C#: untyped to typed handle null exception

• Add some missing exception/return documentation
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Thaddeus Crews 2023-10-09 09:53:21 -05:00
parent 42425baa59
commit d0cd726310
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2 changed files with 95 additions and 0 deletions

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@ -36,6 +36,9 @@ namespace Godot.Collections
/// <summary>
/// Constructs a new <see cref="Array"/> from the given collection's elements.
/// </summary>
/// <exception cref="ArgumentNullException">
/// The <paramref name="collection"/> is <see langword="null"/>.
/// </exception>
/// <param name="collection">The collection of elements to construct from.</param>
/// <returns>A new Godot Array.</returns>
public Array(IEnumerable<Variant> collection) : this()
@ -50,6 +53,9 @@ namespace Godot.Collections
/// <summary>
/// Constructs a new <see cref="Array"/> from the given objects.
/// </summary>
/// <exception cref="ArgumentNullException">
/// The <paramref name="array"/> is <see langword="null"/>.
/// </exception>
/// <param name="array">The objects to put in the new array.</param>
/// <returns>A new Godot Array.</returns>
public Array(Variant[] array)
@ -68,6 +74,13 @@ namespace Godot.Collections
this[i] = array[i];
}
/// <summary>
/// Constructs a new <see cref="Array"/> from the given span's elements.
/// </summary>
/// <exception cref="ArgumentNullException">
/// The <paramref name="array"/> is <see langword="null"/>.
/// </exception>
/// <returns>A new Godot Array.</returns>
public Array(Span<StringName> array)
{
if (array == null)
@ -84,6 +97,13 @@ namespace Godot.Collections
this[i] = array[i];
}
/// <summary>
/// Constructs a new <see cref="Array"/> from the given span's elements.
/// </summary>
/// <exception cref="ArgumentNullException">
/// The <paramref name="array"/> is <see langword="null"/>.
/// </exception>
/// <returns>A new Godot Array.</returns>
public Array(Span<NodePath> array)
{
if (array == null)
@ -100,6 +120,13 @@ namespace Godot.Collections
this[i] = array[i];
}
/// <summary>
/// Constructs a new <see cref="Array"/> from the given span's elements.
/// </summary>
/// <exception cref="ArgumentNullException">
/// The <paramref name="array"/> is <see langword="null"/>.
/// </exception>
/// <returns>A new Godot Array.</returns>
public Array(Span<Rid> array)
{
if (array == null)
@ -121,6 +148,13 @@ namespace Godot.Collections
// fine as long as the array is not mutated. However, Span does this type checking at
// instantiation, so it's not possible to use it even when not mutating anything.
// ReSharper disable once RedundantNameQualifier
/// <summary>
/// Constructs a new <see cref="Array"/> from the given ReadOnlySpan's elements.
/// </summary>
/// <exception cref="ArgumentNullException">
/// The <paramref name="array"/> is <see langword="null"/>.
/// </exception>
/// <returns>A new Godot Array.</returns>
public Array(ReadOnlySpan<GodotObject> array)
{
if (array == null)
@ -861,9 +895,15 @@ namespace Godot.Collections
/// Copies the elements of this <see cref="Array"/> to the given
/// <see cref="Variant"/> C# array, starting at the given index.
/// </summary>
/// <exception cref="ArgumentNullException">
/// The <paramref name="array"/> is <see langword="null"/>.
/// </exception>
/// <exception cref="ArgumentOutOfRangeException">
/// <paramref name="arrayIndex"/> is less than 0 or greater than the array's size.
/// </exception>
/// <exception cref="ArgumentException">
/// The destination array was not long enough.
/// </exception>
/// <param name="array">The array to copy to.</param>
/// <param name="arrayIndex">The index to start at.</param>
public void CopyTo(Variant[] array, int arrayIndex)
@ -1031,6 +1071,7 @@ namespace Godot.Collections
/// <summary>
/// Constructs a new empty <see cref="Array{T}"/>.
/// </summary>
/// <returns>A new Godot Array.</returns>
public Array()
{
_underlyingArray = new Array();
@ -1039,6 +1080,9 @@ namespace Godot.Collections
/// <summary>
/// Constructs a new <see cref="Array{T}"/> from the given collection's elements.
/// </summary>
/// <exception cref="ArgumentNullException">
/// The <paramref name="collection"/> is <see langword="null"/>.
/// </exception>
/// <param name="collection">The collection of elements to construct from.</param>
/// <returns>A new Godot Array.</returns>
public Array(IEnumerable<T> collection)
@ -1055,6 +1099,9 @@ namespace Godot.Collections
/// <summary>
/// Constructs a new <see cref="Array{T}"/> from the given items.
/// </summary>
/// <exception cref="ArgumentNullException">
/// The <paramref name="array"/> is <see langword="null"/>.
/// </exception>
/// <param name="array">The items to put in the new array.</param>
/// <returns>A new Godot Array.</returns>
public Array(T[] array)
@ -1071,9 +1118,16 @@ namespace Godot.Collections
/// <summary>
/// Constructs a typed <see cref="Array{T}"/> from an untyped <see cref="Array"/>.
/// </summary>
/// <exception cref="ArgumentNullException">
/// The <paramref name="array"/> is <see langword="null"/>.
/// </exception>
/// <param name="array">The untyped array to construct from.</param>
/// <returns>A new Godot Array.</returns>
public Array(Array array)
{
if (array == null)
throw new ArgumentNullException(nameof(array));
_underlyingArray = array;
}
@ -1085,6 +1139,7 @@ namespace Godot.Collections
/// Converts this typed <see cref="Array{T}"/> to an untyped <see cref="Array"/>.
/// </summary>
/// <param name="from">The typed array to convert.</param>
/// <returns>A new Godot Array, or <see langword="null"/> if <see paramref="from"/> was null.</returns>
public static explicit operator Array(Array<T> from)
{
return from?._underlyingArray;
@ -1695,9 +1750,15 @@ namespace Godot.Collections
/// Copies the elements of this <see cref="Array{T}"/> to the given
/// C# array, starting at the given index.
/// </summary>
/// <exception cref="ArgumentNullException">
/// The <paramref name="array"/> is <see langword="null"/>.
/// </exception>
/// <exception cref="ArgumentOutOfRangeException">
/// <paramref name="arrayIndex"/> is less than 0 or greater than the array's size.
/// </exception>
/// <exception cref="ArgumentException">
/// The destination array was not long enough.
/// </exception>
/// <param name="array">The C# array to copy to.</param>
/// <param name="arrayIndex">The index to start at.</param>
public void CopyTo(T[] array, int arrayIndex)

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@ -385,6 +385,15 @@ namespace Godot.Collections
/// Copies the elements of this <see cref="Dictionary"/> to the given untyped
/// <see cref="KeyValuePair{TKey, TValue}"/> array, starting at the given index.
/// </summary>
/// <exception cref="ArgumentNullException">
/// The <paramref name="array"/> is <see langword="null"/>.
/// </exception>
/// <exception cref="ArgumentOutOfRangeException">
/// <paramref name="arrayIndex"/> is less than 0 or greater than the array's size.
/// </exception>
/// <exception cref="ArgumentException">
/// The destination array was not long enough.
/// </exception>
/// <param name="array">The array to copy to.</param>
/// <param name="arrayIndex">The index to start at.</param>
void ICollection<KeyValuePair<Variant, Variant>>.CopyTo(KeyValuePair<Variant, Variant>[] array, int arrayIndex)
@ -499,6 +508,7 @@ namespace Godot.Collections
/// <summary>
/// Constructs a new empty <see cref="Dictionary{TKey, TValue}"/>.
/// </summary>
/// <returns>A new Godot Dictionary.</returns>
public Dictionary()
{
_underlyingDict = new Dictionary();
@ -507,6 +517,9 @@ namespace Godot.Collections
/// <summary>
/// Constructs a new <see cref="Dictionary{TKey, TValue}"/> from the given dictionary's elements.
/// </summary>
/// <exception cref="ArgumentNullException">
/// The <paramref name="dictionary"/> is <see langword="null"/>.
/// </exception>
/// <param name="dictionary">The dictionary to construct from.</param>
/// <returns>A new Godot Dictionary.</returns>
public Dictionary(IDictionary<TKey, TValue> dictionary)
@ -523,10 +536,16 @@ namespace Godot.Collections
/// <summary>
/// Constructs a new <see cref="Dictionary{TKey, TValue}"/> from the given dictionary's elements.
/// </summary>
/// <exception cref="ArgumentNullException">
/// The <paramref name="dictionary"/> is <see langword="null"/>.
/// </exception>
/// <param name="dictionary">The dictionary to construct from.</param>
/// <returns>A new Godot Dictionary.</returns>
public Dictionary(Dictionary dictionary)
{
if (dictionary == null)
throw new ArgumentNullException(nameof(dictionary));
_underlyingDict = dictionary;
}
@ -539,6 +558,7 @@ namespace Godot.Collections
/// Converts this typed <see cref="Dictionary{TKey, TValue}"/> to an untyped <see cref="Dictionary"/>.
/// </summary>
/// <param name="from">The typed dictionary to convert.</param>
/// <returns>A new Godot Dictionary, or <see langword="null"/> if <see paramref="from"/> was null.</returns>
public static explicit operator Dictionary(Dictionary<TKey, TValue> from)
{
return from?._underlyingDict;
@ -555,6 +575,8 @@ namespace Godot.Collections
/// elements will be shallow copied regardless of the <paramref name="deep"/>
/// setting.
/// </summary>
/// <param name="deep">If <see langword="true"/>, performs a deep copy.</param>
/// <returns>A new Godot Dictionary.</returns>
public Dictionary<TKey, TValue> Duplicate(bool deep = false)
{
return new Dictionary<TKey, TValue>(_underlyingDict.Duplicate(deep));
@ -688,6 +710,9 @@ namespace Godot.Collections
/// <exception cref="InvalidOperationException">
/// The dictionary is read-only.
/// </exception>
/// <exception cref="ArgumentException">
/// An element with the same <paramref name="key"/> already exists.
/// </exception>
/// <param name="key">The key at which to add the object.</param>
/// <param name="value">The object to add.</param>
public void Add(TKey key, TValue value)
@ -810,6 +835,15 @@ namespace Godot.Collections
/// Copies the elements of this <see cref="Dictionary{TKey, TValue}"/> to the given
/// untyped C# array, starting at the given index.
/// </summary>
/// <exception cref="ArgumentNullException">
/// The <paramref name="array"/> is <see langword="null"/>.
/// </exception>
/// <exception cref="ArgumentOutOfRangeException">
/// <paramref name="arrayIndex"/> is less than 0 or greater than the array's size.
/// </exception>
/// <exception cref="ArgumentException">
/// The destination array was not long enough.
/// </exception>
/// <param name="array">The array to copy to.</param>
/// <param name="arrayIndex">The index to start at.</param>
void ICollection<KeyValuePair<TKey, TValue>>.CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)