mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 21:22:48 +00:00
Add unit tests for PackedScene
This commit is contained in:
parent
60f3b7967c
commit
cd94f9ad08
114
tests/scene/test_packed_scene.h
Normal file
114
tests/scene/test_packed_scene.h
Normal file
@ -0,0 +1,114 @@
|
||||
/**************************************************************************/
|
||||
/* test_packed_scene.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef TEST_PACKED_SCENE_H
|
||||
#define TEST_PACKED_SCENE_H
|
||||
|
||||
#include "scene/resources/packed_scene.h"
|
||||
|
||||
#include "tests/test_macros.h"
|
||||
|
||||
namespace TestPackedScene {
|
||||
|
||||
TEST_CASE("[PackedScene] Pack Scene and Retrieve State") {
|
||||
// Create a scene to pack.
|
||||
Node *scene = memnew(Node);
|
||||
scene->set_name("TestScene");
|
||||
|
||||
// Pack the scene.
|
||||
PackedScene packed_scene;
|
||||
const Error err = packed_scene.pack(scene);
|
||||
CHECK(err == OK);
|
||||
|
||||
// Retrieve the packed state.
|
||||
Ref<SceneState> state = packed_scene.get_state();
|
||||
CHECK(state.is_valid());
|
||||
CHECK(state->get_node_count() == 1);
|
||||
CHECK(state->get_node_name(0) == "TestScene");
|
||||
|
||||
memdelete(scene);
|
||||
}
|
||||
|
||||
TEST_CASE("[PackedScene] Clear Packed Scene") {
|
||||
// Create a scene to pack.
|
||||
Node *scene = memnew(Node);
|
||||
scene->set_name("TestScene");
|
||||
|
||||
// Pack the scene.
|
||||
PackedScene packed_scene;
|
||||
packed_scene.pack(scene);
|
||||
|
||||
// Clear the packed scene.
|
||||
packed_scene.clear();
|
||||
|
||||
// Check if it has been cleared.
|
||||
Ref<SceneState> state = packed_scene.get_state();
|
||||
CHECK_FALSE(state->get_node_count() == 1);
|
||||
|
||||
memdelete(scene);
|
||||
}
|
||||
|
||||
TEST_CASE("[PackedScene] Can Instantiate Packed Scene") {
|
||||
// Create a scene to pack.
|
||||
Node *scene = memnew(Node);
|
||||
scene->set_name("TestScene");
|
||||
|
||||
// Pack the scene.
|
||||
PackedScene packed_scene;
|
||||
packed_scene.pack(scene);
|
||||
|
||||
// Check if the packed scene can be instantiated.
|
||||
const bool can_instantiate = packed_scene.can_instantiate();
|
||||
CHECK(can_instantiate == true);
|
||||
|
||||
memdelete(scene);
|
||||
}
|
||||
|
||||
TEST_CASE("[PackedScene] Instantiate Packed Scene") {
|
||||
// Create a scene to pack.
|
||||
Node *scene = memnew(Node);
|
||||
scene->set_name("TestScene");
|
||||
|
||||
// Pack the scene.
|
||||
PackedScene packed_scene;
|
||||
packed_scene.pack(scene);
|
||||
|
||||
// Instantiate the packed scene.
|
||||
Node *instance = packed_scene.instantiate();
|
||||
CHECK(instance != nullptr);
|
||||
CHECK(instance->get_name() == "TestScene");
|
||||
|
||||
memdelete(scene);
|
||||
memdelete(instance);
|
||||
}
|
||||
|
||||
} // namespace TestPackedScene
|
||||
|
||||
#endif // TEST_PACKED_SCENE_H
|
@ -104,6 +104,7 @@
|
||||
#include "tests/scene/test_navigation_region_2d.h"
|
||||
#include "tests/scene/test_navigation_region_3d.h"
|
||||
#include "tests/scene/test_node.h"
|
||||
#include "tests/scene/test_packed_scene.h"
|
||||
#include "tests/scene/test_path_2d.h"
|
||||
#include "tests/scene/test_path_3d.h"
|
||||
#include "tests/scene/test_primitives.h"
|
||||
|
Loading…
Reference in New Issue
Block a user