mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
Merge pull request #31974 from YeldhamDev/tilegrid_map_fixes
Small fixes for the Tile/GridMap editors
This commit is contained in:
commit
cf540f853d
@ -989,7 +989,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
|
||||
if (mb->is_pressed()) {
|
||||
|
||||
if (Input::get_singleton()->is_key_pressed(KEY_SPACE))
|
||||
return false; //drag
|
||||
return false; // Drag.
|
||||
|
||||
if (tool == TOOL_NONE) {
|
||||
|
||||
@ -1593,7 +1593,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
|
||||
}
|
||||
}
|
||||
|
||||
int max_lines = 10000; //avoid crash if size too smal
|
||||
int max_lines = 10000; //avoid crash if size too small
|
||||
|
||||
if (node->get_half_offset() != TileMap::HALF_OFFSET_Y && node->get_half_offset() != TileMap::HALF_OFFSET_NEGATIVE_Y) {
|
||||
|
||||
@ -1645,7 +1645,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
|
||||
p_overlay->draw_colored_polygon(points, Color(0.2, 0.8, 1, 0.4));
|
||||
}
|
||||
|
||||
if (mouse_over) {
|
||||
if (mouse_over && node->get_tileset().is_valid()) {
|
||||
|
||||
Vector2 endpoints[4] = {
|
||||
node->map_to_world(over_tile, true),
|
||||
|
@ -385,8 +385,8 @@ bool GridMapEditor::do_input_action(Camera *p_camera, const Point2 &p_point, boo
|
||||
if (!p.intersects_segment(from, from + normal * settings_pick_distance->get_value(), &inters))
|
||||
return false;
|
||||
|
||||
//make sure the intersection is inside the frustum planes, to avoid
|
||||
//painting on invisible regions
|
||||
// Make sure the intersection is inside the frustum planes, to avoid
|
||||
// Painting on invisible regions.
|
||||
for (int i = 0; i < planes.size(); i++) {
|
||||
|
||||
Plane fp = local_xform.xform(planes[i]);
|
||||
@ -397,8 +397,6 @@ bool GridMapEditor::do_input_action(Camera *p_camera, const Point2 &p_point, boo
|
||||
int cell[3];
|
||||
float cell_size[3] = { node->get_cell_size().x, node->get_cell_size().y, node->get_cell_size().z };
|
||||
|
||||
last_mouseover = Vector3(-1, -1, -1);
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
|
||||
if (i == edit_axis)
|
||||
@ -407,19 +405,11 @@ bool GridMapEditor::do_input_action(Camera *p_camera, const Point2 &p_point, boo
|
||||
|
||||
cell[i] = inters[i] / node->get_cell_size()[i];
|
||||
if (inters[i] < 0)
|
||||
cell[i] -= 1; //compensate negative
|
||||
cell[i] -= 1; // Compensate negative.
|
||||
grid_ofs[i] = cell[i] * cell_size[i];
|
||||
}
|
||||
|
||||
/*if (cell[i]<0 || cell[i]>=grid_size[i]) {
|
||||
|
||||
cursor_visible=false;
|
||||
_update_cursor_transform();
|
||||
return false;
|
||||
}*/
|
||||
}
|
||||
|
||||
last_mouseover = Vector3(cell[0], cell[1], cell[2]);
|
||||
VS::get_singleton()->instance_set_transform(grid_instance[edit_axis], node->get_global_transform() * edit_grid_xform);
|
||||
|
||||
if (cursor_instance.is_valid()) {
|
||||
@ -656,7 +646,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu
|
||||
if (mb->is_pressed())
|
||||
floor->set_value(floor->get_value() + mb->get_factor());
|
||||
|
||||
return true; //eaten
|
||||
return true; // Eaten.
|
||||
} else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && (mb->get_command() || mb->get_shift())) {
|
||||
if (mb->is_pressed())
|
||||
floor->set_value(floor->get_value() - mb->get_factor());
|
||||
@ -702,9 +692,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu
|
||||
return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true);
|
||||
} else {
|
||||
|
||||
if (
|
||||
(mb->get_button_index() == BUTTON_RIGHT && input_action == INPUT_ERASE) ||
|
||||
(mb->get_button_index() == BUTTON_LEFT && input_action == INPUT_PAINT)) {
|
||||
if ((mb->get_button_index() == BUTTON_RIGHT && input_action == INPUT_ERASE) || (mb->get_button_index() == BUTTON_LEFT && input_action == INPUT_PAINT)) {
|
||||
|
||||
if (set_items.size()) {
|
||||
undo_redo->create_action(TTR("GridMap Paint"));
|
||||
@ -933,7 +921,7 @@ void GridMapEditor::update_palette() {
|
||||
item++;
|
||||
}
|
||||
|
||||
if (selected != -1) {
|
||||
if (selected != -1 && mesh_library_palette->get_item_count() > 0) {
|
||||
mesh_library_palette->select(selected);
|
||||
}
|
||||
|
||||
@ -945,7 +933,6 @@ void GridMapEditor::edit(GridMap *p_gridmap) {
|
||||
node = p_gridmap;
|
||||
VS *vs = VS::get_singleton();
|
||||
|
||||
last_mouseover = Vector3(-1, -1, -1);
|
||||
input_action = INPUT_NONE;
|
||||
selection.active = false;
|
||||
_update_selection_transform();
|
||||
@ -981,7 +968,7 @@ void GridMapEditor::edit(GridMap *p_gridmap) {
|
||||
|
||||
{
|
||||
|
||||
//update grids
|
||||
// Update grids.
|
||||
indicator_mat.instance();
|
||||
indicator_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
|
||||
indicator_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
|
||||
@ -1052,9 +1039,7 @@ void GridMapEditor::_update_clip() {
|
||||
|
||||
void GridMapEditor::update_grid() {
|
||||
|
||||
grid_xform.origin.x -= 1; //force update in hackish way.. what do i care
|
||||
|
||||
//VS *vs = VS::get_singleton();
|
||||
grid_xform.origin.x -= 1; // Force update in hackish way.
|
||||
|
||||
grid_ofs[edit_axis] = edit_floor[edit_axis] * node->get_cell_size()[edit_axis];
|
||||
|
||||
@ -1140,7 +1125,6 @@ void GridMapEditor::_notification(int p_what) {
|
||||
SpatialEditorPlugin *sep = Object::cast_to<SpatialEditorPlugin>(editor->get_editor_plugin_screen());
|
||||
if (sep)
|
||||
sep->snap_cursor_to_plane(p);
|
||||
//editor->get_editor_plugin_screen()->call("snap_cursor_to_plane",p);
|
||||
}
|
||||
} break;
|
||||
|
||||
@ -1358,7 +1342,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
|
||||
selected_palette = -1;
|
||||
lock_view = false;
|
||||
cursor_rot = 0;
|
||||
last_mouseover = Vector3(-1, -1, -1);
|
||||
|
||||
selection_mesh = VisualServer::get_singleton()->mesh_create();
|
||||
paste_mesh = VisualServer::get_singleton()->mesh_create();
|
||||
|
@ -156,7 +156,6 @@ class GridMapEditor : public VBoxContainer {
|
||||
Transform cursor_transform;
|
||||
|
||||
Vector3 cursor_origin;
|
||||
Vector3 last_mouseover;
|
||||
|
||||
int display_mode;
|
||||
int selected_palette;
|
||||
|
Loading…
Reference in New Issue
Block a user