Merge pull request #81015 from OverloadedOrama/byte-array-drowned-in-a-pool

Fix `JavaScriptBridge.eval()` never returning PackedByteArray
This commit is contained in:
Rémi Verschelde 2023-08-28 12:07:50 +02:00
commit cfac3e247b
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@ -109,7 +109,7 @@ const GodotJSWrapper = {
return 2; // INT
}
GodotRuntime.setHeapValue(p_exchange, p_val, 'double');
return 3; // REAL
return 3; // FLOAT
} else if (type === 'string') {
const c_str = GodotRuntime.allocString(p_val);
GodotRuntime.setHeapValue(p_exchange, c_str, '*');
@ -313,7 +313,7 @@ const GodotEval = {
case 'number':
GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'double');
return 3; // REAL
return 3; // FLOAT
case 'string':
GodotRuntime.setHeapValue(p_union_ptr, GodotRuntime.allocString(eval_ret), '*');
@ -333,7 +333,7 @@ const GodotEval = {
const func = GodotRuntime.get_func(p_callback);
const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length);
HEAPU8.set(eval_ret, bytes_ptr);
return 20; // POOL_BYTE_ARRAY
return 29; // PACKED_BYTE_ARRAY
}
break;