mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 13:12:42 +00:00
Merge pull request #107 from bscranton/master
Windows StreamPeerWinsock::set_nodelay implementation
This commit is contained in:
commit
d23bd1250c
@ -337,8 +337,9 @@ Error StreamPeerWinsock::connect(const IP_Address& p_host, uint16_t p_port) {
|
||||
};
|
||||
|
||||
void StreamPeerWinsock::set_nodelay(bool p_enabled) {
|
||||
|
||||
|
||||
ERR_FAIL_COND(!is_connected());
|
||||
int flag=p_enabled?1:0;
|
||||
setsockopt(sockfd, IPPROTO_TCP, TCP_NODELAY, (char*)&flag, sizeof(int));
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user