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Fix slow importation when window is unfocused
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db24ed4ead
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@ -1988,7 +1988,7 @@ void EditorFileSystem::_update_scene_groups() {
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}
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if (ep) {
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ep->step(efd->files[index]->file, step_count++);
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ep->step(efd->files[index]->file, step_count++, false);
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}
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}
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@ -2706,6 +2706,16 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
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EditorProgress *ep = memnew(EditorProgress("reimport", TTR("(Re)Importing Assets"), p_files.size()));
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// The method reimport_files runs on the main thread, and if VSync is enabled
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// or Update Continuously is disabled, Main::Iteration takes longer each frame.
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// Each EditorProgress::step can trigger a redraw, and when there are many files to import,
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// this could lead to a slow import process, especially when the editor is unfocused.
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// Temporarily disabling VSync and low_processor_usage_mode while reimporting fixes this.
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const bool old_low_processor_usage_mode = OS::get_singleton()->is_in_low_processor_usage_mode();
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const DisplayServer::VSyncMode old_vsync_mode = DisplayServer::get_singleton()->window_get_vsync_mode(DisplayServer::MAIN_WINDOW_ID);
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OS::get_singleton()->set_low_processor_usage_mode(false);
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DisplayServer::get_singleton()->window_set_vsync_mode(DisplayServer::VSyncMode::VSYNC_DISABLED);
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Vector<ImportFile> reimport_files;
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HashSet<String> groups_to_reimport;
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@ -2836,6 +2846,7 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
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}
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}
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}
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ep->step(TTR("Finalizing Asset Import..."), p_files.size());
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ResourceUID::get_singleton()->update_cache(); // After reimporting, update the cache.
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_save_filesystem_cache();
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@ -2843,6 +2854,11 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
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memdelete_notnull(ep);
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_process_update_pending();
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// Revert to previous values to restore editor settings for VSync and Update Continuously.
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OS::get_singleton()->set_low_processor_usage_mode(old_low_processor_usage_mode);
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DisplayServer::get_singleton()->window_set_vsync_mode(old_vsync_mode);
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importing = false;
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ep = memnew(EditorProgress("reimport", TTR("(Re)Importing Assets"), p_files.size()));
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@ -202,14 +202,13 @@ void ProgressDialog::add_task(const String &p_task, const String &p_label, int p
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bool ProgressDialog::task_step(const String &p_task, const String &p_state, int p_step, bool p_force_redraw) {
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ERR_FAIL_COND_V(!tasks.has(p_task), canceled);
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Task &t = tasks[p_task];
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if (!p_force_redraw) {
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uint64_t tus = OS::get_singleton()->get_ticks_usec();
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if (tus - last_progress_tick < 200000) { //200ms
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if (tus - t.last_progress_tick < 200000) { //200ms
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return canceled;
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}
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}
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Task &t = tasks[p_task];
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if (p_step < 0) {
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t.progress->set_value(t.progress->get_value() + 1);
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} else {
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@ -217,7 +216,7 @@ bool ProgressDialog::task_step(const String &p_task, const String &p_state, int
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}
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t.state->set_text(p_state);
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last_progress_tick = OS::get_singleton()->get_ticks_usec();
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t.last_progress_tick = OS::get_singleton()->get_ticks_usec();
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_update_ui();
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return canceled;
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@ -252,7 +251,6 @@ ProgressDialog::ProgressDialog() {
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main->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
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set_exclusive(true);
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set_flag(Window::FLAG_POPUP, false);
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last_progress_tick = 0;
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singleton = this;
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cancel_hb = memnew(HBoxContainer);
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main->add_child(cancel_hb);
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@ -71,13 +71,13 @@ class ProgressDialog : public PopupPanel {
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VBoxContainer *vb = nullptr;
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ProgressBar *progress = nullptr;
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Label *state = nullptr;
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uint64_t last_progress_tick = 0;
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};
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HBoxContainer *cancel_hb = nullptr;
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Button *cancel = nullptr;
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HashMap<String, Task> tasks;
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VBoxContainer *main = nullptr;
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uint64_t last_progress_tick;
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LocalVector<Window *> host_windows;
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