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doc: Sync classref with current source
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@ -30,6 +30,16 @@
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Clear the animation (clear all tracks and reset all).
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</description>
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</method>
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<method name="copy_track">
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<return type="void">
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</return>
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<argument index="0" name="track" type="int">
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</argument>
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<argument index="1" name="to_animation" type="Animation">
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</argument>
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<description>
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</description>
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</method>
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<method name="find_track" qualifiers="const">
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<return type="int">
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</return>
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@ -244,6 +254,14 @@
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Insert a generic key in a given track.
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</description>
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</method>
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<method name="track_is_enabled" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="track_is_imported" qualifiers="const">
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<return type="bool">
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</return>
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@ -293,6 +311,16 @@
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Remove a key by position (seconds) in a given track.
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</description>
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</method>
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<method name="track_set_enabled">
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<return type="void">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="enabled" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="track_set_imported">
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<return type="void">
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</return>
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@ -74,20 +74,6 @@
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Returns the name of [code]animation[/code] or empty string if not found.
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</description>
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</method>
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<method name="get_anim_length" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Get the length (in seconds) of the currently playing animation.
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</description>
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</method>
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<method name="get_anim_position" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Get the position (in seconds) of the currently playing animation.
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</description>
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</method>
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<method name="get_animation" qualifiers="const">
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<return type="Animation">
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</return>
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@ -115,11 +101,18 @@
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Get the blend time (in seconds) between two animations, referenced by their names.
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</description>
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</method>
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<method name="get_current_animation" qualifiers="const">
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<return type="String">
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<method name="get_current_animation_length" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Returns the name of the currently playing animation.
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Get the length (in seconds) of the currently playing animation.
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</description>
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</method>
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<method name="get_current_animation_position" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Get the position (in seconds) of the currently playing animation.
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</description>
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</method>
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<method name="has_animation" qualifiers="const">
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@ -217,15 +210,6 @@
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Specify a blend time (in seconds) between two animations, referenced by their names.
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</description>
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</method>
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<method name="set_current_animation">
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<return type="void">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<description>
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Set the current animation (even if no playback occurs). Using set_current_animation() and set_active() are similar to calling play().
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</description>
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</method>
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<method name="stop">
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<return type="void">
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</return>
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@ -253,6 +237,8 @@
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<member name="current_animation" type="String" setter="set_current_animation" getter="get_current_animation">
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The name of the current animation. Default value: [code]""[/code].
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</member>
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<member name="playback_default_blend_time" type="float" setter="set_default_blend_time" getter="get_default_blend_time">
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</member>
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<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationPlayer.AnimationProcessMode">
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The process notification in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE].
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</member>
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@ -194,19 +194,6 @@
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Disconnects nodes connected to [code]id[/code] at the specified input slot.
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</description>
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</method>
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<method name="get_base_path" qualifiers="const">
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<return type="NodePath">
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</return>
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<description>
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</description>
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</method>
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<method name="get_master_player" qualifiers="const">
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<return type="NodePath">
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</return>
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<description>
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Returns the path to the [AnimationPlayer] from which this [code]AnimationTreePlayer[/code] binds animations to animation nodes.
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</description>
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</method>
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<method name="get_node_list">
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<return type="PoolStringArray">
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</return>
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@ -214,13 +201,6 @@
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Returns a PoolStringArray containing the name of all nodes.
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</description>
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</method>
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<method name="is_active" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns whether this AnimationTreePlayer is active.
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</description>
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</method>
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<method name="mix_node_get_amount" qualifiers="const">
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<return type="float">
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</return>
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@ -473,32 +453,6 @@
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Resets this AnimationTreePlayer.
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</description>
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</method>
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<method name="set_active">
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<return type="void">
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</return>
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<argument index="0" name="enabled" type="bool">
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</argument>
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<description>
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Sets whether this AnimationTreePlayer is active. AnimationTreePlayer will start processing if set to active.
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</description>
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</method>
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<method name="set_base_path">
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<return type="void">
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</return>
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<argument index="0" name="path" type="NodePath">
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</argument>
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<description>
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Sets base path of this AnimationTreePlayer.
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</description>
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</method>
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<method name="set_master_player">
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<return type="void">
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</return>
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<argument index="0" name="nodepath" type="NodePath">
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</argument>
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<description>
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</description>
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</method>
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<method name="timescale_node_get_scale" qualifiers="const">
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<return type="float">
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</return>
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@ -627,17 +581,17 @@
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</method>
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</methods>
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<members>
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<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode">
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The thread in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE].
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</member>
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<member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player">
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The path to the [AnimationPlayer] from which this [code]AnimationTreePlayer[/code] binds animations to animation nodes.
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<member name="active" type="bool" setter="set_active" getter="is_active">
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If [code]true[/code] the [code]AnimationTreePlayer[/code] is able to play animations. Default value: [code]false[/code].
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</member>
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<member name="base_path" type="NodePath" setter="set_base_path" getter="get_base_path">
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The node from which to relatively access other nodes. Default value: [code]".."[/code].
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</member>
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<member name="active" type="bool" setter="set_active" getter="is_active">
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If [code]true[/code] the [code]AnimationTreePlayer[/code] is able to play animations. Default value: [code]false[/code].
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<member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player">
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The path to the [AnimationPlayer] from which this [code]AnimationTreePlayer[/code] binds animations to animation nodes.
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</member>
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<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode">
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The thread in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE].
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</member>
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</members>
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<constants>
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@ -88,6 +88,34 @@
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Draw a line from a 2D point to another, with a given color and width. It can be optionally antialiased.
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</description>
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</method>
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<method name="draw_multiline">
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<return type="void">
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</return>
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<argument index="0" name="points" type="PoolVector2Array">
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</argument>
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<argument index="1" name="color" type="Color">
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</argument>
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<argument index="2" name="width" type="float" default="1.0">
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</argument>
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<argument index="3" name="antialiased" type="bool" default="false">
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</argument>
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<description>
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</description>
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</method>
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<method name="draw_multiline_colors">
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<return type="void">
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</return>
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<argument index="0" name="points" type="PoolVector2Array">
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</argument>
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<argument index="1" name="colors" type="PoolColorArray">
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</argument>
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<argument index="2" name="width" type="float" default="1.0">
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</argument>
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<argument index="3" name="antialiased" type="bool" default="false">
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</argument>
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<description>
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</description>
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</method>
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<method name="draw_polygon">
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<return type="void">
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</return>
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@ -82,6 +82,14 @@
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<description>
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</description>
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</method>
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<method name="add_scene_import_plugin">
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<return type="void">
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</return>
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<argument index="0" name="scene_importer" type="EditorSceneImporter">
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</argument>
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<description>
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</description>
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</method>
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<method name="add_tool_submenu_item">
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<return type="void">
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</return>
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@ -176,6 +184,12 @@
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<description>
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</description>
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</method>
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<method name="get_plugin_icon" qualifiers="virtual">
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<return type="Object">
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</return>
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<description>
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</description>
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</method>
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<method name="get_plugin_name" qualifiers="virtual">
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<return type="String">
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</return>
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@ -295,6 +309,14 @@
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<description>
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</description>
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</method>
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<method name="remove_scene_import_plugin">
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<return type="void">
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</return>
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<argument index="0" name="scene_importer" type="EditorSceneImporter">
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</argument>
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<description>
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</description>
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</method>
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<method name="save_external_data" qualifiers="virtual">
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<return type="void">
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</return>
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95
doc/classes/EditorSceneImporter.xml
Normal file
95
doc/classes/EditorSceneImporter.xml
Normal file
@ -0,0 +1,95 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSceneImporter" inherits="Reference" category="Core" version="3.0-beta">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="_get_extensions" qualifiers="virtual">
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<return type="Array">
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</return>
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<description>
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</description>
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</method>
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<method name="_get_import_flags" qualifiers="virtual">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="_import_animation" qualifiers="virtual">
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<return type="Animation">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<argument index="1" name="flags" type="int">
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</argument>
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<argument index="2" name="bake_fps" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="_import_scene" qualifiers="virtual">
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<return type="Node">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<argument index="1" name="flags" type="int">
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</argument>
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<argument index="2" name="bake_fps" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="import_animation_from_other_importer">
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<return type="Animation">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<argument index="1" name="flags" type="int">
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</argument>
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<argument index="2" name="bake_fps" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="import_scene_from_other_importer">
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<return type="Node">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<argument index="1" name="flags" type="int">
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</argument>
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<argument index="2" name="bake_fps" type="int">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<constants>
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<constant name="IMPORT_SCENE" value="1">
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</constant>
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<constant name="IMPORT_ANIMATION" value="2">
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</constant>
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<constant name="IMPORT_ANIMATION_DETECT_LOOP" value="4">
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</constant>
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<constant name="IMPORT_ANIMATION_OPTIMIZE" value="8">
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</constant>
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<constant name="IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS" value="16">
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</constant>
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<constant name="IMPORT_ANIMATION_KEEP_VALUE_TRACKS" value="32">
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</constant>
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<constant name="IMPORT_GENERATE_TANGENT_ARRAYS" value="256">
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</constant>
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<constant name="IMPORT_FAIL_ON_MISSING_DEPENDENCIES" value="512">
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</constant>
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<constant name="IMPORT_MATERIALS_IN_INSTANCES" value="1024">
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</constant>
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<constant name="IMPORT_USE_COMPRESSION" value="2048">
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</constant>
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</constants>
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</class>
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@ -102,6 +102,12 @@
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</method>
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</methods>
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<members>
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<member name="axis_lock_x" type="bool" setter="set_axis_lock_x" getter="get_axis_lock_x">
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</member>
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<member name="axis_lock_y" type="bool" setter="set_axis_lock_y" getter="get_axis_lock_y">
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</member>
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<member name="axis_lock_z" type="bool" setter="set_axis_lock_z" getter="get_axis_lock_z">
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</member>
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<member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin">
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If the body is at least this close to another body, this body will consider them to be colliding.
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</member>
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@ -49,6 +49,10 @@
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</description>
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</method>
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</methods>
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<members>
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<member name="lightmap_size_hint" type="Vector2" setter="set_lightmap_size_hint" getter="get_lightmap_size_hint">
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</member>
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</members>
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<constants>
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<constant name="PRIMITIVE_POINTS" value="0" enum="PrimitiveType">
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Render array as points (one vertex equals one point).
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@ -352,7 +352,7 @@
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</description>
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</method>
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<method name="body_get_axis_lock" qualifiers="const">
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<return type="int" enum="PhysicsServer.BodyAxisLock">
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<return type="bool">
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</return>
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<argument index="0" name="body" type="RID">
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</argument>
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@ -540,10 +540,11 @@
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</return>
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<argument index="0" name="body" type="RID">
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</argument>
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<argument index="1" name="axis" type="int" enum="PhysicsServer.BodyAxisLock">
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<argument index="1" name="axis" type="int">
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</argument>
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<argument index="2" name="lock" type="bool">
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</argument>
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<description>
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Locks velocity along one axis to 0 and only allows rotation along this axis, can also be set to disabled which disables this functionality.
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</description>
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</method>
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<method name="body_set_axis_velocity">
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@ -1519,17 +1520,5 @@
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<constant name="SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS" value="7" enum="SpaceParameter">
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Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision.
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</constant>
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<constant name="BODY_AXIS_LOCK_DISABLED" value="0" enum="BodyAxisLock">
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The [Body] can rotate and move freely.
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</constant>
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<constant name="BODY_AXIS_LOCK_X" value="1" enum="BodyAxisLock">
|
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The [Body] cannot move across x axis can only rotate across x axis.
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</constant>
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<constant name="BODY_AXIS_LOCK_Y" value="2" enum="BodyAxisLock">
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The [Body] cannot move across y axis can only rotate across y axis.
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</constant>
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<constant name="BODY_AXIS_LOCK_Z" value="3" enum="BodyAxisLock">
|
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The [Body] cannot move across z axis can only rotate across z axis.
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</constant>
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</constants>
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</class>
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||||
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@ -37,6 +37,12 @@
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Constructs a [code]Rect2[/code] by x, y, width, and height.
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</description>
|
||||
</method>
|
||||
<method name="abs">
|
||||
<return type="Rect2">
|
||||
</return>
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="clip">
|
||||
<return type="Rect2">
|
||||
</return>
|
||||
|
@ -59,8 +59,11 @@
|
||||
<member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity">
|
||||
RigidBody's rotational velocity.
|
||||
</member>
|
||||
<member name="axis_lock" type="int" setter="set_axis_lock" getter="get_axis_lock" enum="RigidBody.AxisLock">
|
||||
Locks the rotational forces to a particular axis, preventing rotations on other axes.
|
||||
<member name="axis_lock_x" type="bool" setter="set_axis_lock_x" getter="get_axis_lock_x">
|
||||
</member>
|
||||
<member name="axis_lock_y" type="bool" setter="set_axis_lock_y" getter="get_axis_lock_y">
|
||||
</member>
|
||||
<member name="axis_lock_z" type="bool" setter="set_axis_lock_z" getter="get_axis_lock_z">
|
||||
</member>
|
||||
<member name="bounce" type="float" setter="set_bounce" getter="get_bounce">
|
||||
RigidBody's bounciness.
|
||||
@ -168,13 +171,5 @@
|
||||
<constant name="MODE_KINEMATIC" value="3" enum="Mode">
|
||||
Kinematic body. The body behaves like a [KinematicBody], and can only move by user code.
|
||||
</constant>
|
||||
<constant name="AXIS_LOCK_DISABLED" value="0" enum="AxisLock">
|
||||
</constant>
|
||||
<constant name="AXIS_LOCK_X" value="1" enum="AxisLock">
|
||||
</constant>
|
||||
<constant name="AXIS_LOCK_Y" value="2" enum="AxisLock">
|
||||
</constant>
|
||||
<constant name="AXIS_LOCK_Z" value="3" enum="AxisLock">
|
||||
</constant>
|
||||
</constants>
|
||||
</class>
|
||||
|
@ -170,6 +170,8 @@
|
||||
</return>
|
||||
<argument index="0" name="existing" type="ArrayMesh" default="null">
|
||||
</argument>
|
||||
<argument index="1" name="flags" type="int" default="97792">
|
||||
</argument>
|
||||
<description>
|
||||
Returns a constructed [ArrayMesh] from current information passed in. If an existing [ArrayMesh] is passed in as an argument, will add an extra surface to the existing [ArrayMesh].
|
||||
</description>
|
||||
|
@ -305,6 +305,15 @@
|
||||
Enable text wrapping when it goes beyond he edge of what is visible.
|
||||
</description>
|
||||
</method>
|
||||
<method name="toggle_fold_line">
|
||||
<return type="void">
|
||||
</return>
|
||||
<argument index="0" name="line" type="int">
|
||||
</argument>
|
||||
<description>
|
||||
Toggle the folding of the code block at the given line.
|
||||
</description>
|
||||
</method>
|
||||
<method name="undo">
|
||||
<return type="void">
|
||||
</return>
|
||||
@ -428,6 +437,8 @@
|
||||
</theme_item>
|
||||
<theme_item name="caret_color" type="Color">
|
||||
</theme_item>
|
||||
<theme_item name="code_folding_color" type="Color">
|
||||
</theme_item>
|
||||
<theme_item name="completion" type="StyleBox">
|
||||
</theme_item>
|
||||
<theme_item name="completion_background_color" type="Color">
|
||||
|
@ -1327,7 +1327,7 @@ void AnimationPlayer::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::get_root);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::seek, DEFVAL(false));
|
||||
ClassDB::bind_method(D_METHOD("get_position"), &AnimationPlayer::get_current_animation_position);
|
||||
ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("find_animation", "animation"), &AnimationPlayer::find_animation);
|
||||
|
||||
@ -1339,8 +1339,6 @@ void AnimationPlayer::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position);
|
||||
ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
|
||||
|
||||
ADD_GROUP("Playback Options", "playback_");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time");
|
||||
|
@ -990,7 +990,7 @@ void SurfaceTool::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("create_from", "existing", "surface"), &SurfaceTool::create_from);
|
||||
ClassDB::bind_method(D_METHOD("append_from", "existing", "surface", "transform"), &SurfaceTool::append_from);
|
||||
ClassDB::bind_method(D_METHOD("commit", "existing"), &SurfaceTool::commit, DEFVAL(Variant()), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT));
|
||||
ClassDB::bind_method(D_METHOD("commit", "existing", "flags"), &SurfaceTool::commit, DEFVAL(Variant()), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT));
|
||||
}
|
||||
|
||||
SurfaceTool::SurfaceTool() {
|
||||
|
Loading…
Reference in New Issue
Block a user