From cf8eedb2f58f9c3cc8e112f70fcad70caede4eb5 Mon Sep 17 00:00:00 2001 From: Haoyu Qiu Date: Sun, 16 Feb 2020 20:45:10 +0800 Subject: [PATCH] Fixes crash when pressing enter in ConnectDialog with nothing selected --- editor/connections_dialog.cpp | 16 ++++------------ editor/connections_dialog.h | 1 - 2 files changed, 4 insertions(+), 13 deletions(-) diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index 7e283bb27f4..deabb06e1ad 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -119,6 +119,9 @@ void ConnectDialog::ok_pressed() { return; } Node *target = tree->get_selected(); + if (!target) { + return; // Nothing selected in the tree, not an error. + } if (target->get_script().is_null()) { if (!target->has_method(dst_method->get_text())) { error->set_text(TTR("Target method not found. Specify a valid method or attach a script to the target node.")); @@ -149,16 +152,6 @@ void ConnectDialog::_tree_node_selected() { _update_ok_enabled(); } -/* - * Called each time a target node is activated within the target node tree. - */ -void ConnectDialog::_tree_item_activated() { - - if (!get_ok()->is_disabled()) { - get_ok()->emit_signal("pressed"); - } -} - /* * Adds a new parameter bind to connection. */ @@ -243,7 +236,6 @@ void ConnectDialog::_bind_methods() { ClassDB::bind_method("_advanced_pressed", &ConnectDialog::_advanced_pressed); ClassDB::bind_method("_cancel", &ConnectDialog::_cancel_pressed); ClassDB::bind_method("_tree_node_selected", &ConnectDialog::_tree_node_selected); - ClassDB::bind_method("_tree_item_activated", &ConnectDialog::_tree_item_activated); ClassDB::bind_method("_add_bind", &ConnectDialog::_add_bind); ClassDB::bind_method("_remove_bind", &ConnectDialog::_remove_bind); ClassDB::bind_method("_update_ok_enabled", &ConnectDialog::_update_ok_enabled); @@ -397,7 +389,7 @@ ConnectDialog::ConnectDialog() { tree = memnew(SceneTreeEditor(false)); tree->set_connecting_signal(true); - tree->get_scene_tree()->connect("item_activated", this, "_tree_item_activated"); + tree->get_scene_tree()->connect("item_activated", this, "_ok"); tree->connect("node_selected", this, "_tree_node_selected"); tree->set_connect_to_script_mode(true); diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h index c30413953ab..7e39d7d9043 100644 --- a/editor/connections_dialog.h +++ b/editor/connections_dialog.h @@ -76,7 +76,6 @@ class ConnectDialog : public ConfirmationDialog { void ok_pressed(); void _cancel_pressed(); void _tree_node_selected(); - void _tree_item_activated(); void _add_bind(); void _remove_bind(); void _advanced_pressed();