Document different unit of measurement for sensor data on iOS and Android

This commit is contained in:
Marcus Brummer 2021-03-16 19:01:31 +01:00
parent 4c56fcd6cd
commit d1798b235c

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@ -51,7 +51,7 @@
<description>
Returns the acceleration of the device's accelerometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
Note this method returns an empty [Vector3] when running from the editor even when your device has an accelerometer. You must export your project to a supported device to read values from the accelerometer.
[b]Note:[/b] This method only works on iOS, Android, and UWP. On other platforms, it always returns [constant Vector3.ZERO].
[b]Note:[/b] This method only works on iOS, Android, and UWP. On other platforms, it always returns [constant Vector3.ZERO]. On Android the unit of measurement for each axis is m/s² while on iOS and UWP it's a multiple of the Earth's gravitational acceleration [code]g[/code] (~9.81 m/s²).
</description>
</method>
<method name="get_action_raw_strength" qualifiers="const">
@ -107,7 +107,7 @@
</return>
<description>
Returns the gravity of the device's accelerometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
[b]Note:[/b] This method only works on Android and iOS. On other platforms, it always returns [constant Vector3.ZERO].
[b]Note:[/b] This method only works on Android and iOS. On other platforms, it always returns [constant Vector3.ZERO]. On Android the unit of measurement for each axis is m/s² while on iOS it's a multiple of the Earth's gravitational acceleration [code]g[/code] (~9.81 m/s²).
</description>
</method>
<method name="get_gyroscope" qualifiers="const">