Refactor shader hints

This commit is contained in:
Yuri Rubinsky 2022-05-31 11:44:44 +03:00
parent 3df8296d8d
commit cf240a7ae0
5 changed files with 334 additions and 170 deletions

View File

@ -1150,7 +1150,7 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet
p_textures[k++] = rd_texture;
}
} else {
bool srgb = p_use_linear_color && p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR;
bool srgb = p_use_linear_color && p_texture_uniforms[i].use_color;
for (int j = 0; j < textures.size(); j++) {
Texture *tex = TextureStorage::get_singleton()->get_texture(textures[j]);

View File

@ -571,6 +571,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
texture.name = uniform_name;
texture.hint = uniform.hint;
texture.type = uniform.type;
texture.use_color = uniform.use_color;
texture.filter = uniform.filter;
texture.repeat = uniform.repeat;
texture.global = uniform.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL;

View File

@ -61,6 +61,7 @@ public:
StringName name;
ShaderLanguage::DataType type;
ShaderLanguage::ShaderNode::Uniform::Hint hint;
bool use_color = false;
ShaderLanguage::TextureFilter filter;
ShaderLanguage::TextureRepeat repeat;
bool global;

View File

@ -1014,6 +1014,93 @@ String ShaderLanguage::get_datatype_name(DataType p_type) {
return "";
}
String ShaderLanguage::get_uniform_hint_name(ShaderNode::Uniform::Hint p_hint) {
String result;
switch (p_hint) {
case ShaderNode::Uniform::HINT_RANGE: {
result = "hint_range";
} break;
case ShaderNode::Uniform::HINT_SOURCE_COLOR: {
result = "hint_color";
} break;
case ShaderNode::Uniform::HINT_NORMAL: {
result = "hint_normal";
} break;
case ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL: {
result = "hint_roughness_normal";
} break;
case ShaderNode::Uniform::HINT_ROUGHNESS_R: {
result = "hint_roughness_r";
} break;
case ShaderNode::Uniform::HINT_ROUGHNESS_G: {
result = "hint_roughness_g";
} break;
case ShaderNode::Uniform::HINT_ROUGHNESS_B: {
result = "hint_roughness_b";
} break;
case ShaderNode::Uniform::HINT_ROUGHNESS_A: {
result = "hint_roughness_a";
} break;
case ShaderNode::Uniform::HINT_ROUGHNESS_GRAY: {
result = "hint_roughness_gray";
} break;
case ShaderNode::Uniform::HINT_DEFAULT_BLACK: {
result = "hint_default_black";
} break;
case ShaderNode::Uniform::HINT_DEFAULT_WHITE: {
result = "hint_default_white";
} break;
case ShaderNode::Uniform::HINT_ANISOTROPY: {
result = "hint_anisotropy";
} break;
default:
break;
}
return result;
}
String ShaderLanguage::get_texture_filter_name(TextureFilter p_filter) {
String result;
switch (p_filter) {
case FILTER_NEAREST: {
result = "filter_nearest";
} break;
case FILTER_LINEAR: {
result = "filter_linear";
} break;
case FILTER_NEAREST_MIPMAP: {
result = "filter_nearest_mipmap";
} break;
case FILTER_LINEAR_MIPMAP: {
result = "filter_linear_mipmap";
} break;
case FILTER_NEAREST_MIPMAP_ANISOTROPIC: {
result = "filter_nearest_mipmap_anisotropic";
} break;
case FILTER_LINEAR_MIPMAP_ANISOTROPIC: {
result = "filter_linear_mipmap_anisotropic";
} break;
default: {
} break;
}
return result;
}
String ShaderLanguage::get_texture_repeat_name(TextureRepeat p_repeat) {
String result;
switch (p_repeat) {
case REPEAT_DISABLE: {
result = "repeat_disable";
} break;
case REPEAT_ENABLE: {
result = "repeat_enable";
} break;
default: {
} break;
}
return result;
}
bool ShaderLanguage::is_token_nonvoid_datatype(TokenType p_type) {
return is_token_datatype(p_type) && p_type != TK_TYPE_VOID;
}
@ -7970,11 +8057,11 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
[[fallthrough]];
case TK_UNIFORM:
case TK_VARYING: {
bool uniform = tk.type == TK_UNIFORM;
bool is_uniform = tk.type == TK_UNIFORM;
#ifdef DEBUG_ENABLED
keyword_completion_context = CF_UNSPECIFIED;
#endif // DEBUG_ENABLED
if (!uniform) {
if (!is_uniform) {
if (shader_type_identifier == "particles" || shader_type_identifier == "sky" || shader_type_identifier == "fog") {
_set_error(vformat(RTR("Varyings cannot be used in '%s' shaders."), shader_type_identifier));
return ERR_PARSE_ERROR;
@ -7991,7 +8078,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
bool temp_error = false;
uint32_t datatype_flag;
if (!uniform) {
if (!is_uniform) {
datatype_flag = CF_VARYING_TYPE;
keyword_completion_context = CF_INTERPOLATION_QUALIFIER | CF_PRECISION_MODIFIER | datatype_flag;
@ -8019,7 +8106,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
#endif // DEBUG_ENABLED
if (is_token_interpolation(tk.type)) {
if (uniform) {
if (is_uniform) {
_set_error(RTR("Interpolation qualifiers are not supported for uniforms."));
#ifdef DEBUG_ENABLED
temp_error = true;
@ -8065,7 +8152,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
}
if (shader->structs.has(tk.text)) {
if (uniform) {
if (is_uniform) {
_set_error(vformat(RTR("The '%s' data type is not supported for uniforms."), "struct"));
return ERR_PARSE_ERROR;
} else {
@ -8090,7 +8177,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
return ERR_PARSE_ERROR;
}
if (!uniform && (type < TYPE_FLOAT || type > TYPE_MAT4)) {
if (!is_uniform && (type < TYPE_FLOAT || type > TYPE_MAT4)) {
_set_error(RTR("Invalid type for varying, only 'float', 'vec2', 'vec3', 'vec4', 'mat2', 'mat3', 'mat4', or arrays of these types are allowed."));
return ERR_PARSE_ERROR;
}
@ -8131,7 +8218,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
return ERR_PARSE_ERROR;
}
if (uniform) {
if (is_uniform) {
if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL && Engine::get_singleton()->is_editor_hint()) { // Type checking for global uniforms is not allowed outside the editor.
//validate global uniform
DataType gvtype = global_var_get_type_func(name);
@ -8145,16 +8232,16 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
return ERR_PARSE_ERROR;
}
}
ShaderNode::Uniform uniform2;
ShaderNode::Uniform uniform;
uniform2.type = type;
uniform2.scope = uniform_scope;
uniform2.precision = precision;
uniform2.array_size = array_size;
uniform.type = type;
uniform.scope = uniform_scope;
uniform.precision = precision;
uniform.array_size = array_size;
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
Error error = _parse_array_size(nullptr, constants, true, nullptr, &uniform2.array_size, nullptr);
Error error = _parse_array_size(nullptr, constants, true, nullptr, &uniform.array_size, nullptr);
if (error != OK) {
return error;
}
@ -8166,14 +8253,14 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
_set_error(vformat(RTR("The '%s' qualifier is not supported for sampler types."), "SCOPE_INSTANCE"));
return ERR_PARSE_ERROR;
}
uniform2.texture_order = texture_uniforms++;
uniform2.texture_binding = texture_binding;
if (uniform2.array_size > 0) {
texture_binding += uniform2.array_size;
uniform.texture_order = texture_uniforms++;
uniform.texture_binding = texture_binding;
if (uniform.array_size > 0) {
texture_binding += uniform.array_size;
} else {
++texture_binding;
}
uniform2.order = -1;
uniform.order = -1;
if (_validate_datatype(type) != OK) {
return ERR_PARSE_ERROR;
}
@ -8182,20 +8269,20 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
_set_error(vformat(RTR("The '%s' qualifier is not supported for matrix types."), "SCOPE_INSTANCE"));
return ERR_PARSE_ERROR;
}
uniform2.texture_order = -1;
uniform.texture_order = -1;
if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) {
uniform2.order = uniforms++;
uniform.order = uniforms++;
#ifdef DEBUG_ENABLED
if (check_device_limit_warnings) {
if (uniform2.array_size > 0) {
int size = get_datatype_size(uniform2.type) * uniform2.array_size;
int m = (16 * uniform2.array_size);
if (uniform.array_size > 0) {
int size = get_datatype_size(uniform.type) * uniform.array_size;
int m = (16 * uniform.array_size);
if ((size % m) != 0U) {
size += m - (size % m);
}
uniform_buffer_size += size;
} else {
uniform_buffer_size += get_datatype_size(uniform2.type);
uniform_buffer_size += get_datatype_size(uniform.type);
}
if (uniform_buffer_exceeded_line == -1 && uniform_buffer_size > max_uniform_buffer_size) {
@ -8206,7 +8293,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
}
}
if (uniform2.array_size > 0) {
if (uniform.array_size > 0) {
if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL) {
_set_error(vformat(RTR("The '%s' qualifier is not supported for uniform arrays."), "SCOPE_GLOBAL"));
return ERR_PARSE_ERROR;
@ -8222,7 +8309,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
if (tk.type == TK_COLON) {
completion_type = COMPLETION_HINT;
completion_base = type;
completion_base_array = uniform2.array_size > 0;
completion_base_array = uniform.array_size > 0;
//hint
do {
@ -8234,182 +8321,253 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
return ERR_PARSE_ERROR;
}
if (uniform2.array_size > 0) {
if (uniform.array_size > 0) {
if (tk.type != TK_HINT_SOURCE_COLOR) {
_set_error(RTR("This hint is not supported for uniform arrays."));
return ERR_PARSE_ERROR;
}
}
if (tk.type == TK_HINT_DEFAULT_WHITE_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_DEFAULT_WHITE;
} else if (tk.type == TK_HINT_DEFAULT_BLACK_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_DEFAULT_BLACK;
} else if (tk.type == TK_HINT_NORMAL_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_NORMAL;
} else if (tk.type == TK_HINT_ROUGHNESS_NORMAL_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL;
} else if (tk.type == TK_HINT_ROUGHNESS_R) {
uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_R;
} else if (tk.type == TK_HINT_ROUGHNESS_G) {
uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_G;
} else if (tk.type == TK_HINT_ROUGHNESS_B) {
uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_B;
} else if (tk.type == TK_HINT_ROUGHNESS_A) {
uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_A;
} else if (tk.type == TK_HINT_ROUGHNESS_GRAY) {
uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_GRAY;
} else if (tk.type == TK_HINT_ANISOTROPY_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_ANISOTROPY;
} else if (tk.type == TK_HINT_SOURCE_COLOR) {
if (type != TYPE_VEC3 && type != TYPE_VEC4 && type <= TYPE_MAT4) {
_set_error(vformat(RTR("Source color hint is for '%s', '%s' or sampler types only."), "vec3", "vec4"));
return ERR_PARSE_ERROR;
}
uniform2.hint = ShaderNode::Uniform::HINT_SOURCE_COLOR;
} else if (tk.type == TK_HINT_RANGE) {
uniform2.hint = ShaderNode::Uniform::HINT_RANGE;
if (type != TYPE_FLOAT && type != TYPE_INT) {
_set_error(vformat(RTR("Range hint is for '%s' and '%s' only."), "float", "int"));
return ERR_PARSE_ERROR;
}
ShaderNode::Uniform::Hint new_hint = ShaderNode::Uniform::HINT_NONE;
TextureFilter new_filter = FILTER_DEFAULT;
TextureRepeat new_repeat = REPEAT_DEFAULT;
tk = _get_token();
if (tk.type != TK_PARENTHESIS_OPEN) {
_set_expected_after_error("(", "hint_range");
return ERR_PARSE_ERROR;
}
switch (tk.type) {
case TK_HINT_SOURCE_COLOR: {
if (type != TYPE_VEC3 && type != TYPE_VEC4 && !is_sampler_type(type)) {
_set_error(vformat(RTR("Source color hint is for '%s', '%s' or sampler types only."), "vec3", "vec4"));
return ERR_PARSE_ERROR;
}
tk = _get_token();
if (is_sampler_type(type)) {
if (uniform.use_color) {
_set_error(vformat(RTR("Duplicated hint: '%s'."), "source_color"));
return ERR_PARSE_ERROR;
}
uniform.use_color = true;
} else {
new_hint = ShaderNode::Uniform::HINT_SOURCE_COLOR;
}
} break;
case TK_HINT_DEFAULT_BLACK_TEXTURE: {
new_hint = ShaderNode::Uniform::HINT_DEFAULT_BLACK;
} break;
case TK_HINT_DEFAULT_WHITE_TEXTURE: {
new_hint = ShaderNode::Uniform::HINT_DEFAULT_WHITE;
} break;
case TK_HINT_NORMAL_TEXTURE: {
new_hint = ShaderNode::Uniform::HINT_NORMAL;
} break;
case TK_HINT_ROUGHNESS_NORMAL_TEXTURE: {
new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL;
} break;
case TK_HINT_ROUGHNESS_R: {
new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_R;
} break;
case TK_HINT_ROUGHNESS_G: {
new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_G;
} break;
case TK_HINT_ROUGHNESS_B: {
new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_B;
} break;
case TK_HINT_ROUGHNESS_A: {
new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_A;
} break;
case TK_HINT_ROUGHNESS_GRAY: {
new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_GRAY;
} break;
case TK_HINT_ANISOTROPY_TEXTURE: {
new_hint = ShaderNode::Uniform::HINT_ANISOTROPY;
} break;
case TK_HINT_RANGE: {
if (type != TYPE_FLOAT && type != TYPE_INT) {
_set_error(vformat(RTR("Range hint is for '%s' and '%s' only."), "float", "int"));
return ERR_PARSE_ERROR;
}
float sign = 1.0;
if (tk.type == TK_OP_SUB) {
sign = -1.0;
tk = _get_token();
}
if (tk.type != TK_PARENTHESIS_OPEN) {
_set_expected_after_error("(", "hint_range");
return ERR_PARSE_ERROR;
}
if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) {
_set_error(RTR("Expected an integer constant."));
return ERR_PARSE_ERROR;
}
uniform2.hint_range[0] = tk.constant;
uniform2.hint_range[0] *= sign;
tk = _get_token();
if (tk.type != TK_COMMA) {
_set_error(RTR("Expected ',' after integer constant."));
return ERR_PARSE_ERROR;
}
tk = _get_token();
sign = 1.0;
if (tk.type == TK_OP_SUB) {
sign = -1.0;
tk = _get_token();
}
if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) {
_set_error(RTR("Expected an integer constant after ','."));
return ERR_PARSE_ERROR;
}
float sign = 1.0;
uniform2.hint_range[1] = tk.constant;
uniform2.hint_range[1] *= sign;
if (tk.type == TK_OP_SUB) {
sign = -1.0;
tk = _get_token();
}
tk = _get_token();
if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) {
_set_error(RTR("Expected an integer constant."));
return ERR_PARSE_ERROR;
}
uniform.hint_range[0] = tk.constant;
uniform.hint_range[0] *= sign;
if (tk.type == TK_COMMA) {
tk = _get_token();
if (tk.type != TK_COMMA) {
_set_error(RTR("Expected ',' after integer constant."));
return ERR_PARSE_ERROR;
}
tk = _get_token();
sign = 1.0;
if (tk.type == TK_OP_SUB) {
sign = -1.0;
tk = _get_token();
}
if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) {
_set_error(RTR("Expected an integer constant after ','."));
return ERR_PARSE_ERROR;
}
uniform2.hint_range[2] = tk.constant;
uniform.hint_range[1] = tk.constant;
uniform.hint_range[1] *= sign;
tk = _get_token();
} else {
if (type == TYPE_INT) {
uniform2.hint_range[2] = 1;
if (tk.type == TK_COMMA) {
tk = _get_token();
if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) {
_set_error(RTR("Expected an integer constant after ','."));
return ERR_PARSE_ERROR;
}
uniform.hint_range[2] = tk.constant;
tk = _get_token();
} else {
uniform2.hint_range[2] = 0.001;
if (type == TYPE_INT) {
uniform.hint_range[2] = 1;
} else {
uniform.hint_range[2] = 0.001;
}
}
}
if (tk.type != TK_PARENTHESIS_CLOSE) {
_set_expected_error(")");
return ERR_PARSE_ERROR;
}
} else if (tk.type == TK_HINT_INSTANCE_INDEX) {
if (custom_instance_index != -1) {
_set_error(vformat(RTR("Can only specify '%s' once."), "instance_index"));
return ERR_PARSE_ERROR;
}
if (tk.type != TK_PARENTHESIS_CLOSE) {
_set_expected_error(")");
return ERR_PARSE_ERROR;
}
tk = _get_token();
if (tk.type != TK_PARENTHESIS_OPEN) {
_set_expected_after_error("(", "instance_index");
return ERR_PARSE_ERROR;
}
new_hint = ShaderNode::Uniform::HINT_RANGE;
} break;
case TK_HINT_INSTANCE_INDEX: {
if (custom_instance_index != -1) {
_set_error(vformat(RTR("Can only specify '%s' once."), "instance_index"));
return ERR_PARSE_ERROR;
}
tk = _get_token();
tk = _get_token();
if (tk.type != TK_PARENTHESIS_OPEN) {
_set_expected_after_error("(", "instance_index");
return ERR_PARSE_ERROR;
}
if (tk.type == TK_OP_SUB) {
_set_error(RTR("The instance index can't be negative."));
return ERR_PARSE_ERROR;
}
tk = _get_token();
if (!tk.is_integer_constant()) {
_set_error(RTR("Expected an integer constant."));
return ERR_PARSE_ERROR;
}
if (tk.type == TK_OP_SUB) {
_set_error(RTR("The instance index can't be negative."));
return ERR_PARSE_ERROR;
}
custom_instance_index = tk.constant;
if (!tk.is_integer_constant()) {
_set_error(RTR("Expected an integer constant."));
return ERR_PARSE_ERROR;
}
if (custom_instance_index >= MAX_INSTANCE_UNIFORM_INDICES) {
_set_error(vformat(RTR("Allowed instance uniform indices must be within [0..%d] range."), MAX_INSTANCE_UNIFORM_INDICES - 1));
return ERR_PARSE_ERROR;
}
custom_instance_index = tk.constant;
tk = _get_token();
if (custom_instance_index >= MAX_INSTANCE_UNIFORM_INDICES) {
_set_error(vformat(RTR("Allowed instance uniform indices must be within [0..%d] range."), MAX_INSTANCE_UNIFORM_INDICES - 1));
return ERR_PARSE_ERROR;
}
if (tk.type != TK_PARENTHESIS_CLOSE) {
_set_expected_error(")");
return ERR_PARSE_ERROR;
}
} else if (tk.type == TK_FILTER_LINEAR) {
uniform2.filter = FILTER_LINEAR;
} else if (tk.type == TK_FILTER_NEAREST) {
uniform2.filter = FILTER_NEAREST;
} else if (tk.type == TK_FILTER_NEAREST_MIPMAP) {
uniform2.filter = FILTER_NEAREST_MIPMAP;
} else if (tk.type == TK_FILTER_LINEAR_MIPMAP) {
uniform2.filter = FILTER_LINEAR_MIPMAP;
} else if (tk.type == TK_FILTER_NEAREST_MIPMAP_ANISOTROPIC) {
uniform2.filter = FILTER_NEAREST_MIPMAP_ANISOTROPIC;
} else if (tk.type == TK_FILTER_LINEAR_MIPMAP_ANISOTROPIC) {
uniform2.filter = FILTER_LINEAR_MIPMAP_ANISOTROPIC;
} else if (tk.type == TK_REPEAT_DISABLE) {
uniform2.repeat = REPEAT_DISABLE;
} else if (tk.type == TK_REPEAT_ENABLE) {
uniform2.repeat = REPEAT_ENABLE;
tk = _get_token();
if (tk.type != TK_PARENTHESIS_CLOSE) {
_set_expected_error(")");
return ERR_PARSE_ERROR;
}
} break;
case TK_FILTER_NEAREST: {
new_filter = FILTER_NEAREST;
} break;
case TK_FILTER_LINEAR: {
new_filter = FILTER_LINEAR;
} break;
case TK_FILTER_NEAREST_MIPMAP: {
new_filter = FILTER_NEAREST_MIPMAP;
} break;
case TK_FILTER_LINEAR_MIPMAP: {
new_filter = FILTER_LINEAR_MIPMAP;
} break;
case TK_FILTER_NEAREST_MIPMAP_ANISOTROPIC: {
new_filter = FILTER_NEAREST_MIPMAP_ANISOTROPIC;
} break;
case TK_FILTER_LINEAR_MIPMAP_ANISOTROPIC: {
new_filter = FILTER_LINEAR_MIPMAP_ANISOTROPIC;
} break;
case TK_REPEAT_DISABLE: {
new_repeat = REPEAT_DISABLE;
} break;
case TK_REPEAT_ENABLE: {
new_repeat = REPEAT_ENABLE;
} break;
default:
break;
}
if (uniform2.hint == ShaderNode::Uniform::HINT_SOURCE_COLOR) {
if (type != TYPE_VEC3 && type != TYPE_VEC4 && !is_sampler_type(type)) {
_set_error(vformat(RTR("This hint is only for '%s', '%s' or sampler types."), "vec3", "vec4"));
return ERR_PARSE_ERROR;
}
} else if (uniform2.hint != ShaderNode::Uniform::HINT_RANGE && uniform2.hint != ShaderNode::Uniform::HINT_NONE && !is_sampler_type(type)) {
if (((new_filter != FILTER_DEFAULT || new_repeat != REPEAT_DEFAULT) || (new_hint != ShaderNode::Uniform::HINT_NONE && new_hint != ShaderNode::Uniform::HINT_SOURCE_COLOR && new_hint != ShaderNode::Uniform::HINT_RANGE)) && !is_sampler_type(type)) {
_set_error(RTR("This hint is only for sampler types."));
return ERR_PARSE_ERROR;
}
if (new_hint != ShaderNode::Uniform::HINT_NONE) {
if (uniform.hint != ShaderNode::Uniform::HINT_NONE) {
if (uniform.hint == new_hint) {
_set_error(vformat(RTR("Duplicated hint: '%s'."), get_uniform_hint_name(new_hint)));
} else {
_set_error(vformat(RTR("Redefinition of hint: '%s'. The hint has already been set to '%s'."), get_uniform_hint_name(new_hint), get_uniform_hint_name(uniform.hint)));
}
return ERR_PARSE_ERROR;
} else {
uniform.hint = new_hint;
}
}
if (new_filter != FILTER_DEFAULT) {
if (uniform.filter != FILTER_DEFAULT) {
if (uniform.filter == new_filter) {
_set_error(vformat(RTR("Duplicated hint: '%s'."), get_texture_filter_name(new_filter)));
} else {
_set_error(vformat(RTR("Redefinition of hint: '%s'. The filter mode has already been set to '%s'."), get_texture_filter_name(new_filter), get_texture_filter_name(uniform.filter)));
}
return ERR_PARSE_ERROR;
} else {
uniform.filter = new_filter;
}
}
if (new_repeat != REPEAT_DEFAULT) {
if (uniform.repeat != REPEAT_DEFAULT) {
if (uniform.repeat == new_repeat) {
_set_error(vformat(RTR("Duplicated hint: '%s'."), get_texture_repeat_name(new_repeat)));
} else {
_set_error(vformat(RTR("Redefinition of hint: '%s'. The repeat mode has already been set to '%s'."), get_texture_repeat_name(new_repeat), get_texture_repeat_name(uniform.repeat)));
}
return ERR_PARSE_ERROR;
} else {
uniform.repeat = new_repeat;
}
}
tk = _get_token();
} while (tk.type == TK_COMMA);
@ -8417,9 +8575,9 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
if (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE) {
if (custom_instance_index >= 0) {
uniform2.instance_index = custom_instance_index;
uniform.instance_index = custom_instance_index;
} else {
uniform2.instance_index = instance_index++;
uniform.instance_index = instance_index++;
if (instance_index > MAX_INSTANCE_UNIFORM_INDICES) {
_set_error(vformat(RTR("Too many '%s' uniforms in shader, maximum supported is %d."), "instance", MAX_INSTANCE_UNIFORM_INDICES));
return ERR_PARSE_ERROR;
@ -8430,7 +8588,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
//reset scope for next uniform
if (tk.type == TK_OP_ASSIGN) {
if (uniform2.array_size > 0) {
if (uniform.array_size > 0) {
_set_error(RTR("Setting default values to uniform arrays is not supported."));
return ERR_PARSE_ERROR;
}
@ -8446,16 +8604,16 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
ConstantNode *cn = static_cast<ConstantNode *>(expr);
uniform2.default_value.resize(cn->values.size());
uniform.default_value.resize(cn->values.size());
if (!convert_constant(cn, uniform2.type, uniform2.default_value.ptrw())) {
_set_error(vformat(RTR("Can't convert constant to '%s'."), get_datatype_name(uniform2.type)));
if (!convert_constant(cn, uniform.type, uniform.default_value.ptrw())) {
_set_error(vformat(RTR("Can't convert constant to '%s'."), get_datatype_name(uniform.type)));
return ERR_PARSE_ERROR;
}
tk = _get_token();
}
shader->uniforms[name] = uniform2;
shader->uniforms[name] = uniform;
#ifdef DEBUG_ENABLED
if (check_warnings && HAS_WARNING(ShaderWarning::UNUSED_UNIFORM_FLAG)) {
used_uniforms.insert(name, Usage(tk_line));

View File

@ -681,6 +681,7 @@ public:
Vector<ConstantNode::Value> default_value;
Scope scope = SCOPE_LOCAL;
Hint hint = HINT_NONE;
bool use_color = false;
TextureFilter filter = FILTER_DEFAULT;
TextureRepeat repeat = REPEAT_DEFAULT;
float hint_range[3];
@ -756,6 +757,9 @@ public:
static DataPrecision get_token_precision(TokenType p_type);
static String get_precision_name(DataPrecision p_type);
static String get_datatype_name(DataType p_type);
static String get_uniform_hint_name(ShaderNode::Uniform::Hint p_hint);
static String get_texture_filter_name(TextureFilter p_filter);
static String get_texture_repeat_name(TextureRepeat p_repeat);
static bool is_token_nonvoid_datatype(TokenType p_type);
static bool is_token_operator(TokenType p_type);
static bool is_token_operator_assign(TokenType p_type);