mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 12:12:28 +00:00
Initialize MSDF parameters in BaseMaterial3D with default
This commit is contained in:
parent
da81ca62a5
commit
d275a7487d
@ -269,7 +269,7 @@
|
||||
Specifies the channel of the [member metallic_texture] in which the metallic information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use.
|
||||
</member>
|
||||
<member name="msdf_outline_size" type="float" setter="set_msdf_outline_size" getter="get_msdf_outline_size" default="0.0">
|
||||
The width of the shape outine.
|
||||
The width of the shape outline.
|
||||
</member>
|
||||
<member name="msdf_pixel_range" type="float" setter="set_msdf_pixel_range" getter="get_msdf_pixel_range" default="4.0">
|
||||
The width of the range around the shape between the minimum and maximum representable signed distance.
|
||||
|
@ -2876,7 +2876,7 @@ void BaseMaterial3D::_bind_methods() {
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:m"), "set_proximity_fade_distance", "get_proximity_fade_distance");
|
||||
ADD_GROUP("MSDF", "msdf_");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "msdf_pixel_range", PROPERTY_HINT_RANGE, "1,100,1"), "set_msdf_pixel_range", "get_msdf_pixel_range");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "msdf_outline_size", PROPERTY_HINT_RANGE, "1,250,1"), "set_msdf_outline_size", "get_msdf_outline_size");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "msdf_outline_size", PROPERTY_HINT_RANGE, "0,250,1"), "set_msdf_outline_size", "get_msdf_outline_size");
|
||||
ADD_GROUP("Distance Fade", "distance_fade_");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "distance_fade_mode", PROPERTY_HINT_ENUM, "Disabled,PixelAlpha,PixelDither,ObjectDither"), "set_distance_fade", "get_distance_fade");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_min_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:m"), "set_distance_fade_min_distance", "get_distance_fade_min_distance");
|
||||
@ -3064,6 +3064,9 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
|
||||
|
||||
set_grow(0.0);
|
||||
|
||||
set_msdf_pixel_range(4.0);
|
||||
set_msdf_outline_size(0.0);
|
||||
|
||||
set_heightmap_deep_parallax_min_layers(8);
|
||||
set_heightmap_deep_parallax_max_layers(32);
|
||||
set_heightmap_deep_parallax_flip_tangent(false); //also sets binormal
|
||||
|
Loading…
Reference in New Issue
Block a user