
- LICENSE
Important: Some files have Godot-made changes; so to enrich the features

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@ -38,34 +38,8 @@
#ifndef RVO_API_H_
#define RVO_API_H_
#ifdef _WIN32
#include <SDKDDKVer.h>
#define WIN32_LEAN_AND_MEAN
#define NOCOMM
#define NOIMAGE
#define NOIME
#define NOKANJI
#define NOMCX
#ifndef NOMINMAX
#define NOMINMAX
#endif
#define NOPROXYSTUB
#define NOSERVICE
#define NOSOUND
#define NOTAPE
#define NORPC
#define _USE_MATH_DEFINES
#include <windows.h>
#undef CONNECT_DEFERRED // Avoid collision with the Godot Object class
#undef CreateDialog // Avoid collision with the Godot CreateDialog class
#endif
#ifdef RVO_EXPORTS
#define RVO_API __declspec(dllexport)
#elif defined(RVO_IMPORTS)
#define RVO_API __declspec(dllimport)
#else
// -- GODOT start --
#define RVO_API
#endif
// -- GODOT end --
#endif /* RVO_API_H_ */

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@ -1,406 +0,0 @@
/*
* RVO.h
* RVO2-3D Library
*
* Copyright 2008 University of North Carolina at Chapel Hill
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Please send all bug reports to <geom@cs.unc.edu>.
*
* The authors may be contacted via:
*
* Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
* Dept. of Computer Science
* 201 S. Columbia St.
* Frederick P. Brooks, Jr. Computer Science Bldg.
* Chapel Hill, N.C. 27599-3175
* United States of America
*
* <http://gamma.cs.unc.edu/RVO2/>
*/
#ifndef RVO_RVO_H_
#define RVO_RVO_H_
#include "API.h"
#include "RVOSimulator.h"
#include "Vector3.h"
/**
\file RVO.h
\brief Includes all public headers in the library.
\namespace RVO
\brief Contains all classes, functions, and constants used in the library.
\mainpage RVO2-3D Library
\author Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, and Dinesh Manocha
<b>RVO2-3D Library</b> is an easy-to-use C++ implementation of the
<a href="http://gamma.cs.unc.edu/CA/">Optimal Reciprocal Collision Avoidance</a>
(ORCA) formulation for multi-agent simulation in three dimensions. <b>RVO2-3D Library</b>
automatically uses parallelism for computing the motion of the agents if your machine
has multiple processors and your compiler supports <a href="http://www.openmp.org/">
OpenMP</a>.
Please follow the following steps to install and use <b>RVO2-3D Library</b>.
- \subpage whatsnew
- \subpage building
- \subpage using
- \subpage params
See the documentation of the RVO::RVOSimulator class for an exhaustive list of
public functions of <b>RVO2-3D Library</b>.
<b>RVO2-3D Library</b>, accompanying example code, and this documentation is
released for educational, research, and non-profit purposes under the following
\subpage terms "terms and conditions".
\page whatsnew What Is New in RVO2-3D Library
\section localca Three Dimensions
In contrast to RVO2 Library, <b>RVO2-3D Library</b> operates in 3D workspaces. It uses
a three dimensional implementation of <a href="http://gamma.cs.unc.edu/CA/">Optimal
Reciprocal Collision Avoidance</a> (ORCA) for local collision avoidance. <b>RVO2-3D
Library</b> does not replace RVO2 Library; for 2D applications, RVO2 Library should
be used.
\section structure Structure of RVO2-3D Library
The structure of <b>RVO2-3D Library</b> is similar to that of RVO2 Library.
Users familiar with RVO2 Library should find little trouble in using <b>RVO2-3D
Library</b>. <b>RVO2-3D Library</b> currently does not support static obstacles.
\page building Building RVO2-3D Library
We assume that you have downloaded <b>RVO2-3D Library</b> and unpacked the ZIP
archive to a path <tt>$RVO_ROOT</tt>.
\section xcode Apple Xcode 4.x
Open <tt>$RVO_ROOT/RVO.xcodeproj</tt> and select the <tt>Static Library</tt> scheme. A static library <tt>libRVO.a</tt> will be built in the default build directory.
\section cmake CMake
Create and switch to your chosen build directory, e.g. <tt>$RVO_ROOT/build</tt>.
Run <tt>cmake</tt> inside the build directory on the source directory, e.g.
<tt>cmake $RVO_ROOT/src</tt>. Build files for the default generator for your
platform will be generated in the build directory.
\section make GNU Make
Switch to the source directory <tt>$RVO_ROOT/src</tt> and run <tt>make</tt>.
Public header files (<tt>API.h</tt>, <tt>RVO.h</tt>, <tt>RVOSimulator.h</tt>, and <tt>Vector3.h</tt>) will be copied to the <tt>$RVO_ROOT/include</tt> directory and a static library <tt>libRVO.a</tt> will be compiled into the
<tt>$RVO_ROOT/lib</tt> directory.
\section visual Microsoft Visual Studio 2010
Open <tt>$RVO_ROOT/RVO.sln</tt> and select the <tt>RVOStatic</tt> project and a
configuration (<tt>Debug</tt> or <tt>Release</tt>). Public header files (<tt>API.h</tt>, <tt>RVO.h</tt>, <tt>RVOSimulator.h</tt>, and <tt>Vector3.h</tt>) will be copied to the <tt>$RVO_ROOT/include</tt> directory and a static library, e.g. <tt>RVO.lib</tt>, will be compiled into the
<tt>$RVO_ROOT/lib</tt> directory.
\page using Using RVO2-3D Library
\section structure Structure
A program performing an <b>RVO2-3D Library</b> simulation has the following global
structure.
\code
#include <RVO.h>
std::vector<RVO::Vector3> goals;
int main()
{
// Create a new simulator instance.
RVO::RVOSimulator* sim = new RVO::RVOSimulator();
// Set up the scenario.
setupScenario(sim);
// Perform (and manipulate) the simulation.
do {
updateVisualization(sim);
setPreferredVelocities(sim);
sim->doStep();
} while (!reachedGoal(sim));
delete sim;
}
\endcode
In order to use <b>RVO2-3D Library</b>, the user needs to include RVO.h. The first
step is then to create an instance of RVO::RVOSimulator. Then, the process
consists of two stages. The first stage is specifying the simulation scenario
and its parameters. In the above example program, this is done in the method
setupScenario(...), which we will discuss below. The second stage is the actual
performing of the simulation.
In the above example program, simulation steps are taken until all
the agents have reached some predefined goals. Prior to each simulation step,
we set the preferred velocity for each agent, i.e. the
velocity the agent would have taken if there were no other agents around, in the
method setPreferredVelocities(...). The simulator computes the actual velocities
of the agents and attempts to follow the preferred velocities as closely as
possible while guaranteeing collision avoidance at the same time. During the
simulation, the user may want to retrieve information from the simulation for
instance to visualize the simulation. In the above example program, this is done
in the method updateVisualization(...), which we will discuss below. It is also
possible to manipulate the simulation during the simulation, for instance by
changing positions, radii, velocities, etc. of the agents.
\section spec Setting up the Simulation Scenario
A scenario that is to be simulated can be set up as follows. A scenario consists
of a set of agents that can be manually specified. Agents may be added anytime
before or during the simulation. The user may also want to define goal positions
of the agents, or a roadmap to guide the agents around obstacles. This is not done
in <b>RVO2-3D Library</b>, but needs to be taken care of in the user's external
application.
The following example creates a scenario with eight agents exchanging positions.
\code
void setupScenario(RVO::RVOSimulator* sim) {
// Specify global time step of the simulation.
sim->setTimeStep(0.25f);
// Specify default parameters for agents that are subsequently added.
sim->setAgentDefaults(15.0f, 10, 10.0f, 2.0f, 2.0f);
// Add agents, specifying their start position.
sim->addAgent(RVO::Vector3(-50.0f, -50.0f, -50.0f));
sim->addAgent(RVO::Vector3(50.0f, -50.0f, -50.0f));
sim->addAgent(RVO::Vector3(50.0f, 50.0f, -50.0f));
sim->addAgent(RVO::Vector3(-50.0f, 50.0f, -50.0f));
sim->addAgent(RVO::Vector3(-50.0f, -50.0f, 50.0f));
sim->addAgent(RVO::Vector3(50.0f, -50.0f, 50.0f));
sim->addAgent(RVO::Vector3(50.0f, 50.0f, 50.0f));
sim->addAgent(RVO::Vector3(-50.0f, 50.0f, 50.0f));
// Create goals (simulator is unaware of these).
for (size_t i = 0; i < sim->getNumAgents(); ++i) {
goals.push_back(-sim->getAgentPosition(i));
}
}
\endcode
See the documentation on RVO::RVOSimulator for a full overview of the
functionality to specify scenarios.
\section ret Retrieving Information from the Simulation
During the simulation, the user can extract information from the simulation for
instance for visualization purposes, or to determine termination conditions of
the simulation. In the example program above, visualization is done in the
updateVisualization(...) method. Below we give an example that simply writes
the positions of each agent in each time step to the standard output. The
termination condition is checked in the reachedGoal(...) method. Here we give an
example that returns true if all agents are within one radius of their goals.
\code
void updateVisualization(RVO::RVOSimulator* sim) {
// Output the current global time.
std::cout << sim->getGlobalTime() << " ";
// Output the position for all the agents.
for (size_t i = 0; i < sim->getNumAgents(); ++i) {
std::cout << sim->getAgentPosition(i) << " ";
}
std::cout << std::endl;
}
\endcode
\code
bool reachedGoal(RVO::RVOSimulator* sim) {
// Check whether all agents have arrived at their goals.
for (size_t i = 0; i < sim->getNumAgents(); ++i) {
if (absSq(goals[i] - sim->getAgentPosition(i)) > sim->getAgentRadius(i) * sim->getAgentRadius(i)) {
// Agent is further away from its goal than one radius.
return false;
}
}
return true;
}
\endcode
Using similar functions as the ones used in this example, the user can access
information about other parameters of the agents, as well as the global
parameters, and the obstacles. See the documentation of the class
RVO::RVOSimulator for an exhaustive list of public functions for retrieving
simulation information.
\section manip Manipulating the Simulation
During the simulation, the user can manipulate the simulation, for instance by
changing the global parameters, or changing the parameters of the agents
(potentially causing abrupt different behavior). It is also possible to give the
agents a new position, which make them jump through the scene.
New agents can be added to the simulation at any time.
See the documentation of the class RVO::RVOSimulator for an exhaustive list of
public functions for manipulating the simulation.
To provide global guidance to the agents, the preferred velocities of the agents
can be changed ahead of each simulation step. In the above example program, this
happens in the method setPreferredVelocities(...). Here we give an example that
simply sets the preferred velocity to the unit vector towards the agent's goal
for each agent (i.e., the preferred speed is 1.0).
\code
void setPreferredVelocities(RVO::RVOSimulator* sim) {
// Set the preferred velocity for each agent.
for (size_t i = 0; i < sim->getNumAgents(); ++i) {
if (absSq(goals[i] - sim->getAgentPosition(i)) < sim->getAgentRadius(i) * sim->getAgentRadius(i) ) {
// Agent is within one radius of its goal, set preferred velocity to zero
sim->setAgentPrefVelocity(i, RVO::Vector3());
} else {
// Agent is far away from its goal, set preferred velocity as unit vector towards agent's goal.
sim->setAgentPrefVelocity(i, normalize(goals[i] - sim->getAgentPosition(i)));
}
}
}
\endcode
\section example Example Programs
<b>RVO2-3D Library</b> is accompanied by one example program, which can be found in the
<tt>$RVO_ROOT/examples</tt> directory. The example is named Sphere, and
contains the following demonstration scenario:
<table border="0" cellpadding="3" width="100%">
<tr>
<td valign="top" width="100"><b>Sphere</b></td>
<td valign="top">A scenario in which 812 agents, initially positioned evenly
distributed on a sphere, move to the antipodal position on the
sphere. </td>
</tr>
</table>
\page params Parameter Overview
\section globalp Global Parameters
<table border="0" cellpadding="3" width="100%">
<tr>
<td valign="top" width="150"><strong>Parameter</strong></td>
<td valign="top" width="150"><strong>Type (unit)</strong></td>
<td valign="top"><strong>Meaning</strong></td>
</tr>
<tr>
<td valign="top">timeStep</td>
<td valign="top">float (time)</td>
<td valign="top">The time step of the simulation. Must be positive.</td>
</tr>
</table>
\section agent Agent Parameters
<table border="0" cellpadding="3" width="100%">
<tr>
<td valign="top" width="150"><strong>Parameter</strong></td>
<td valign="top" width="150"><strong>Type (unit)</strong></td>
<td valign="top"><strong>Meaning</strong></td>
</tr>
<tr>
<td valign="top">maxNeighbors</td>
<td valign="top">size_t</td>
<td valign="top">The maximum number of other agents the agent takes into
account in the navigation. The larger this number, the
longer the running time of the simulation. If the number is
too low, the simulation will not be safe.</td>
</tr>
<tr>
<td valign="top">maxSpeed</td>
<td valign="top">float (distance/time)</td>
<td valign="top">The maximum speed of the agent. Must be non-negative.</td>
</tr>
<tr>
<td valign="top">neighborDist</td>
<td valign="top">float (distance)</td>
<td valign="top">The maximum distance (center point to center point) to
other agents the agent takes into account in the
navigation. The larger this number, the longer the running
time of the simulation. If the number is too low, the
simulation will not be safe. Must be non-negative.</td>
</tr>
<tr>
<td valign="top" width="150">position</td>
<td valign="top" width="150">RVO::Vector3 (distance, distance)</td>
<td valign="top">The current position of the agent.</td>
</tr>
<tr>
<td valign="top" width="150">prefVelocity</td>
<td valign="top" width="150">RVO::Vector3 (distance/time, distance/time)
</td>
<td valign="top">The current preferred velocity of the agent. This is the
velocity the agent would take if no other agents or
obstacles were around. The simulator computes an actual
velocity for the agent that follows the preferred velocity
as closely as possible, but at the same time guarantees
collision avoidance.</td>
</tr>
<tr>
<td valign="top">radius</td>
<td valign="top">float (distance)</td>
<td valign="top">The radius of the agent. Must be non-negative.</td>
</tr>
<tr>
<td valign="top" width="150">timeHorizon</td>
<td valign="top" width="150">float (time)</td>
<td valign="top">The minimum amount of time for which the agent's velocities
that are computed by the simulation are safe with respect
to other agents. The larger this number, the sooner this
agent will respond to the presence of other agents, but the
less freedom the agent has in choosing its velocities.
Must be positive. </td>
</tr>
<tr>
<td valign="top" width="150">velocity</td>
<td valign="top" width="150">RVO::Vector3 (distance/time, distance/time)
</td>
<td valign="top">The (current) velocity of the agent.</td>
</tr>
</table>
\page terms Terms and Conditions
<b>RVO2-3D Library</b>
Copyright 2008 University of North Carolina at Chapel Hill
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#endif /* RVO_RVO_H_ */