mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 13:12:42 +00:00
Merge pull request #99046 from dustdfg/unify_platform_aliases
Buildsystem: Unify compatibility aliases
This commit is contained in:
commit
ce0709ecf5
29
SConstruct
29
SConstruct
@ -59,7 +59,7 @@ import glsl_builders
|
||||
import methods
|
||||
import scu_builders
|
||||
from methods import print_error, print_warning
|
||||
from platform_methods import architecture_aliases, architectures
|
||||
from platform_methods import architecture_aliases, architectures, compatibility_platform_aliases
|
||||
|
||||
if ARGUMENTS.get("target", "editor") == "editor":
|
||||
_helper_module("editor.editor_builders", "editor/editor_builders.py")
|
||||
@ -350,28 +350,17 @@ if env["platform"] == "":
|
||||
if env["platform"] != "":
|
||||
print(f'Automatically detected platform: {env["platform"]}')
|
||||
|
||||
if env["platform"] == "osx":
|
||||
# Deprecated alias kept for compatibility.
|
||||
print_warning('Platform "osx" has been renamed to "macos" in Godot 4. Building for platform "macos".')
|
||||
env["platform"] = "macos"
|
||||
# Deprecated aliases kept for compatibility.
|
||||
if env["platform"] in compatibility_platform_aliases:
|
||||
alias = env["platform"]
|
||||
platform = compatibility_platform_aliases[alias]
|
||||
print_warning(f'Platform "{alias}" has been renamed to "{platform}" in Godot 4. Building for platform "{platform}".')
|
||||
env["platform"] = platform
|
||||
|
||||
if env["platform"] == "iphone":
|
||||
# Deprecated alias kept for compatibility.
|
||||
print_warning('Platform "iphone" has been renamed to "ios" in Godot 4. Building for platform "ios".')
|
||||
env["platform"] = "ios"
|
||||
|
||||
if env["platform"] in ["linux", "bsd", "x11"]:
|
||||
if env["platform"] == "x11":
|
||||
# Deprecated alias kept for compatibility.
|
||||
print_warning('Platform "x11" has been renamed to "linuxbsd" in Godot 4. Building for platform "linuxbsd".')
|
||||
# Alias for convenience.
|
||||
# Alias for convenience.
|
||||
if env["platform"] in ["linux", "bsd"]:
|
||||
env["platform"] = "linuxbsd"
|
||||
|
||||
if env["platform"] == "javascript":
|
||||
# Deprecated alias kept for compatibility.
|
||||
print_warning('Platform "javascript" has been renamed to "web" in Godot 4. Building for platform "web".')
|
||||
env["platform"] = "web"
|
||||
|
||||
if env["platform"] not in platform_list:
|
||||
text = "The following platforms are available:\n\t{}\n".format("\n\t".join(platform_list))
|
||||
text += "Please run SCons again and select a valid platform: platform=<string>."
|
||||
|
@ -8,6 +8,13 @@ import methods
|
||||
# NOTE: The multiprocessing module is not compatible with SCons due to conflict on cPickle
|
||||
|
||||
|
||||
compatibility_platform_aliases = {
|
||||
"osx": "macos",
|
||||
"iphone": "ios",
|
||||
"x11": "linuxbsd",
|
||||
"javascript": "web",
|
||||
}
|
||||
|
||||
# CPU architecture options.
|
||||
architectures = ["x86_32", "x86_64", "arm32", "arm64", "rv64", "ppc32", "ppc64", "wasm32"]
|
||||
architecture_aliases = {
|
||||
|
Loading…
Reference in New Issue
Block a user