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Fix various typos in classref
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@ -259,7 +259,7 @@
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Color.html_is_valid("55AAFF") # Returns true
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Color.html_is_valid("#F2C") # Returns true
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Color.html_is_valid("#AABBC) # Returns false
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Color.html_is_valid("#AABBC") # Returns false
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Color.html_is_valid("#55aaFF5") # Returns false
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[/gdscript]
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[csharp]
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@ -4,7 +4,7 @@
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A node used to generate previews of resources or files.
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</brief_description>
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<description>
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This node is used to generate previews for resources of files.
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This node is used to generate previews for resources or files.
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[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_resource_previewer].
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</description>
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<tutorials>
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@ -25,7 +25,7 @@
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Generate a preview from a given resource with the specified size. This must always be implemented.
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Returning an empty texture is an OK way to fail and let another generator take care.
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Care must be taken because this function is always called from a thread (not the main thread).
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[param metadata] dictionary can modified to store file-specific metadata that can be used in [method EditorResourceTooltipPlugin._make_tooltip_for_path] (like image size, sample length etc.).
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[param metadata] dictionary can be modified to store file-specific metadata that can be used in [method EditorResourceTooltipPlugin._make_tooltip_for_path] (like image size, sample length etc.).
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</description>
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</method>
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<method name="_generate_from_path" qualifiers="virtual const">
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@ -37,7 +37,7 @@
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Generate a preview directly from a path with the specified size. Implementing this is optional, as default code will load and call [method _generate].
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Returning an empty texture is an OK way to fail and let another generator take care.
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Care must be taken because this function is always called from a thread (not the main thread).
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[param metadata] dictionary can modified to store file-specific metadata that can be used in [method EditorResourceTooltipPlugin._make_tooltip_for_path] (like image size, sample length etc.).
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[param metadata] dictionary can be modified to store file-specific metadata that can be used in [method EditorResourceTooltipPlugin._make_tooltip_for_path] (like image size, sample length etc.).
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</description>
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</method>
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<method name="_generate_small_preview_automatically" qualifiers="virtual const">
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@ -295,7 +295,7 @@
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The grid division bias to use in the 3D editor. Negative values will cause small grid divisions to appear earlier, whereas positive values will cause small grid divisions to appear later.
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</member>
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<member name="editors/3d/grid_division_level_max" type="int" setter="" getter="">
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The largest grid division to use in the 3D editor. Together with [member editors/3d/primary_grid_steps], this determines how large the grid divisions can be. The grid divisions will not be able to get larger than [code]primary_grid_steps ^ grid_division_level_max[/code] units. By default, when [member editors/3d/primary_grid_steps] is [code]8[/code], this means grid divisions cannot get larger than [code]64[/code] uints each (so primary grid lines are [code]512[/code] uints apart), no matter how far away the camera is from the grid.
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The largest grid division to use in the 3D editor. Together with [member editors/3d/primary_grid_steps], this determines how large the grid divisions can be. The grid divisions will not be able to get larger than [code]primary_grid_steps ^ grid_division_level_max[/code] units. By default, when [member editors/3d/primary_grid_steps] is [code]8[/code], this means grid divisions cannot get larger than [code]64[/code] units each (so primary grid lines are [code]512[/code] units apart), no matter how far away the camera is from the grid.
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</member>
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<member name="editors/3d/grid_division_level_min" type="int" setter="" getter="">
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The smallest grid division to use in the 3D editor. Together with [member editors/3d/primary_grid_steps], this determines how small the grid divisions can be. The grid divisions will not be able to get smaller than [code]primary_grid_steps ^ grid_division_level_min[/code] units. By default, this means grid divisions cannot get smaller than 1 unit each, no matter how close the camera is from the grid.
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@ -5,7 +5,7 @@
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</brief_description>
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<description>
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Base class that all [SyntaxHighlighter]s used by the [ScriptEditor] extend from.
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Add a syntax highlighter to an individual script by calling [method ScriptEditorBase.add_syntax_highlighter]. To apply to all scripts on open, call [method ScriptEditor.register_syntax_highlighter]
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Add a syntax highlighter to an individual script by calling [method ScriptEditorBase.add_syntax_highlighter]. To apply to all scripts on open, call [method ScriptEditor.register_syntax_highlighter].
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</description>
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<tutorials>
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</tutorials>
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@ -202,7 +202,7 @@
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<return type="int" />
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<param index="0" name="file" type="String" />
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<description>
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Returns the last time the [param file] was modified in Unix timestamp format or returns a [String] "ERROR IN [param file]". This Unix timestamp can be converted to another format using the [Time] singleton.
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Returns the last time the [param file] was modified in Unix timestamp format, or [code]0[/code] on error. This Unix timestamp can be converted to another format using the [Time] singleton.
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</description>
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</method>
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<method name="get_open_error" qualifiers="static">
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@ -53,7 +53,7 @@
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If [code]true[/code] the obstacle affects avoidance using agents.
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</member>
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<member name="avoidance_layers" type="int" setter="set_avoidance_layers" getter="get_avoidance_layers" default="1">
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A bitfield determining the avoidance layers for this obstacle. Agent's with a matching bit on the their avoidance mask will avoid this obstacle.
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A bitfield determining the avoidance layers for this obstacle. Agents with a matching bit on the their avoidance mask will avoid this obstacle.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.0">
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Sets the avoidance radius for the obstacle.
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@ -53,7 +53,7 @@
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If [code]true[/code] the obstacle affects avoidance using agents.
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</member>
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<member name="avoidance_layers" type="int" setter="set_avoidance_layers" getter="get_avoidance_layers" default="1">
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A bitfield determining the avoidance layers for this obstacle. Agent's with a matching bit on the their avoidance mask will avoid this obstacle.
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A bitfield determining the avoidance layers for this obstacle. Agents with a matching bit on the their avoidance mask will avoid this obstacle.
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</member>
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<member name="height" type="float" setter="set_height" getter="get_height" default="1.0">
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Sets the obstacle height used in 2D avoidance. 2D avoidance using agent's ignore obstacles that are below or above them.
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@ -611,8 +611,8 @@
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<param index="1" name="default" type="Variant" default="null" />
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<description>
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Returns the object's metadata value for the given entry [param name]. If the entry does not exist, returns [param default]. If [param default] is [code]null[/code], an error is also generated.
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[b]Note:[/b] A metadata's [param name] must be a valid identifier as per [method StringName.is_valid_identifier] method.
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[b]Note:[/b] Metadata that has a [param name] starting with an underscore ([code]_[/code]) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited, although it can still be found by this method.
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[b]Note:[/b] A metadata's name must be a valid identifier as per [method StringName.is_valid_identifier] method.
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[b]Note:[/b] Metadata that has a name starting with an underscore ([code]_[/code]) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited, although it can still be found by this method.
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</description>
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</method>
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<method name="get_meta_list" qualifiers="const">
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@ -674,8 +674,8 @@
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<param index="0" name="name" type="StringName" />
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<description>
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Returns [code]true[/code] if a metadata entry is found with the given [param name]. See also [method get_meta], [method set_meta] and [method remove_meta].
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[b]Note:[/b] A metadata's [param name] must be a valid identifier as per [method StringName.is_valid_identifier] method.
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[b]Note:[/b] Metadata that has a [param name] starting with an underscore ([code]_[/code]) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited, although it can still be found by this method.
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[b]Note:[/b] A metadata's name must be a valid identifier as per [method StringName.is_valid_identifier] method.
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[b]Note:[/b] Metadata that has a name starting with an underscore ([code]_[/code]) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited, although it can still be found by this method.
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</description>
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</method>
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<method name="has_method" qualifiers="const">
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@ -802,8 +802,8 @@
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<param index="0" name="name" type="StringName" />
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<description>
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Removes the given entry [param name] from the object's metadata. See also [method has_meta], [method get_meta] and [method set_meta].
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[b]Note:[/b] A metadata's [param name] must be a valid identifier as per [method StringName.is_valid_identifier] method.
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[b]Note:[/b] Metadata that has a [param name] starting with an underscore ([code]_[/code]) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited, although it can still be found by this method.
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[b]Note:[/b] A metadata's name must be a valid identifier as per [method StringName.is_valid_identifier] method.
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[b]Note:[/b] Metadata that has a name starting with an underscore ([code]_[/code]) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited, although it can still be found by this method.
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</description>
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</method>
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<method name="set">
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@ -902,8 +902,8 @@
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<description>
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Adds or changes the entry [param name] inside the object's metadata. The metadata [param value] can be any [Variant], although some types cannot be serialized correctly.
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If [param value] is [code]null[/code], the entry is removed. This is the equivalent of using [method remove_meta]. See also [method has_meta] and [method get_meta].
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[b]Note:[/b] A metadata's [param name] must be a valid identifier as per [method StringName.is_valid_identifier] method.
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[b]Note:[/b] Metadata that has a [param name] starting with an underscore ([code]_[/code]) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited, although it can still be found by this method.
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[b]Note:[/b] A metadata's name must be a valid identifier as per [method StringName.is_valid_identifier] method.
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[b]Note:[/b] Metadata that has a name starting with an underscore ([code]_[/code]) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited, although it can still be found by this method.
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</description>
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</method>
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<method name="set_script">
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@ -6,9 +6,7 @@
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<description>
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[OptionButton] is a type of button that brings up a dropdown with selectable items when pressed. The item selected becomes the "current" item and is displayed as the button text.
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See also [BaseButton] which contains common properties and methods associated with this node.
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[b]Note:[/b] Properties [member Button.text] and [member Button.icon] are automatically set based on the selected item. They shouldn't be changed manually.
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[b]Note:[/b] The ID values used for items are limited to 32 bits, not full 64 bits of [int]. This has a range of [code]-2^32[/code] to [code]2^32 - 1[/code], i.e. [code]-2147483648[/code] to [code]2147483647[/code].
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[b]Note:[/b] The ID values used for items are 32-bit, unlike [int] which is always 64-bit. They go from [code]-2147483648[/code] to [code]2147483647[/code].
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[b]Note:[/b] The [member Button.text] and [member Button.icon] properties are set automatically based on the selected item. They shouldn't be changed manually.
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</description>
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<tutorials>
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@ -4184,7 +4184,7 @@
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<constant name="ARRAY_FLAG_USE_DYNAMIC_UPDATE" value="67108864" enum="ArrayFormat" is_bitfield="true">
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</constant>
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<constant name="ARRAY_FLAG_USE_8_BONE_WEIGHTS" value="134217728" enum="ArrayFormat" is_bitfield="true">
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Flag used to mark that the array uses 8 bone weighs instead of 4.
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Flag used to mark that the array uses 8 bone weights instead of 4.
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</constant>
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<constant name="ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY" value="268435456" enum="ArrayFormat" is_bitfield="true">
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</constant>
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@ -1421,7 +1421,7 @@
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<return type="bool" />
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<param index="0" name="shaped" type="RID" />
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<description>
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Returns [code]true[/code], if text buffer contents any visible characters.
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Returns [code]true[/code] if text buffer contains any visible characters.
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</description>
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</method>
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<method name="shaped_text_hit_test_grapheme" qualifiers="const">
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@ -589,7 +589,7 @@
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The right margin of the scrollbars. When negative, uses [theme_item panel] right margin.
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</theme_item>
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<theme_item name="scrollbar_margin_top" data_type="constant" type="int" default="-1">
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The right margin of the vertical scrollbar. When negative, uses [theme_item panel] top margin.
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The top margin of the vertical scrollbar. When negative, uses [theme_item panel] top margin.
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</theme_item>
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<theme_item name="scrollbar_v_separation" data_type="constant" type="int" default="4">
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The vertical separation of tree content and scrollbar.
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@ -90,7 +90,7 @@
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Some [Tweener]s use transitions and eases. The first accepts a [enum TransitionType] constant, and refers to the way the timing of the animation is handled (see [url=https://easings.net/]easings.net[/url] for some examples). The second accepts an [enum EaseType] constant, and controls where the [code]trans_type[/code] is applied to the interpolation (in the beginning, the end, or both). If you don't know which transition and easing to pick, you can try different [enum TransitionType] constants with [constant EASE_IN_OUT], and use the one that looks best.
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[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/tween_cheatsheet.webp]Tween easing and transition types cheatsheet[/url]
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[b]Note:[/b] Tweens are not designed to be re-used and trying to do so results in an undefined behavior. Create a new Tween for each animation and every time you replay an animation from start. Keep in mind that Tweens start immediately, so only create a Tween when you want to start animating.
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[b]Note:[/b] The tween is processed after all of the nodes in the current frame, i.e. node's [method Node._process] method would be called before the timer (or [method Node._physics_process] depending on the value passed to [method set_process_mode]).
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[b]Note:[/b] The tween is processed after all of the nodes in the current frame, i.e. node's [method Node._process] method would be called before the tween (or [method Node._physics_process] depending on the value passed to [method set_process_mode]).
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</description>
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<tutorials>
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</tutorials>
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@ -155,7 +155,7 @@
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If enabled, a wrapper that can be used to run the application with console output is created alongside the exported application.
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</member>
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<member name="display/high_res" type="bool" setter="" getter="">
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If [code]true[/code], the application is rendered at native display resolution, otherwise it is always rendered at loHPI resolution and upscaled by OS when required.
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If [code]true[/code], the application is rendered at native display resolution, otherwise it is always rendered at loDPI resolution and upscaled by OS when required.
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</member>
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<member name="export/distribution_type" type="int" setter="" getter="">
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Application distribution target.
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