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https://github.com/godotengine/godot.git
synced 2024-11-22 12:12:28 +00:00
Allow using integer varyings with flat
interpolation modifier
This commit is contained in:
parent
d0a2a4c981
commit
d4a10e7e04
@ -206,17 +206,19 @@
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</constant>
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<constant name="VARYING_TYPE_FLOAT" value="0" enum="VaryingType">
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</constant>
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<constant name="VARYING_TYPE_VECTOR_2D" value="1" enum="VaryingType">
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<constant name="VARYING_TYPE_INT" value="1" enum="VaryingType">
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</constant>
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<constant name="VARYING_TYPE_VECTOR_3D" value="2" enum="VaryingType">
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<constant name="VARYING_TYPE_VECTOR_2D" value="2" enum="VaryingType">
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</constant>
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<constant name="VARYING_TYPE_VECTOR_4D" value="3" enum="VaryingType">
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<constant name="VARYING_TYPE_VECTOR_3D" value="3" enum="VaryingType">
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</constant>
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<constant name="VARYING_TYPE_COLOR" value="4" enum="VaryingType">
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<constant name="VARYING_TYPE_VECTOR_4D" value="4" enum="VaryingType">
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</constant>
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<constant name="VARYING_TYPE_TRANSFORM" value="5" enum="VaryingType">
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<constant name="VARYING_TYPE_BOOLEAN" value="5" enum="VaryingType">
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</constant>
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<constant name="VARYING_TYPE_MAX" value="6" enum="VaryingType">
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<constant name="VARYING_TYPE_TRANSFORM" value="6" enum="VaryingType">
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</constant>
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<constant name="VARYING_TYPE_MAX" value="7" enum="VaryingType">
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</constant>
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<constant name="NODE_ID_INVALID" value="-1">
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</constant>
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@ -4312,6 +4312,9 @@ void VisualShaderEditor::_update_varying_tree() {
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case VisualShader::VARYING_TYPE_FLOAT:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("float"), SNAME("EditorIcons")));
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break;
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case VisualShader::VARYING_TYPE_INT:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("int"), SNAME("EditorIcons")));
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break;
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case VisualShader::VARYING_TYPE_VECTOR_2D:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector2"), SNAME("EditorIcons")));
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break;
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@ -4321,8 +4324,8 @@ void VisualShaderEditor::_update_varying_tree() {
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case VisualShader::VARYING_TYPE_VECTOR_4D:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector4"), SNAME("EditorIcons")));
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break;
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case VisualShader::VARYING_TYPE_COLOR:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Color"), SNAME("EditorIcons")));
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case VisualShader::VARYING_TYPE_BOOLEAN:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("bool"), SNAME("EditorIcons")));
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break;
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case VisualShader::VARYING_TYPE_TRANSFORM:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Transform3D"), SNAME("EditorIcons")));
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@ -4963,10 +4966,11 @@ VisualShaderEditor::VisualShaderEditor() {
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varying_type = memnew(OptionButton);
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hb->add_child(varying_type);
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varying_type->add_item("Float");
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varying_type->add_item("Int");
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varying_type->add_item("Vector2");
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varying_type->add_item("Vector3");
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varying_type->add_item("Vector4");
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varying_type->add_item("Color");
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varying_type->add_item("Boolean");
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varying_type->add_item("Transform");
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varying_name = memnew(LineEdit);
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@ -5759,10 +5763,11 @@ public:
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Ref<Texture2D> type_icon[] = {
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EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("float"), SNAME("EditorIcons")),
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EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("int"), SNAME("EditorIcons")),
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EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector2"), SNAME("EditorIcons")),
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EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")),
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EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector4"), SNAME("EditorIcons")),
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EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Color"), SNAME("EditorIcons")),
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EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("bool"), SNAME("EditorIcons")),
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EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Transform3D"), SNAME("EditorIcons")),
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};
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@ -2214,6 +2214,12 @@ void VisualShader::_update_shader() const {
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case VaryingType::VARYING_TYPE_FLOAT:
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global_code += "float ";
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break;
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case VaryingType::VARYING_TYPE_INT:
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if (E.value.mode == VaryingMode::VARYING_MODE_VERTEX_TO_FRAG_LIGHT) {
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global_code += "flat ";
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}
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global_code += "int ";
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break;
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case VaryingType::VARYING_TYPE_VECTOR_2D:
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global_code += "vec2 ";
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break;
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@ -2223,8 +2229,11 @@ void VisualShader::_update_shader() const {
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case VaryingType::VARYING_TYPE_VECTOR_4D:
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global_code += "vec4 ";
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break;
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case VaryingType::VARYING_TYPE_COLOR:
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global_code += "vec4 ";
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case VaryingType::VARYING_TYPE_BOOLEAN:
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if (E.value.mode == VaryingMode::VARYING_MODE_VERTEX_TO_FRAG_LIGHT) {
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global_code += "flat ";
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}
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global_code += "bool ";
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break;
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case VaryingType::VARYING_TYPE_TRANSFORM:
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global_code += "mat4 ";
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@ -2277,6 +2286,9 @@ void VisualShader::_update_shader() const {
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case VaryingType::VARYING_TYPE_FLOAT:
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code2 += "0.0";
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break;
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case VaryingType::VARYING_TYPE_INT:
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code2 += "0";
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break;
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case VaryingType::VARYING_TYPE_VECTOR_2D:
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code2 += "vec2(0.0)";
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break;
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@ -2286,8 +2298,8 @@ void VisualShader::_update_shader() const {
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case VaryingType::VARYING_TYPE_VECTOR_4D:
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code2 += "vec4(0.0)";
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break;
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case VaryingType::VARYING_TYPE_COLOR:
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code2 += "vec4(0.0)";
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case VaryingType::VARYING_TYPE_BOOLEAN:
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code2 += "false";
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break;
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case VaryingType::VARYING_TYPE_TRANSFORM:
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code2 += "mat4(1.0)";
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@ -2585,10 +2597,11 @@ void VisualShader::_bind_methods() {
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BIND_ENUM_CONSTANT(VARYING_MODE_MAX);
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BIND_ENUM_CONSTANT(VARYING_TYPE_FLOAT);
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BIND_ENUM_CONSTANT(VARYING_TYPE_INT);
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BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_2D);
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BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_3D);
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BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_4D);
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BIND_ENUM_CONSTANT(VARYING_TYPE_COLOR);
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BIND_ENUM_CONSTANT(VARYING_TYPE_BOOLEAN);
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BIND_ENUM_CONSTANT(VARYING_TYPE_TRANSFORM);
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BIND_ENUM_CONSTANT(VARYING_TYPE_MAX);
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@ -4632,21 +4645,23 @@ void VisualShaderNodeVarying::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_varying_type"), &VisualShaderNodeVarying::get_varying_type);
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "varying_name"), "set_varying_name", "get_varying_name");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "varying_type", PROPERTY_HINT_ENUM, "Float,Vector,Transform"), "set_varying_type", "get_varying_type");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "varying_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Vector4,Boolean,Transform"), "set_varying_type", "get_varying_type");
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}
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String VisualShaderNodeVarying::get_type_str() const {
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switch (varying_type) {
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case VisualShader::VARYING_TYPE_FLOAT:
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return "float";
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case VisualShader::VARYING_TYPE_INT:
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return "int";
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case VisualShader::VARYING_TYPE_VECTOR_2D:
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return "vec2";
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case VisualShader::VARYING_TYPE_VECTOR_3D:
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return "vec3";
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case VisualShader::VARYING_TYPE_VECTOR_4D:
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return "vec4";
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case VisualShader::VARYING_TYPE_COLOR:
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return "vec4";
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case VisualShader::VARYING_TYPE_BOOLEAN:
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return "bool";
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case VisualShader::VARYING_TYPE_TRANSFORM:
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return "mat4";
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default:
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@ -4657,17 +4672,16 @@ String VisualShaderNodeVarying::get_type_str() const {
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VisualShaderNodeVarying::PortType VisualShaderNodeVarying::get_port_type(VisualShader::VaryingType p_type, int p_port) const {
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switch (p_type) {
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case VisualShader::VARYING_TYPE_INT:
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return PORT_TYPE_SCALAR_INT;
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case VisualShader::VARYING_TYPE_VECTOR_2D:
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return PORT_TYPE_VECTOR_2D;
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case VisualShader::VARYING_TYPE_VECTOR_3D:
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return PORT_TYPE_VECTOR_3D;
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case VisualShader::VARYING_TYPE_VECTOR_4D:
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return PORT_TYPE_VECTOR_4D;
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case VisualShader::VARYING_TYPE_COLOR:
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if (p_port == 1) {
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break; // scalar
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}
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return PORT_TYPE_VECTOR_3D;
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case VisualShader::VARYING_TYPE_BOOLEAN:
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return PORT_TYPE_BOOLEAN;
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case VisualShader::VARYING_TYPE_TRANSFORM:
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return PORT_TYPE_TRANSFORM;
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default:
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@ -4711,9 +4725,6 @@ String VisualShaderNodeVaryingSetter::get_caption() const {
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}
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int VisualShaderNodeVaryingSetter::get_input_port_count() const {
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if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
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return 2;
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}
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return 1;
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}
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@ -4722,13 +4733,6 @@ VisualShaderNodeVaryingSetter::PortType VisualShaderNodeVaryingSetter::get_input
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}
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String VisualShaderNodeVaryingSetter::get_input_port_name(int p_port) const {
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if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
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if (p_port == 0) {
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return "color";
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} else {
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return "alpha";
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}
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}
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return "";
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}
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@ -4744,20 +4748,12 @@ String VisualShaderNodeVaryingSetter::get_output_port_name(int p_port) const {
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return "";
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}
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String VisualShaderNodeVaryingSetter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
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return vformat("varying %s %s;\n", get_type_str(), varying_name);
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}
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String VisualShaderNodeVaryingSetter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
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String code;
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if (varying_name == "[None]") {
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return code;
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}
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if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
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code += vformat(" %s = vec4(%s, %s);\n", varying_name, p_input_vars[0], p_input_vars[1]);
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} else {
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code += vformat(" %s = %s;\n", varying_name, p_input_vars[0]);
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}
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code += vformat(" %s = %s;\n", varying_name, p_input_vars[0]);
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return code;
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}
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@ -4783,9 +4779,6 @@ String VisualShaderNodeVaryingGetter::get_input_port_name(int p_port) const {
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}
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int VisualShaderNodeVaryingGetter::get_output_port_count() const {
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if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
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return 2;
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}
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return 1;
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}
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@ -4794,13 +4787,6 @@ VisualShaderNodeVaryingGetter::PortType VisualShaderNodeVaryingGetter::get_outpu
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}
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String VisualShaderNodeVaryingGetter::get_output_port_name(int p_port) const {
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if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
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if (p_port == 0) {
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return "color";
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} else {
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return "alpha";
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}
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}
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return "";
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}
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@ -4817,6 +4803,9 @@ String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualS
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case VisualShader::VARYING_TYPE_FLOAT:
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from = "0.0";
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break;
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case VisualShader::VARYING_TYPE_INT:
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from = "0";
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break;
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case VisualShader::VARYING_TYPE_VECTOR_2D:
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from = "vec2(0.0)";
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break;
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@ -4826,9 +4815,8 @@ String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualS
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case VisualShader::VARYING_TYPE_VECTOR_4D:
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from = "vec4(0.0)";
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break;
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case VisualShader::VARYING_TYPE_COLOR:
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from = "vec3(0.0)";
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from2 = "0.0";
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case VisualShader::VARYING_TYPE_BOOLEAN:
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from = "false";
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break;
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case VisualShader::VARYING_TYPE_TRANSFORM:
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from = "mat4(1.0)";
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@ -4836,16 +4824,6 @@ String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualS
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default:
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break;
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}
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} else if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
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from = varying_name + ".rgb";
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from2 = varying_name + ".a";
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}
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if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
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String code;
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code += vformat(" %s = %s;\n", p_output_vars[0], from);
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code += vformat(" %s = %s;\n", p_output_vars[1], from2);
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return code;
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}
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return vformat(" %s = %s;\n", p_output_vars[0], from);
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}
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@ -79,10 +79,11 @@ public:
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enum VaryingType {
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VARYING_TYPE_FLOAT,
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VARYING_TYPE_INT,
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VARYING_TYPE_VECTOR_2D,
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VARYING_TYPE_VECTOR_3D,
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VARYING_TYPE_VECTOR_4D,
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VARYING_TYPE_COLOR,
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VARYING_TYPE_BOOLEAN,
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VARYING_TYPE_TRANSFORM,
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VARYING_TYPE_MAX,
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};
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@ -828,7 +829,6 @@ public:
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virtual PortType get_output_port_type(int p_port) const override;
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virtual String get_output_port_name(int p_port) const override;
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virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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VisualShaderNodeVaryingSetter();
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@ -5377,6 +5377,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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}
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_set_tkpos(prev_pos);
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ShaderNode::Varying &var = shader->varyings[identifier];
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String error;
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if (is_token_operator_assign(next_token.type)) {
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if (!_validate_varying_assign(shader->varyings[identifier], &error)) {
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@ -5384,8 +5385,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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return nullptr;
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}
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} else {
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ShaderNode::Varying &var = shader->varyings[identifier];
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switch (var.stage) {
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case ShaderNode::Varying::STAGE_VERTEX:
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if (current_function == varying_function_names.fragment || current_function == varying_function_names.light) {
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@ -5401,6 +5400,12 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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break;
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}
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}
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if ((var.stage != ShaderNode::Varying::STAGE_FRAGMENT && var.stage != ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT) && var.type < TYPE_FLOAT && var.interpolation != INTERPOLATION_FLAT) {
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_set_tkpos(var.tkpos);
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_set_error(RTR("Varying with integer data type must be declared with `flat` interpolation qualifier."));
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return nullptr;
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}
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}
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if (ident_type == IDENTIFIER_FUNCTION) {
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@ -8299,8 +8304,8 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
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return ERR_PARSE_ERROR;
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}
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if (!is_uniform && (type < TYPE_FLOAT || type > TYPE_MAT4)) {
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_set_error(RTR("Invalid type for varying, only 'float', 'vec2', 'vec3', 'vec4', 'mat2', 'mat3', 'mat4', or arrays of these types are allowed."));
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if (!is_uniform && type > TYPE_MAT4) {
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_set_error(RTR("Invalid data type for varying."));
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return ERR_PARSE_ERROR;
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}
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