fix format

This commit is contained in:
VicooDi 2024-10-20 18:25:34 +02:00
parent 21c33219dc
commit d39089466b

View File

@ -865,7 +865,7 @@ void Skeleton3D::set_bone_pose_rotation(int p_bone, const Quaternion &p_rotation
const int bone_size = bones.size();
ERR_FAIL_INDEX(p_bone, bone_size);
if(!p_rotation.is_normalized()) {
if (!p_rotation.is_normalized()) {
WARN_PRINT_ED("The quaternion bone " + get_bone_name(p_bone) + " pose rotation must be normalized.");
}