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Fix Command Queue Crash
* No longer allow sending an object (texture) to the server as material parameter * Keep a parameter cache locally in ShaderMaterial
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8cd1b59ea7
commit
d41e3f9aeb
@ -293,7 +293,12 @@ void GeometryInstance3D::set_shader_instance_uniform(const StringName &p_uniform
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instance_uniforms.erase(p_value);
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} else {
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instance_uniforms[p_uniform] = p_value;
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RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, p_value);
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if (p_value.get_type() == Variant::OBJECT) {
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RID tex_id = p_value;
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RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, tex_id);
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} else {
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RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, p_value);
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}
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}
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}
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@ -63,7 +63,12 @@ bool ShaderGlobalsOverride::_set(const StringName &p_name, const Variant &p_valu
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if (o) {
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o->override = p_value;
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if (active) {
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RS::get_singleton()->global_variable_set_override(*r, p_value);
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if (o->override.get_type() == Variant::OBJECT) {
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RID tex_rid = p_value;
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RS::get_singleton()->global_variable_set_override(*r, tex_rid);
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} else {
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RS::get_singleton()->global_variable_set_override(*r, p_value);
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}
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}
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o->in_use = p_value.get_type() != Variant::NIL;
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return true;
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@ -228,7 +233,12 @@ void ShaderGlobalsOverride::_activate() {
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while ((K = overrides.next(K))) {
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Override *o = overrides.getptr(*K);
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if (o->in_use && o->override.get_type() != Variant::NIL) {
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RS::get_singleton()->global_variable_set_override(*K, o->override);
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if (o->override.get_type() == Variant::OBJECT) {
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RID tex_rid = o->override;
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RS::get_singleton()->global_variable_set_override(*K, tex_rid);
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} else {
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RS::get_singleton()->global_variable_set_override(*K, o->override);
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}
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}
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}
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@ -130,7 +130,7 @@ bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
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}
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}
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if (pr) {
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RenderingServer::get_singleton()->material_set_param(_get_material(), pr, p_value);
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set_shader_param(pr, p_value);
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return true;
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}
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}
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@ -152,7 +152,12 @@ bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
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}
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if (pr) {
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r_ret = RenderingServer::get_singleton()->material_get_param(_get_material(), pr);
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const Map<StringName, Variant>::Element *E = param_cache.find(pr);
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if (E) {
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r_ret = E->get();
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} else {
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r_ret = Variant();
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}
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return true;
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}
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}
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@ -219,11 +224,31 @@ Ref<Shader> ShaderMaterial::get_shader() const {
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}
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void ShaderMaterial::set_shader_param(const StringName &p_param, const Variant &p_value) {
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RS::get_singleton()->material_set_param(_get_material(), p_param, p_value);
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if (p_value.get_type() == Variant::NIL) {
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param_cache.erase(p_param);
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RS::get_singleton()->material_set_param(_get_material(), p_param, Variant());
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} else {
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param_cache[p_param] = p_value;
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if (p_value.get_type() == Variant::OBJECT) {
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RID tex_rid = p_value;
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if (tex_rid == RID()) {
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param_cache.erase(p_param);
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RS::get_singleton()->material_set_param(_get_material(), p_param, Variant());
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} else {
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RS::get_singleton()->material_set_param(_get_material(), p_param, tex_rid);
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}
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} else {
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RS::get_singleton()->material_set_param(_get_material(), p_param, p_value);
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}
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}
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}
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Variant ShaderMaterial::get_shader_param(const StringName &p_param) const {
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return RS::get_singleton()->material_get_param(_get_material(), p_param);
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if (param_cache.has(p_param)) {
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return param_cache[p_param];
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} else {
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return Variant();
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}
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}
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void ShaderMaterial::_shader_changed() {
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@ -79,6 +79,8 @@ class ShaderMaterial : public Material {
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GDCLASS(ShaderMaterial, Material);
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Ref<Shader> shader;
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Map<StringName, Variant> param_cache;
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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@ -852,52 +852,54 @@ void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture2D
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tex_parameters[p_param] = p_texture;
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RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
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switch (p_param) {
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case PARAM_INITIAL_LINEAR_VELOCITY: {
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//do none for this one
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} break;
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case PARAM_ANGULAR_VELOCITY: {
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_texture, p_texture);
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_texture, tex_rid);
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_adjust_curve_range(p_texture, -360, 360);
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} break;
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case PARAM_ORBIT_VELOCITY: {
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_texture, p_texture);
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_texture, tex_rid);
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_adjust_curve_range(p_texture, -500, 500);
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} break;
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case PARAM_LINEAR_ACCEL: {
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_texture, p_texture);
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_texture, tex_rid);
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_adjust_curve_range(p_texture, -200, 200);
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} break;
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case PARAM_RADIAL_ACCEL: {
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_texture, p_texture);
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_texture, tex_rid);
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_adjust_curve_range(p_texture, -200, 200);
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} break;
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case PARAM_TANGENTIAL_ACCEL: {
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_texture, p_texture);
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_texture, tex_rid);
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_adjust_curve_range(p_texture, -200, 200);
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} break;
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case PARAM_DAMPING: {
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_texture, p_texture);
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_texture, tex_rid);
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_adjust_curve_range(p_texture, 0, 100);
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} break;
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case PARAM_ANGLE: {
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angle_texture, p_texture);
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angle_texture, tex_rid);
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_adjust_curve_range(p_texture, -360, 360);
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} break;
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case PARAM_SCALE: {
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_texture, p_texture);
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_texture, tex_rid);
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_adjust_curve_range(p_texture, 0, 1);
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} break;
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case PARAM_HUE_VARIATION: {
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_texture, p_texture);
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_texture, tex_rid);
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_adjust_curve_range(p_texture, -1, 1);
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} break;
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case PARAM_ANIM_SPEED: {
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_texture, p_texture);
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_texture, tex_rid);
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_adjust_curve_range(p_texture, 0, 200);
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} break;
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case PARAM_ANIM_OFFSET: {
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, p_texture);
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, tex_rid);
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} break;
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case PARAM_MAX:
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break; // Can't happen, but silences warning
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@ -923,7 +925,8 @@ Color ParticlesMaterial::get_color() const {
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void ParticlesMaterial::set_color_ramp(const Ref<Texture2D> &p_texture) {
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color_ramp = p_texture;
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, p_texture);
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RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, tex_rid);
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_queue_shader_change();
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notify_property_list_changed();
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}
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@ -965,17 +968,20 @@ void ParticlesMaterial::set_emission_box_extents(Vector3 p_extents) {
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void ParticlesMaterial::set_emission_point_texture(const Ref<Texture2D> &p_points) {
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emission_point_texture = p_points;
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, p_points);
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RID tex_rid = p_points.is_valid() ? p_points->get_rid() : RID();
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, tex_rid);
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}
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void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture2D> &p_normals) {
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emission_normal_texture = p_normals;
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, p_normals);
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RID tex_rid = p_normals.is_valid() ? p_normals->get_rid() : RID();
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, tex_rid);
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}
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void ParticlesMaterial::set_emission_color_texture(const Ref<Texture2D> &p_colors) {
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emission_color_texture = p_colors;
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, p_colors);
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RID tex_rid = p_colors.is_valid() ? p_colors->get_rid() : RID();
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RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, tex_rid);
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_queue_shader_change();
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}
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@ -270,7 +270,8 @@ ProceduralSkyMaterial::~ProceduralSkyMaterial() {
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void PanoramaSkyMaterial::set_panorama(const Ref<Texture2D> &p_panorama) {
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panorama = p_panorama;
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RS::get_singleton()->material_set_param(_get_material(), "source_panorama", panorama);
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RID tex_rid = p_panorama.is_valid() ? p_panorama->get_rid() : RID();
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RS::get_singleton()->material_set_param(_get_material(), "source_panorama", tex_rid);
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}
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Ref<Texture2D> PanoramaSkyMaterial::get_panorama() const {
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@ -411,7 +412,8 @@ float PhysicalSkyMaterial::get_dither_strength() const {
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void PhysicalSkyMaterial::set_night_sky(const Ref<Texture2D> &p_night_sky) {
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night_sky = p_night_sky;
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RS::get_singleton()->material_set_param(_get_material(), "night_sky", night_sky);
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RID tex_rid = p_night_sky.is_valid() ? p_night_sky->get_rid() : RID();
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RS::get_singleton()->material_set_param(_get_material(), "night_sky", tex_rid);
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}
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Ref<Texture2D> PhysicalSkyMaterial::get_night_sky() const {
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@ -1601,6 +1601,7 @@ void RendererStorageRD::material_set_param(RID p_material, const StringName &p_p
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if (p_value.get_type() == Variant::NIL) {
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material->params.erase(p_param);
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} else {
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ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT); //object not allowed
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material->params[p_param] = p_value;
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}
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@ -8322,6 +8323,9 @@ void RendererStorageRD::global_variable_set_override(const StringName &p_name, c
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if (!global_variables.variables.has(p_name)) {
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return; //variable may not exist
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}
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ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT);
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GlobalVariables::Variable &gv = global_variables.variables[p_name];
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gv.override = p_value;
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@ -1315,6 +1315,8 @@ void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, c
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Instance *instance = instance_owner.getornull(p_instance);
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ERR_FAIL_COND(!instance);
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ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT);
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Map<StringName, Instance::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter);
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if (!E) {
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