Reorganize Theme resource code for better maintainability

This commit is contained in:
Yuri Sizov 2021-10-04 17:09:32 +03:00
parent 87feb57a1f
commit cd45a70f2d
2 changed files with 347 additions and 327 deletions

View File

@ -29,221 +29,18 @@
/*************************************************************************/
#include "theme.h"
#include "core/os/file_access.h"
#include "core/print_string.h"
void Theme::_emit_theme_changed() {
if (no_change_propagation) {
return;
}
// Universal Theme resources used when no other theme has the item.
Ref<Theme> Theme::default_theme;
Ref<Theme> Theme::project_default_theme;
_change_notify();
emit_changed();
}
PoolVector<String> Theme::_get_icon_list(const String &p_node_type) const {
PoolVector<String> ilret;
List<StringName> il;
get_icon_list(p_node_type, &il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_icon_types() const {
PoolVector<String> ilret;
List<StringName> il;
get_icon_types(&il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_stylebox_list(const String &p_node_type) const {
PoolVector<String> ilret;
List<StringName> il;
get_stylebox_list(p_node_type, &il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_stylebox_types() const {
PoolVector<String> ilret;
List<StringName> il;
get_stylebox_types(&il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_font_list(const String &p_node_type) const {
PoolVector<String> ilret;
List<StringName> il;
get_font_list(p_node_type, &il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_font_types() const {
PoolVector<String> ilret;
List<StringName> il;
get_font_types(&il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_color_list(const String &p_node_type) const {
PoolVector<String> ilret;
List<StringName> il;
get_color_list(p_node_type, &il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_color_types() const {
PoolVector<String> ilret;
List<StringName> il;
get_color_types(&il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_constant_list(const String &p_node_type) const {
PoolVector<String> ilret;
List<StringName> il;
get_constant_list(p_node_type, &il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_constant_types() const {
PoolVector<String> ilret;
List<StringName> il;
get_constant_types(&il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_theme_item_list(DataType p_data_type, const String &p_node_type) const {
switch (p_data_type) {
case DATA_TYPE_COLOR:
return _get_color_list(p_node_type);
case DATA_TYPE_CONSTANT:
return _get_constant_list(p_node_type);
case DATA_TYPE_FONT:
return _get_font_list(p_node_type);
case DATA_TYPE_ICON:
return _get_icon_list(p_node_type);
case DATA_TYPE_STYLEBOX:
return _get_stylebox_list(p_node_type);
case DATA_TYPE_MAX:
break; // Can't happen, but silences warning.
}
return PoolVector<String>();
}
PoolVector<String> Theme::_get_theme_item_types(DataType p_data_type) const {
switch (p_data_type) {
case DATA_TYPE_COLOR:
return _get_color_types();
case DATA_TYPE_CONSTANT:
return _get_constant_types();
case DATA_TYPE_FONT:
return _get_font_types();
case DATA_TYPE_ICON:
return _get_icon_types();
case DATA_TYPE_STYLEBOX:
return _get_stylebox_types();
case DATA_TYPE_MAX:
break; // Can't happen, but silences warning.
}
return PoolVector<String>();
}
PoolVector<String> Theme::_get_type_list(const String &p_node_type) const {
PoolVector<String> ilret;
List<StringName> il;
get_type_list(&il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
// Universal default values, final fallback for every theme.
Ref<Texture> Theme::default_icon;
Ref<StyleBox> Theme::default_style;
Ref<Font> Theme::default_font;
// Dynamic properties.
bool Theme::_set(const StringName &p_name, const Variant &p_value) {
String sname = p_name;
@ -371,6 +168,37 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
// Universal fallback Theme resources.
Ref<Theme> Theme::get_default() {
return default_theme;
}
void Theme::set_default(const Ref<Theme> &p_default) {
default_theme = p_default;
}
Ref<Theme> Theme::get_project_default() {
return project_default_theme;
}
void Theme::set_project_default(const Ref<Theme> &p_project_default) {
project_default_theme = p_project_default;
}
// Universal fallback values for theme item types.
void Theme::set_default_icon(const Ref<Texture> &p_icon) {
default_icon = p_icon;
}
void Theme::set_default_style(const Ref<StyleBox> &p_style) {
default_style = p_style;
}
void Theme::set_default_font(const Ref<Font> &p_font) {
default_font = p_font;
}
// Fallback values for theme item types, configurable per theme.
void Theme::set_default_theme_font(const Ref<Font> &p_default_font) {
if (default_theme_font == p_default_font) {
return;
@ -393,40 +221,7 @@ Ref<Font> Theme::get_default_theme_font() const {
return default_theme_font;
}
Ref<Theme> Theme::project_default_theme;
Ref<Theme> Theme::default_theme;
Ref<Texture> Theme::default_icon;
Ref<StyleBox> Theme::default_style;
Ref<Font> Theme::default_font;
Ref<Theme> Theme::get_default() {
return default_theme;
}
void Theme::set_default(const Ref<Theme> &p_default) {
default_theme = p_default;
}
Ref<Theme> Theme::get_project_default() {
return project_default_theme;
}
void Theme::set_project_default(const Ref<Theme> &p_project_default) {
project_default_theme = p_project_default;
}
void Theme::set_default_icon(const Ref<Texture> &p_icon) {
default_icon = p_icon;
}
void Theme::set_default_style(const Ref<StyleBox> &p_style) {
default_style = p_style;
}
void Theme::set_default_font(const Ref<Font> &p_font) {
default_font = p_font;
}
// Icons.
void Theme::set_icon(const StringName &p_name, const StringName &p_node_type, const Ref<Texture> &p_icon) {
if (icon_map[p_node_type].has(p_name) && icon_map[p_node_type][p_name].is_valid()) {
icon_map[p_node_type][p_name]->disconnect("changed", this, "_emit_theme_changed");
@ -511,6 +306,7 @@ void Theme::get_icon_types(List<StringName> *p_list) const {
}
}
// Shaders.
void Theme::set_shader(const StringName &p_name, const StringName &p_node_type, const Ref<Shader> &p_shader) {
shader_map[p_node_type][p_name] = p_shader;
@ -552,6 +348,7 @@ void Theme::get_shader_list(const StringName &p_node_type, List<StringName> *p_l
}
}
// Styleboxes.
void Theme::set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style) {
if (style_map[p_node_type].has(p_name) && style_map[p_node_type][p_name].is_valid()) {
style_map[p_node_type][p_name]->disconnect("changed", this, "_emit_theme_changed");
@ -636,6 +433,7 @@ void Theme::get_stylebox_types(List<StringName> *p_list) const {
}
}
// Fonts.
void Theme::set_font(const StringName &p_name, const StringName &p_node_type, const Ref<Font> &p_font) {
if (font_map[p_node_type][p_name].is_valid()) {
font_map[p_node_type][p_name]->disconnect("changed", this, "_emit_theme_changed");
@ -722,6 +520,7 @@ void Theme::get_font_types(List<StringName> *p_list) const {
}
}
// Colors.
void Theme::set_color(const StringName &p_name, const StringName &p_node_type, const Color &p_color) {
color_map[p_node_type][p_name] = p_color;
@ -794,6 +593,7 @@ void Theme::get_color_types(List<StringName> *p_list) const {
}
}
// Theme constants.
void Theme::set_constant(const StringName &p_name, const StringName &p_node_type, int p_constant) {
constant_map[p_node_type][p_name] = p_constant;
@ -866,6 +666,7 @@ void Theme::get_constant_types(List<StringName> *p_list) const {
}
}
// Generic methods for managing theme items.
void Theme::set_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type, const Variant &p_value) {
switch (p_data_type) {
case DATA_TYPE_COLOR: {
@ -1070,6 +871,260 @@ void Theme::get_theme_item_types(DataType p_data_type, List<StringName> *p_list)
}
}
// Theme types.
void Theme::get_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
Set<StringName> types;
const StringName *key = nullptr;
while ((key = icon_map.next(key))) {
types.insert(*key);
}
key = nullptr;
while ((key = style_map.next(key))) {
types.insert(*key);
}
key = nullptr;
while ((key = font_map.next(key))) {
types.insert(*key);
}
key = nullptr;
while ((key = color_map.next(key))) {
types.insert(*key);
}
key = nullptr;
while ((key = constant_map.next(key))) {
types.insert(*key);
}
for (Set<StringName>::Element *E = types.front(); E; E = E->next()) {
p_list->push_back(E->get());
}
}
// Internal methods for getting lists as a Vector of String (compatible with public API).
PoolVector<String> Theme::_get_icon_list(const String &p_node_type) const {
PoolVector<String> ilret;
List<StringName> il;
get_icon_list(p_node_type, &il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_icon_types() const {
PoolVector<String> ilret;
List<StringName> il;
get_icon_types(&il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_stylebox_list(const String &p_node_type) const {
PoolVector<String> ilret;
List<StringName> il;
get_stylebox_list(p_node_type, &il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_stylebox_types() const {
PoolVector<String> ilret;
List<StringName> il;
get_stylebox_types(&il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_font_list(const String &p_node_type) const {
PoolVector<String> ilret;
List<StringName> il;
get_font_list(p_node_type, &il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_font_types() const {
PoolVector<String> ilret;
List<StringName> il;
get_font_types(&il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_color_list(const String &p_node_type) const {
PoolVector<String> ilret;
List<StringName> il;
get_color_list(p_node_type, &il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_color_types() const {
PoolVector<String> ilret;
List<StringName> il;
get_color_types(&il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_constant_list(const String &p_node_type) const {
PoolVector<String> ilret;
List<StringName> il;
get_constant_list(p_node_type, &il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_constant_types() const {
PoolVector<String> ilret;
List<StringName> il;
get_constant_types(&il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_theme_item_list(DataType p_data_type, const String &p_node_type) const {
switch (p_data_type) {
case DATA_TYPE_COLOR:
return _get_color_list(p_node_type);
case DATA_TYPE_CONSTANT:
return _get_constant_list(p_node_type);
case DATA_TYPE_FONT:
return _get_font_list(p_node_type);
case DATA_TYPE_ICON:
return _get_icon_list(p_node_type);
case DATA_TYPE_STYLEBOX:
return _get_stylebox_list(p_node_type);
case DATA_TYPE_MAX:
break; // Can't happen, but silences warning.
}
return PoolVector<String>();
}
PoolVector<String> Theme::_get_theme_item_types(DataType p_data_type) const {
switch (p_data_type) {
case DATA_TYPE_COLOR:
return _get_color_types();
case DATA_TYPE_CONSTANT:
return _get_constant_types();
case DATA_TYPE_FONT:
return _get_font_types();
case DATA_TYPE_ICON:
return _get_icon_types();
case DATA_TYPE_STYLEBOX:
return _get_stylebox_types();
case DATA_TYPE_MAX:
break; // Can't happen, but silences warning.
}
return PoolVector<String>();
}
PoolVector<String> Theme::_get_type_list(const String &p_node_type) const {
PoolVector<String> ilret;
List<StringName> il;
get_type_list(&il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
// Theme bulk manipulations.
void Theme::_emit_theme_changed() {
if (no_change_propagation) {
return;
}
_change_notify();
emit_changed();
}
void Theme::_freeze_change_propagation() {
no_change_propagation = true;
}
@ -1079,57 +1134,6 @@ void Theme::_unfreeze_and_propagate_changes() {
_emit_theme_changed();
}
void Theme::clear() {
//these need disconnecting
{
const StringName *K = nullptr;
while ((K = icon_map.next(K))) {
const StringName *L = nullptr;
while ((L = icon_map[*K].next(L))) {
Ref<Texture> icon = icon_map[*K][*L];
if (icon.is_valid()) {
icon->disconnect("changed", this, "_emit_theme_changed");
}
}
}
}
{
const StringName *K = nullptr;
while ((K = style_map.next(K))) {
const StringName *L = nullptr;
while ((L = style_map[*K].next(L))) {
Ref<StyleBox> style = style_map[*K][*L];
if (style.is_valid()) {
style->disconnect("changed", this, "_emit_theme_changed");
}
}
}
}
{
const StringName *K = nullptr;
while ((K = font_map.next(K))) {
const StringName *L = nullptr;
while ((L = font_map[*K].next(L))) {
Ref<Font> font = font_map[*K][*L];
if (font.is_valid()) {
font->disconnect("changed", this, "_emit_theme_changed");
}
}
}
}
icon_map.clear();
style_map.clear();
font_map.clear();
shader_map.clear();
color_map.clear();
constant_map.clear();
_emit_theme_changed();
}
void Theme::copy_default_theme() {
Ref<Theme> default_theme2 = get_default();
copy_theme(default_theme2);
@ -1258,43 +1262,55 @@ void Theme::merge_with(const Ref<Theme> &p_other) {
_unfreeze_and_propagate_changes();
}
void Theme::get_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
Set<StringName> types;
const StringName *key = nullptr;
while ((key = icon_map.next(key))) {
types.insert(*key);
void Theme::clear() {
//these need disconnecting
{
const StringName *K = nullptr;
while ((K = icon_map.next(K))) {
const StringName *L = nullptr;
while ((L = icon_map[*K].next(L))) {
Ref<Texture> icon = icon_map[*K][*L];
if (icon.is_valid()) {
icon->disconnect("changed", this, "_emit_theme_changed");
}
}
}
}
key = nullptr;
while ((key = style_map.next(key))) {
types.insert(*key);
{
const StringName *K = nullptr;
while ((K = style_map.next(K))) {
const StringName *L = nullptr;
while ((L = style_map[*K].next(L))) {
Ref<StyleBox> style = style_map[*K][*L];
if (style.is_valid()) {
style->disconnect("changed", this, "_emit_theme_changed");
}
}
}
}
key = nullptr;
while ((key = font_map.next(key))) {
types.insert(*key);
{
const StringName *K = nullptr;
while ((K = font_map.next(K))) {
const StringName *L = nullptr;
while ((L = font_map[*K].next(L))) {
Ref<Font> font = font_map[*K][*L];
if (font.is_valid()) {
font->disconnect("changed", this, "_emit_theme_changed");
}
}
}
}
key = nullptr;
icon_map.clear();
style_map.clear();
font_map.clear();
shader_map.clear();
color_map.clear();
constant_map.clear();
while ((key = color_map.next(key))) {
types.insert(*key);
}
key = nullptr;
while ((key = constant_map.next(key))) {
types.insert(*key);
}
for (Set<StringName>::Element *E = types.front(); E; E = E->next()) {
p_list->push_back(E->get());
}
_emit_theme_changed();
}
void Theme::_bind_methods() {

View File

@ -90,12 +90,16 @@ protected:
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static Ref<Theme> project_default_theme;
// Universal Theme resources used when no other theme has the item.
static Ref<Theme> default_theme;
static Ref<Theme> project_default_theme;
// Universal default values, final fallback for every theme.
static Ref<Texture> default_icon;
static Ref<StyleBox> default_style;
static Ref<Font> default_font;
// Default values configurable for each individual theme.
Ref<Font> default_theme_font;
static void _bind_methods();