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fix format
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@ -865,7 +865,7 @@ void Skeleton3D::set_bone_pose_rotation(int p_bone, const Quaternion &p_rotation
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const int bone_size = bones.size();
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ERR_FAIL_INDEX(p_bone, bone_size);
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if(!p_rotation.is_normalized()) {
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if (!p_rotation.is_normalized()) {
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WARN_PRINT_ED("The quaternion bone " + get_bone_name(p_bone) + " pose rotation must be normalized.");
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}
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