Fix FixedMaterial uv xform not working bug

This commit is contained in:
marynate 2014-06-21 23:42:25 +08:00
parent e086bccd63
commit d29ccb4db3

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@ -60,7 +60,7 @@ RID Rasterizer::_create_shader(const FixedMaterialShaderKey& p_key) {
int texcoords_used=0; int texcoords_used=0;
String code; String code;
static const char* _uv_str[4]={"UV","UV2","uv_xform","uv_sphere"}; static const char* _uv_str[4]={"UV","uv_xform","UV2","uv_sphere"};
#define _TEXUVSTR(m_idx) String( _uv_str[(p_key.texcoord_mask>>(m_idx*2))&0x3] ) #define _TEXUVSTR(m_idx) String( _uv_str[(p_key.texcoord_mask>>(m_idx*2))&0x3] )