Merge pull request #37187 from Chaosus/shader_fix

Fix incorrect shader block parsing
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Yuri Roubinsky 2020-03-20 17:45:48 +03:00 committed by GitHub
commit cce0a27ec7
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@ -5083,7 +5083,9 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
//a sub block, just because.. //a sub block, just because..
BlockNode *block = alloc_node<BlockNode>(); BlockNode *block = alloc_node<BlockNode>();
block->parent_block = p_block; block->parent_block = p_block;
_parse_block(block, p_builtin_types, false, p_can_break, p_can_continue); if (_parse_block(block, p_builtin_types, false, p_can_break, p_can_continue) != OK) {
return ERR_PARSE_ERROR;
}
p_block->statements.push_back(block); p_block->statements.push_back(block);
} else if (tk.type == TK_CF_IF) { } else if (tk.type == TK_CF_IF) {
//if () {} //if () {}