Merge pull request #42949 from DavidSichma/shaderglobals

Shader globals bugfixes
This commit is contained in:
Rémi Verschelde 2020-10-22 09:53:49 +02:00 committed by GitHub
commit d05c7da1aa
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3 changed files with 22 additions and 16 deletions

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@ -1172,7 +1172,7 @@ void EditorPropertyVector2::setup(double p_min, double p_max, double p_step, boo
} }
EditorPropertyVector2::EditorPropertyVector2(bool p_force_wide) { EditorPropertyVector2::EditorPropertyVector2(bool p_force_wide) {
bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector2_editing"); bool horizontal = p_force_wide || bool(EDITOR_GET("interface/inspector/horizontal_vector2_editing"));
BoxContainer *bc; BoxContainer *bc;
@ -1258,7 +1258,7 @@ void EditorPropertyRect2::setup(double p_min, double p_max, double p_step, bool
} }
EditorPropertyRect2::EditorPropertyRect2(bool p_force_wide) { EditorPropertyRect2::EditorPropertyRect2(bool p_force_wide) {
bool horizontal = !p_force_wide && bool(EDITOR_GET("interface/inspector/horizontal_vector_types_editing")); bool horizontal = p_force_wide || bool(EDITOR_GET("interface/inspector/horizontal_vector_types_editing"));
BoxContainer *bc; BoxContainer *bc;
@ -1353,7 +1353,7 @@ void EditorPropertyVector3::setup(double p_min, double p_max, double p_step, boo
} }
EditorPropertyVector3::EditorPropertyVector3(bool p_force_wide) { EditorPropertyVector3::EditorPropertyVector3(bool p_force_wide) {
bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector_types_editing"); bool horizontal = p_force_wide || bool(EDITOR_GET("interface/inspector/horizontal_vector_types_editing"));
BoxContainer *bc; BoxContainer *bc;
@ -1435,7 +1435,7 @@ void EditorPropertyVector2i::setup(int p_min, int p_max, bool p_no_slider) {
} }
EditorPropertyVector2i::EditorPropertyVector2i(bool p_force_wide) { EditorPropertyVector2i::EditorPropertyVector2i(bool p_force_wide) {
bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector2_editing"); bool horizontal = p_force_wide || bool(EDITOR_GET("interface/inspector/horizontal_vector2_editing"));
BoxContainer *bc; BoxContainer *bc;
@ -1521,7 +1521,7 @@ void EditorPropertyRect2i::setup(int p_min, int p_max, bool p_no_slider) {
} }
EditorPropertyRect2i::EditorPropertyRect2i(bool p_force_wide) { EditorPropertyRect2i::EditorPropertyRect2i(bool p_force_wide) {
bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector_types_editing"); bool horizontal = p_force_wide || bool(EDITOR_GET("interface/inspector/horizontal_vector_types_editing"));
BoxContainer *bc; BoxContainer *bc;
@ -1605,7 +1605,7 @@ void EditorPropertyVector3i::setup(int p_min, int p_max, bool p_no_slider) {
} }
EditorPropertyVector3i::EditorPropertyVector3i(bool p_force_wide) { EditorPropertyVector3i::EditorPropertyVector3i(bool p_force_wide) {
bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector_types_editing"); bool horizontal = p_force_wide || bool(EDITOR_GET("interface/inspector/horizontal_vector_types_editing"));
BoxContainer *bc; BoxContainer *bc;
if (p_force_wide) { if (p_force_wide) {
@ -1690,7 +1690,7 @@ void EditorPropertyPlane::setup(double p_min, double p_max, double p_step, bool
} }
EditorPropertyPlane::EditorPropertyPlane(bool p_force_wide) { EditorPropertyPlane::EditorPropertyPlane(bool p_force_wide) {
bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector_types_editing"); bool horizontal = p_force_wide || bool(EDITOR_GET("interface/inspector/horizontal_vector_types_editing"));
BoxContainer *bc; BoxContainer *bc;

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@ -284,7 +284,13 @@ static Variant create_var(RS::GlobalVariableType p_type) {
return Vector3i(); return Vector3i();
} }
case RS::GLOBAL_VAR_TYPE_UVEC4: { case RS::GLOBAL_VAR_TYPE_UVEC4: {
return Rect2i(); Vector<int> v4;
v4.resize(4);
v4.write[0] = 0;
v4.write[1] = 0;
v4.write[2] = 0;
v4.write[3] = 0;
return v4;
} }
case RS::GLOBAL_VAR_TYPE_FLOAT: { case RS::GLOBAL_VAR_TYPE_FLOAT: {
return 0.0; return 0.0;
@ -324,7 +330,7 @@ static Variant create_var(RS::GlobalVariableType p_type) {
} }
case RS::GLOBAL_VAR_TYPE_MAT4: { case RS::GLOBAL_VAR_TYPE_MAT4: {
Vector<real_t> xform; Vector<real_t> xform;
xform.resize(4); xform.resize(16);
xform.write[0] = 1; xform.write[0] = 1;
xform.write[1] = 0; xform.write[1] = 0;
xform.write[2] = 0; xform.write[2] = 0;

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@ -423,13 +423,13 @@ static String _get_global_variable_from_type_and_index(const String &p_buffer, c
return "(" + p_buffer + "[" + p_index + "].x != 0.0)"; return "(" + p_buffer + "[" + p_index + "].x != 0.0)";
} }
case ShaderLanguage::TYPE_BVEC2: { case ShaderLanguage::TYPE_BVEC2: {
return "(" + p_buffer + "[" + p_index + "].xy != vec2(0.0))"; return "(notEqual(" + p_buffer + "[" + p_index + "].xy, vec2(0.0)))";
} }
case ShaderLanguage::TYPE_BVEC3: { case ShaderLanguage::TYPE_BVEC3: {
return "(" + p_buffer + "[" + p_index + "].xyz != vec3(0.0))"; return "(notEqual(" + p_buffer + "[" + p_index + "].xyz, vec3(0.0)))";
} }
case ShaderLanguage::TYPE_BVEC4: { case ShaderLanguage::TYPE_BVEC4: {
return "(" + p_buffer + "[" + p_index + "].xyzw != vec4(0.0))"; return "(notEqual(" + p_buffer + "[" + p_index + "].xyzw, vec4(0.0)))";
} }
case ShaderLanguage::TYPE_INT: { case ShaderLanguage::TYPE_INT: {
return "floatBitsToInt(" + p_buffer + "[" + p_index + "].x)"; return "floatBitsToInt(" + p_buffer + "[" + p_index + "].x)";
@ -444,16 +444,16 @@ static String _get_global_variable_from_type_and_index(const String &p_buffer, c
return "floatBitsToInt(" + p_buffer + "[" + p_index + "].xyzw)"; return "floatBitsToInt(" + p_buffer + "[" + p_index + "].xyzw)";
} }
case ShaderLanguage::TYPE_UINT: { case ShaderLanguage::TYPE_UINT: {
return "floatBitsToUInt(" + p_buffer + "[" + p_index + "].x)"; return "floatBitsToUint(" + p_buffer + "[" + p_index + "].x)";
} }
case ShaderLanguage::TYPE_UVEC2: { case ShaderLanguage::TYPE_UVEC2: {
return "floatBitsToUInt(" + p_buffer + "[" + p_index + "].xy)"; return "floatBitsToUint(" + p_buffer + "[" + p_index + "].xy)";
} }
case ShaderLanguage::TYPE_UVEC3: { case ShaderLanguage::TYPE_UVEC3: {
return "floatBitsToUInt(" + p_buffer + "[" + p_index + "].xyz)"; return "floatBitsToUint(" + p_buffer + "[" + p_index + "].xyz)";
} }
case ShaderLanguage::TYPE_UVEC4: { case ShaderLanguage::TYPE_UVEC4: {
return "floatBitsToUInt(" + p_buffer + "[" + p_index + "].xyzw)"; return "floatBitsToUint(" + p_buffer + "[" + p_index + "].xyzw)";
} }
case ShaderLanguage::TYPE_FLOAT: { case ShaderLanguage::TYPE_FLOAT: {
return "(" + p_buffer + "[" + p_index + "].x)"; return "(" + p_buffer + "[" + p_index + "].x)";