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Merge pull request #54326 from nekomatata/x11-fix-input-delay
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commit
d4067e661c
@ -2725,30 +2725,37 @@ void DisplayServerX11::_poll_events() {
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{
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MutexLock mutex_lock(events_mutex);
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// Non-blocking wait for next event and remove it from the queue.
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XEvent ev;
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while (XCheckIfEvent(x11_display, &ev, _predicate_all_events, nullptr)) {
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// Check if the input manager wants to process the event.
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if (XFilterEvent(&ev, None)) {
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// Event has been filtered by the Input Manager,
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// it has to be ignored and a new one will be received.
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continue;
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}
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// Handle selection request events directly in the event thread, because
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// communication through the x server takes several events sent back and forth
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// and we don't want to block other programs while processing only one each frame.
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if (ev.type == SelectionRequest) {
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_handle_selection_request_event(&(ev.xselectionrequest));
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continue;
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}
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polled_events.push_back(ev);
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}
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_check_pending_events(polled_events);
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}
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}
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}
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void DisplayServerX11::_check_pending_events(LocalVector<XEvent> &r_events) {
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// Flush to make sure to gather all pending events.
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XFlush(x11_display);
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// Non-blocking wait for next event and remove it from the queue.
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XEvent ev;
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while (XCheckIfEvent(x11_display, &ev, _predicate_all_events, nullptr)) {
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// Check if the input manager wants to process the event.
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if (XFilterEvent(&ev, None)) {
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// Event has been filtered by the Input Manager,
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// it has to be ignored and a new one will be received.
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continue;
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}
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// Handle selection request events directly in the event thread, because
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// communication through the x server takes several events sent back and forth
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// and we don't want to block other programs while processing only one each frame.
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if (ev.type == SelectionRequest) {
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_handle_selection_request_event(&(ev.xselectionrequest));
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continue;
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}
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r_events.push_back(ev);
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}
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}
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void DisplayServerX11::process_events() {
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_THREAD_SAFE_METHOD_
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@ -2798,6 +2805,9 @@ void DisplayServerX11::process_events() {
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MutexLock mutex_lock(events_mutex);
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events = polled_events;
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polled_events.clear();
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// Check for more pending events to avoid an extra frame delay.
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_check_pending_events(events);
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}
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for (uint32_t event_index = 0; event_index < events.size(); ++event_index) {
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@ -268,6 +268,7 @@ class DisplayServerX11 : public DisplayServer {
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static void _poll_events_thread(void *ud);
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bool _wait_for_events() const;
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void _poll_events();
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void _check_pending_events(LocalVector<XEvent> &r_events);
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static Bool _predicate_all_events(Display *display, XEvent *event, XPointer arg);
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static Bool _predicate_clipboard_selection(Display *display, XEvent *event, XPointer arg);
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