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Fix TGA indexed images loaded with flipped color table
This fixes incorrect color table lookup where red and blue channels were flipped.
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@ -148,9 +148,11 @@ Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buff
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uint8_t a = 0xff;
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if (p_header.color_map_depth == 24) {
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r = (p_palette[(index * 3) + 0]);
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// Due to low-high byte order, the color table must be
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// read in the same order as image data (little endian)
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r = (p_palette[(index * 3) + 2]);
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g = (p_palette[(index * 3) + 1]);
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b = (p_palette[(index * 3) + 2]);
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b = (p_palette[(index * 3) + 0]);
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} else {
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return ERR_INVALID_DATA;
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}
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