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In CanvasItemEditor, prioritize selected items
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@ -1681,7 +1681,22 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
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// Find the item to select
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CanvasItem *canvas_item = NULL;
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Vector<_SelectResult> selection;
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_find_canvas_items_at_pos(click, scene, selection, 1);
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_find_canvas_items_at_pos(click, scene, selection, editor_selection->get_selection().empty() ? 1 : 0);
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for (int i = 0; i < selection.size(); i++) {
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if (editor_selection->is_selected(selection[i].item)) {
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// Drag the node(s) if requested
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List<CanvasItem *> selection = _get_edited_canvas_items();
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drag_type = DRAG_ALL;
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drag_selection = selection;
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drag_from = click;
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_save_canvas_item_state(drag_selection);
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return true;
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}
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}
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if (!selection.empty())
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canvas_item = selection[0].item;
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