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SCons: Preserve Environment
values when updating Variables
Finally reading the docs for `SCons.Variables.Update` let me find this optional parameter, which solves the hacks and pain we've dealt with for years: > args (optional) – a dictionary of keys and values to update in env. > If omitted, uses the variables from the commandline. By passing the environment itself, we preserve the values we've overridden in `SConstruct` or `detect.py`.
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74
SConstruct
74
SConstruct
@ -300,12 +300,10 @@ if env["import_env_vars"]:
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# Platform selection: validate input, and add options.
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selected_platform = env["platform"]
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if env.scons_version < (4, 3) and not env["platform"]:
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env["platform"] = env["p"]
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if env.scons_version < (4, 3) and not selected_platform:
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selected_platform = env["p"]
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if selected_platform == "":
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if env["platform"] == "":
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# Missing `platform` argument, try to detect platform automatically
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if (
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sys.platform.startswith("linux")
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@ -314,62 +312,57 @@ if selected_platform == "":
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or sys.platform.startswith("netbsd")
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or sys.platform.startswith("openbsd")
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):
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selected_platform = "linuxbsd"
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env["platform"] = "linuxbsd"
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elif sys.platform == "darwin":
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selected_platform = "macos"
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env["platform"] = "macos"
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elif sys.platform == "win32":
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selected_platform = "windows"
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env["platform"] = "windows"
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if selected_platform != "":
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print(f"Automatically detected platform: {selected_platform}")
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if env["platform"] != "":
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print(f'Automatically detected platform: {env["platform"]}')
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if selected_platform == "osx":
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if env["platform"] == "osx":
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# Deprecated alias kept for compatibility.
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print_warning('Platform "osx" has been renamed to "macos" in Godot 4. Building for platform "macos".')
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selected_platform = "macos"
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env["platform"] = "macos"
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if selected_platform == "iphone":
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if env["platform"] == "iphone":
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# Deprecated alias kept for compatibility.
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print_warning('Platform "iphone" has been renamed to "ios" in Godot 4. Building for platform "ios".')
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selected_platform = "ios"
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env["platform"] = "ios"
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if selected_platform in ["linux", "bsd", "x11"]:
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if selected_platform == "x11":
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if env["platform"] in ["linux", "bsd", "x11"]:
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if env["platform"] == "x11":
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# Deprecated alias kept for compatibility.
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print_warning('Platform "x11" has been renamed to "linuxbsd" in Godot 4. Building for platform "linuxbsd".')
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# Alias for convenience.
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selected_platform = "linuxbsd"
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env["platform"] = "linuxbsd"
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if selected_platform == "javascript":
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if env["platform"] == "javascript":
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# Deprecated alias kept for compatibility.
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print_warning('Platform "javascript" has been renamed to "web" in Godot 4. Building for platform "web".')
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selected_platform = "web"
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env["platform"] = "web"
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if selected_platform not in platform_list:
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if env["platform"] not in platform_list:
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text = "The following platforms are available:\n\t{}\n".format("\n\t".join(platform_list))
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text += "Please run SCons again and select a valid platform: platform=<string>."
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if selected_platform == "list":
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if env["platform"] == "list":
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print(text)
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elif selected_platform == "":
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elif env["platform"] == "":
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print_error("Could not detect platform automatically.\n" + text)
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else:
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print_error(f'Invalid target platform "{selected_platform}".\n' + text)
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print_error(f'Invalid target platform "{env["platform"]}".\n' + text)
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Exit(0 if selected_platform == "list" else 255)
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# Make sure to update this to the found, valid platform as it's used through the buildsystem as the reference.
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# It should always be re-set after calling `opts.Update()` otherwise it uses the original input value.
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env["platform"] = selected_platform
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Exit(0 if env["platform"] == "list" else 255)
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# Add platform-specific options.
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if selected_platform in platform_opts:
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for opt in platform_opts[selected_platform]:
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if env["platform"] in platform_opts:
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for opt in platform_opts[env["platform"]]:
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opts.Add(opt)
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# Update the environment to take platform-specific options into account.
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opts.Update(env)
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env["platform"] = selected_platform # Must always be re-set after calling opts.Update().
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opts.Update(env, {**ARGUMENTS, **env})
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# Detect modules.
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modules_detected = OrderedDict()
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@ -418,7 +411,7 @@ for name, path in modules_detected.items():
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# Add module-specific options.
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try:
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for opt in config.get_opts(selected_platform):
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for opt in config.get_opts(env["platform"]):
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opts.Add(opt)
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except AttributeError:
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pass
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@ -429,8 +422,7 @@ for name, path in modules_detected.items():
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env.modules_detected = modules_detected
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# Update the environment again after all the module options are added.
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opts.Update(env)
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env["platform"] = selected_platform # Must always be re-set after calling opts.Update().
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opts.Update(env, {**ARGUMENTS, **env})
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Help(opts.GenerateHelpText(env))
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# add default include paths
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@ -507,7 +499,7 @@ if not env["deprecated"]:
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if env["precision"] == "double":
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env.Append(CPPDEFINES=["REAL_T_IS_DOUBLE"])
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tmppath = "./platform/" + selected_platform
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tmppath = "./platform/" + env["platform"]
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sys.path.insert(0, tmppath)
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import detect
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@ -561,7 +553,7 @@ if env["build_profile"] != "":
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# Platform specific flags.
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# These can sometimes override default options.
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flag_list = platform_flags[selected_platform]
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flag_list = platform_flags[env["platform"]]
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for f in flag_list:
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if not (f[0] in ARGUMENTS) or ARGUMENTS[f[0]] == "auto": # Allow command line to override platform flags
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env[f[0]] = f[1]
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@ -598,7 +590,7 @@ if env["scu_build"]:
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# are actually handled to change compile options, etc.
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detect.configure(env)
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print(f'Building for platform "{selected_platform}", architecture "{env["arch"]}", target "{env["target"]}".')
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print(f'Building for platform "{env["platform"]}", architecture "{env["arch"]}", target "{env["target"]}".')
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if env.dev_build:
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print("NOTE: Developer build, with debug optimization level and debug symbols (unless overridden).")
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@ -854,7 +846,7 @@ else: # GCC, Clang
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if hasattr(detect, "get_program_suffix"):
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suffix = "." + detect.get_program_suffix()
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else:
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suffix = "." + selected_platform
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suffix = "." + env["platform"]
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suffix += "." + env["target"]
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if env.dev_build:
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@ -885,7 +877,7 @@ for name, path in modules_detected.items():
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env.current_module = name
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import config
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if config.can_build(env, selected_platform):
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if config.can_build(env, env["platform"]):
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# Disable it if a required dependency is missing.
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if not env.module_check_dependencies(name):
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continue
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@ -1037,7 +1029,7 @@ if env["tests"]:
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SConscript("tests/SCsub")
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SConscript("main/SCsub")
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SConscript("platform/" + selected_platform + "/SCsub") # Build selected platform.
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SConscript("platform/" + env["platform"] + "/SCsub") # Build selected platform.
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# Microsoft Visual Studio Project Generation
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if env["vsproj"]:
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