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Fix Face3::get_random_point_inside()
Use correct overload of Math::random(from, to) to return floating point values within the correct range.
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@ -151,8 +151,8 @@ Face3::Side Face3::get_side_of(const Face3 &p_face, ClockDirection p_clock_dir)
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}
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Vector3 Face3::get_random_point_inside() const {
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real_t a = Math::random(0, 1);
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real_t b = Math::random(0, 1);
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real_t a = Math::random(0.0, 1.0);
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real_t b = Math::random(0.0, 1.0);
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if (a > b) {
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SWAP(a, b);
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}
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