TextureProgressBar Update upon texture changes

This commit is contained in:
kleonc 2023-03-31 14:43:00 +02:00
parent caf7a72b02
commit cdc63214fe
2 changed files with 28 additions and 23 deletions

View File

@ -31,15 +31,10 @@
#include "texture_progress_bar.h"
#include "core/config/engine.h"
#include "core/core_string_names.h"
void TextureProgressBar::set_under_texture(const Ref<Texture2D> &p_texture) {
if (under == p_texture) {
return;
}
under = p_texture;
queue_redraw();
update_minimum_size();
_set_texture(&under, p_texture);
}
Ref<Texture2D> TextureProgressBar::get_under_texture() const {
@ -47,15 +42,7 @@ Ref<Texture2D> TextureProgressBar::get_under_texture() const {
}
void TextureProgressBar::set_over_texture(const Ref<Texture2D> &p_texture) {
if (over == p_texture) {
return;
}
over = p_texture;
queue_redraw();
if (under.is_null()) {
update_minimum_size();
}
_set_texture(&over, p_texture);
}
Ref<Texture2D> TextureProgressBar::get_over_texture() const {
@ -108,13 +95,7 @@ Size2 TextureProgressBar::get_minimum_size() const {
}
void TextureProgressBar::set_progress_texture(const Ref<Texture2D> &p_texture) {
if (progress == p_texture) {
return;
}
progress = p_texture;
queue_redraw();
update_minimum_size();
_set_texture(&progress, p_texture);
}
Ref<Texture2D> TextureProgressBar::get_progress_texture() const {
@ -173,6 +154,28 @@ Color TextureProgressBar::get_tint_over() const {
return tint_over;
}
void TextureProgressBar::_set_texture(Ref<Texture2D> *p_destination, const Ref<Texture2D> &p_texture) {
DEV_ASSERT(p_destination);
Ref<Texture2D> &destination = *p_destination;
if (destination == p_texture) {
return;
}
if (destination.is_valid()) {
destination->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TextureProgressBar::_texture_changed));
}
destination = p_texture;
if (destination.is_valid()) {
// Pass `CONNECT_REFERENCE_COUNTED` to avoid early disconnect in case the same texture is assigned to different "slots".
destination->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TextureProgressBar::_texture_changed), CONNECT_REFERENCE_COUNTED);
}
_texture_changed();
}
void TextureProgressBar::_texture_changed() {
update_minimum_size();
queue_redraw();
}
Point2 TextureProgressBar::unit_val_to_uv(float val) {
if (progress.is_null()) {
return Point2();

View File

@ -113,6 +113,8 @@ private:
Color tint_progress = Color(1, 1, 1);
Color tint_over = Color(1, 1, 1);
void _set_texture(Ref<Texture2D> *p_destination, const Ref<Texture2D> &p_texture);
void _texture_changed();
Point2 unit_val_to_uv(float val);
Point2 get_relative_center();
void draw_nine_patch_stretched(const Ref<Texture2D> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate);