Fix Command Queue Crash

* No longer allow sending an object (texture) to the server as material parameter
* Keep a parameter cache locally in ShaderMaterial
This commit is contained in:
reduz 2021-07-05 22:40:29 -03:00
parent 8cd1b59ea7
commit d41e3f9aeb
8 changed files with 80 additions and 24 deletions

View File

@ -293,7 +293,12 @@ void GeometryInstance3D::set_shader_instance_uniform(const StringName &p_uniform
instance_uniforms.erase(p_value);
} else {
instance_uniforms[p_uniform] = p_value;
RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, p_value);
if (p_value.get_type() == Variant::OBJECT) {
RID tex_id = p_value;
RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, tex_id);
} else {
RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, p_value);
}
}
}

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@ -63,7 +63,12 @@ bool ShaderGlobalsOverride::_set(const StringName &p_name, const Variant &p_valu
if (o) {
o->override = p_value;
if (active) {
RS::get_singleton()->global_variable_set_override(*r, p_value);
if (o->override.get_type() == Variant::OBJECT) {
RID tex_rid = p_value;
RS::get_singleton()->global_variable_set_override(*r, tex_rid);
} else {
RS::get_singleton()->global_variable_set_override(*r, p_value);
}
}
o->in_use = p_value.get_type() != Variant::NIL;
return true;
@ -228,7 +233,12 @@ void ShaderGlobalsOverride::_activate() {
while ((K = overrides.next(K))) {
Override *o = overrides.getptr(*K);
if (o->in_use && o->override.get_type() != Variant::NIL) {
RS::get_singleton()->global_variable_set_override(*K, o->override);
if (o->override.get_type() == Variant::OBJECT) {
RID tex_rid = o->override;
RS::get_singleton()->global_variable_set_override(*K, tex_rid);
} else {
RS::get_singleton()->global_variable_set_override(*K, o->override);
}
}
}

View File

@ -130,7 +130,7 @@ bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
}
}
if (pr) {
RenderingServer::get_singleton()->material_set_param(_get_material(), pr, p_value);
set_shader_param(pr, p_value);
return true;
}
}
@ -152,7 +152,12 @@ bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
}
if (pr) {
r_ret = RenderingServer::get_singleton()->material_get_param(_get_material(), pr);
const Map<StringName, Variant>::Element *E = param_cache.find(pr);
if (E) {
r_ret = E->get();
} else {
r_ret = Variant();
}
return true;
}
}
@ -219,11 +224,31 @@ Ref<Shader> ShaderMaterial::get_shader() const {
}
void ShaderMaterial::set_shader_param(const StringName &p_param, const Variant &p_value) {
RS::get_singleton()->material_set_param(_get_material(), p_param, p_value);
if (p_value.get_type() == Variant::NIL) {
param_cache.erase(p_param);
RS::get_singleton()->material_set_param(_get_material(), p_param, Variant());
} else {
param_cache[p_param] = p_value;
if (p_value.get_type() == Variant::OBJECT) {
RID tex_rid = p_value;
if (tex_rid == RID()) {
param_cache.erase(p_param);
RS::get_singleton()->material_set_param(_get_material(), p_param, Variant());
} else {
RS::get_singleton()->material_set_param(_get_material(), p_param, tex_rid);
}
} else {
RS::get_singleton()->material_set_param(_get_material(), p_param, p_value);
}
}
}
Variant ShaderMaterial::get_shader_param(const StringName &p_param) const {
return RS::get_singleton()->material_get_param(_get_material(), p_param);
if (param_cache.has(p_param)) {
return param_cache[p_param];
} else {
return Variant();
}
}
void ShaderMaterial::_shader_changed() {

View File

@ -79,6 +79,8 @@ class ShaderMaterial : public Material {
GDCLASS(ShaderMaterial, Material);
Ref<Shader> shader;
Map<StringName, Variant> param_cache;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;

View File

@ -852,52 +852,54 @@ void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture2D
tex_parameters[p_param] = p_texture;
RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
switch (p_param) {
case PARAM_INITIAL_LINEAR_VELOCITY: {
//do none for this one
} break;
case PARAM_ANGULAR_VELOCITY: {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_texture, p_texture);
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_texture, tex_rid);
_adjust_curve_range(p_texture, -360, 360);
} break;
case PARAM_ORBIT_VELOCITY: {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_texture, p_texture);
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_texture, tex_rid);
_adjust_curve_range(p_texture, -500, 500);
} break;
case PARAM_LINEAR_ACCEL: {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_texture, p_texture);
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_texture, tex_rid);
_adjust_curve_range(p_texture, -200, 200);
} break;
case PARAM_RADIAL_ACCEL: {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_texture, p_texture);
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_texture, tex_rid);
_adjust_curve_range(p_texture, -200, 200);
} break;
case PARAM_TANGENTIAL_ACCEL: {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_texture, p_texture);
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_texture, tex_rid);
_adjust_curve_range(p_texture, -200, 200);
} break;
case PARAM_DAMPING: {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_texture, p_texture);
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_texture, tex_rid);
_adjust_curve_range(p_texture, 0, 100);
} break;
case PARAM_ANGLE: {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angle_texture, p_texture);
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angle_texture, tex_rid);
_adjust_curve_range(p_texture, -360, 360);
} break;
case PARAM_SCALE: {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_texture, p_texture);
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_texture, tex_rid);
_adjust_curve_range(p_texture, 0, 1);
} break;
case PARAM_HUE_VARIATION: {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_texture, p_texture);
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_texture, tex_rid);
_adjust_curve_range(p_texture, -1, 1);
} break;
case PARAM_ANIM_SPEED: {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_texture, p_texture);
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_texture, tex_rid);
_adjust_curve_range(p_texture, 0, 200);
} break;
case PARAM_ANIM_OFFSET: {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, p_texture);
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, tex_rid);
} break;
case PARAM_MAX:
break; // Can't happen, but silences warning
@ -923,7 +925,8 @@ Color ParticlesMaterial::get_color() const {
void ParticlesMaterial::set_color_ramp(const Ref<Texture2D> &p_texture) {
color_ramp = p_texture;
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, p_texture);
RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, tex_rid);
_queue_shader_change();
notify_property_list_changed();
}
@ -965,17 +968,20 @@ void ParticlesMaterial::set_emission_box_extents(Vector3 p_extents) {
void ParticlesMaterial::set_emission_point_texture(const Ref<Texture2D> &p_points) {
emission_point_texture = p_points;
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, p_points);
RID tex_rid = p_points.is_valid() ? p_points->get_rid() : RID();
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, tex_rid);
}
void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture2D> &p_normals) {
emission_normal_texture = p_normals;
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, p_normals);
RID tex_rid = p_normals.is_valid() ? p_normals->get_rid() : RID();
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, tex_rid);
}
void ParticlesMaterial::set_emission_color_texture(const Ref<Texture2D> &p_colors) {
emission_color_texture = p_colors;
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, p_colors);
RID tex_rid = p_colors.is_valid() ? p_colors->get_rid() : RID();
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, tex_rid);
_queue_shader_change();
}

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@ -270,7 +270,8 @@ ProceduralSkyMaterial::~ProceduralSkyMaterial() {
void PanoramaSkyMaterial::set_panorama(const Ref<Texture2D> &p_panorama) {
panorama = p_panorama;
RS::get_singleton()->material_set_param(_get_material(), "source_panorama", panorama);
RID tex_rid = p_panorama.is_valid() ? p_panorama->get_rid() : RID();
RS::get_singleton()->material_set_param(_get_material(), "source_panorama", tex_rid);
}
Ref<Texture2D> PanoramaSkyMaterial::get_panorama() const {
@ -411,7 +412,8 @@ float PhysicalSkyMaterial::get_dither_strength() const {
void PhysicalSkyMaterial::set_night_sky(const Ref<Texture2D> &p_night_sky) {
night_sky = p_night_sky;
RS::get_singleton()->material_set_param(_get_material(), "night_sky", night_sky);
RID tex_rid = p_night_sky.is_valid() ? p_night_sky->get_rid() : RID();
RS::get_singleton()->material_set_param(_get_material(), "night_sky", tex_rid);
}
Ref<Texture2D> PhysicalSkyMaterial::get_night_sky() const {

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@ -1601,6 +1601,7 @@ void RendererStorageRD::material_set_param(RID p_material, const StringName &p_p
if (p_value.get_type() == Variant::NIL) {
material->params.erase(p_param);
} else {
ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT); //object not allowed
material->params[p_param] = p_value;
}
@ -8322,6 +8323,9 @@ void RendererStorageRD::global_variable_set_override(const StringName &p_name, c
if (!global_variables.variables.has(p_name)) {
return; //variable may not exist
}
ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT);
GlobalVariables::Variable &gv = global_variables.variables[p_name];
gv.override = p_value;

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@ -1315,6 +1315,8 @@ void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, c
Instance *instance = instance_owner.getornull(p_instance);
ERR_FAIL_COND(!instance);
ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT);
Map<StringName, Instance::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter);
if (!E) {