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Fix .blend files with quotation marks in filename fail to import
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b97110cd30
commit
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@ -43,6 +43,7 @@ from xmlrpc.server import SimpleXMLRPCServer
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req = threading.Condition()
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res = threading.Condition()
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info = None
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export_err = None
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def xmlrpc_server():
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server = SimpleXMLRPCServer(('127.0.0.1', %d))
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server.register_function(export_gltf)
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@ -54,6 +55,10 @@ def export_gltf(opts):
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req.notify()
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with res:
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res.wait()
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if export_err:
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raise export_err
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# Important to return a value to prevent the error 'cannot marshal None unless allow_none is enabled'.
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return 'BLENDER_GODOT_EXPORT_SUCCESSFUL'
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if bpy.app.version < (3, 0, 0):
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print('Blender 3.0 or higher is required.', file=sys.stderr)
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threading.Thread(target=xmlrpc_server).start()
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@ -64,12 +69,13 @@ while True:
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method, opts = info
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if method == 'export_gltf':
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try:
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export_err = None
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bpy.ops.wm.open_mainfile(filepath=opts['path'])
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if opts['unpack_all']:
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bpy.ops.file.unpack_all(method='USE_LOCAL')
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bpy.ops.export_scene.gltf(**opts['gltf_options'])
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except:
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pass
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except Exception as e:
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export_err = e
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info = None
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with res:
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res.notify()
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@ -184,7 +190,9 @@ Error EditorImportBlendRunner::do_import(const Dictionary &p_options) {
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EditorSettings::get_singleton()->set_manually("filesystem/import/blender/rpc_port", 0);
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rpc_port = 0;
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}
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err = do_import_direct(p_options);
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if (err != ERR_QUERY_FAILED) {
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err = do_import_direct(p_options);
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}
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}
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return err;
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} else {
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@ -259,6 +267,7 @@ Error EditorImportBlendRunner::do_import_rpc(const Dictionary &p_options) {
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// Wait for response.
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bool done = false;
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PackedByteArray response;
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while (!done) {
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status = client->get_status();
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switch (status) {
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@ -268,7 +277,10 @@ Error EditorImportBlendRunner::do_import_rpc(const Dictionary &p_options) {
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}
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case HTTPClient::STATUS_BODY: {
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client->poll();
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// Parse response here if needed. For now we can just ignore it.
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response.append_array(client->read_response_body_chunk());
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break;
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}
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case HTTPClient::STATUS_CONNECTED: {
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done = true;
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break;
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}
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@ -278,9 +290,56 @@ Error EditorImportBlendRunner::do_import_rpc(const Dictionary &p_options) {
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}
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}
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String response_text = "No response from Blender.";
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if (response.size() > 0) {
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response_text = String::utf8((const char *)response.ptr(), response.size());
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}
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if (client->get_response_code() != HTTPClient::RESPONSE_OK) {
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ERR_FAIL_V_MSG(ERR_QUERY_FAILED, vformat("Error received from Blender - status code: %s, error: %s", client->get_response_code(), response_text));
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} else if (response_text.find("BLENDER_GODOT_EXPORT_SUCCESSFUL") < 0) {
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// Previous versions of Godot used a Python script where the RPC function did not return
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// a value, causing the error 'cannot marshal None unless allow_none is enabled'.
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// If an older version of Godot is running and has started Blender with this script,
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// we will receive the error, but there's a good chance that the import was successful.
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// We are discarding this error to maintain backward compatibility and prevent situations
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// where the user needs to close the older version of Godot or kill Blender.
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if (response_text.find("cannot marshal None unless allow_none is enabled") < 0) {
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String error_message;
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if (_extract_error_message_xml(response, error_message)) {
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ERR_FAIL_V_MSG(ERR_QUERY_FAILED, vformat("Blender exportation failed: %s", error_message));
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} else {
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ERR_FAIL_V_MSG(ERR_QUERY_FAILED, vformat("Blender exportation failed: %s", response_text));
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}
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}
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}
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return OK;
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}
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bool EditorImportBlendRunner::_extract_error_message_xml(const Vector<uint8_t> &p_response_data, String &r_error_message) {
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// Based on RPC Xml spec from: https://xmlrpc.com/spec.md
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Ref<XMLParser> parser = memnew(XMLParser);
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Error err = parser->open_buffer(p_response_data);
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if (err) {
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return false;
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}
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r_error_message = String();
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while (parser->read() == OK) {
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if (parser->get_node_type() == XMLParser::NODE_TEXT) {
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if (parser->get_node_data().size()) {
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if (r_error_message.size()) {
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r_error_message += " ";
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}
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r_error_message += parser->get_node_data().trim_suffix("\n");
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}
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}
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}
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return r_error_message.size();
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}
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Error EditorImportBlendRunner::do_import_direct(const Dictionary &p_options) {
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// Export glTF directly.
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String python = vformat(PYTHON_SCRIPT_DIRECT, dict_to_python(p_options));
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@ -47,6 +47,7 @@ class EditorImportBlendRunner : public Node {
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void _resources_reimported(const PackedStringArray &p_files);
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void _kill_blender();
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void _notification(int p_what);
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bool _extract_error_message_xml(const Vector<uint8_t> &p_response_data, String &r_error_message);
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protected:
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int rpc_port = 0;
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@ -132,12 +132,10 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_
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}
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#endif
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source_global = source_global.c_escape();
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const String blend_basename = p_path.get_file().get_basename();
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const String sink = ProjectSettings::get_singleton()->get_imported_files_path().path_join(
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vformat("%s-%s.gltf", blend_basename, p_path.md5_text()));
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const String sink_global = ProjectSettings::get_singleton()->globalize_path(sink).c_escape();
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const String sink_global = ProjectSettings::get_singleton()->globalize_path(sink);
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// Handle configuration options.
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