mirror of
https://github.com/godotengine/godot.git
synced 2024-11-25 05:33:11 +00:00
Fix freeze after building C#
This commit is contained in:
parent
1ce6df7087
commit
cc990efddf
@ -1714,105 +1714,112 @@ HashSet<StringName> EditorFileSystem::_get_scene_groups(const String &p_path) {
|
||||
|
||||
void EditorFileSystem::update_file(const String &p_file) {
|
||||
ERR_FAIL_COND(p_file.is_empty());
|
||||
EditorFileSystemDirectory *fs = nullptr;
|
||||
int cpos = -1;
|
||||
update_files({ p_file });
|
||||
}
|
||||
|
||||
if (!_find_file(p_file, &fs, cpos)) {
|
||||
if (!fs) {
|
||||
void EditorFileSystem::update_files(const Vector<String> &p_script_paths) {
|
||||
for (const String &file : p_script_paths) {
|
||||
ERR_CONTINUE(file.is_empty());
|
||||
EditorFileSystemDirectory *fs = nullptr;
|
||||
int cpos = -1;
|
||||
|
||||
if (!_find_file(file, &fs, cpos)) {
|
||||
if (!fs) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!FileAccess::exists(file)) {
|
||||
//was removed
|
||||
_delete_internal_files(file);
|
||||
if (cpos != -1) { // Might've never been part of the editor file system (*.* files deleted in Open dialog).
|
||||
if (fs->files[cpos]->uid != ResourceUID::INVALID_ID) {
|
||||
if (ResourceUID::get_singleton()->has_id(fs->files[cpos]->uid)) {
|
||||
ResourceUID::get_singleton()->remove_id(fs->files[cpos]->uid);
|
||||
}
|
||||
}
|
||||
if (ClassDB::is_parent_class(fs->files[cpos]->type, SNAME("Script"))) {
|
||||
_queue_update_script_class(file);
|
||||
}
|
||||
if (fs->files[cpos]->type == SNAME("PackedScene")) {
|
||||
_queue_update_scene_groups(file);
|
||||
}
|
||||
|
||||
memdelete(fs->files[cpos]);
|
||||
fs->files.remove_at(cpos);
|
||||
}
|
||||
|
||||
_update_pending_script_classes();
|
||||
_update_pending_scene_groups();
|
||||
call_deferred(SNAME("emit_signal"), "filesystem_changed"); //update later
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!FileAccess::exists(p_file)) {
|
||||
//was removed
|
||||
_delete_internal_files(p_file);
|
||||
if (cpos != -1) { // Might've never been part of the editor file system (*.* files deleted in Open dialog).
|
||||
if (fs->files[cpos]->uid != ResourceUID::INVALID_ID) {
|
||||
if (ResourceUID::get_singleton()->has_id(fs->files[cpos]->uid)) {
|
||||
ResourceUID::get_singleton()->remove_id(fs->files[cpos]->uid);
|
||||
String type = ResourceLoader::get_resource_type(file);
|
||||
if (type.is_empty() && textfile_extensions.has(file.get_extension())) {
|
||||
type = "TextFile";
|
||||
}
|
||||
String script_class = ResourceLoader::get_resource_script_class(file);
|
||||
|
||||
ResourceUID::ID uid = ResourceLoader::get_resource_uid(file);
|
||||
|
||||
if (cpos == -1) {
|
||||
// The file did not exist, it was added.
|
||||
int idx = 0;
|
||||
String file_name = file.get_file();
|
||||
|
||||
for (int i = 0; i < fs->files.size(); i++) {
|
||||
if (file.filenocasecmp_to(fs->files[i]->file) < 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (ClassDB::is_parent_class(fs->files[cpos]->type, SNAME("Script"))) {
|
||||
_queue_update_script_class(p_file);
|
||||
}
|
||||
if (fs->files[cpos]->type == SNAME("PackedScene")) {
|
||||
_queue_update_scene_groups(p_file);
|
||||
idx++;
|
||||
}
|
||||
|
||||
memdelete(fs->files[cpos]);
|
||||
fs->files.remove_at(cpos);
|
||||
}
|
||||
EditorFileSystemDirectory::FileInfo *fi = memnew(EditorFileSystemDirectory::FileInfo);
|
||||
fi->file = file_name;
|
||||
fi->import_modified_time = 0;
|
||||
fi->import_valid = type == "TextFile" ? true : ResourceLoader::is_import_valid(file);
|
||||
|
||||
_update_pending_script_classes();
|
||||
_update_pending_scene_groups();
|
||||
call_deferred(SNAME("emit_signal"), "filesystem_changed"); //update later
|
||||
return;
|
||||
}
|
||||
|
||||
String type = ResourceLoader::get_resource_type(p_file);
|
||||
if (type.is_empty() && textfile_extensions.has(p_file.get_extension())) {
|
||||
type = "TextFile";
|
||||
}
|
||||
String script_class = ResourceLoader::get_resource_script_class(p_file);
|
||||
|
||||
ResourceUID::ID uid = ResourceLoader::get_resource_uid(p_file);
|
||||
|
||||
if (cpos == -1) {
|
||||
// The file did not exist, it was added.
|
||||
int idx = 0;
|
||||
String file_name = p_file.get_file();
|
||||
|
||||
for (int i = 0; i < fs->files.size(); i++) {
|
||||
if (p_file.filenocasecmp_to(fs->files[i]->file) < 0) {
|
||||
break;
|
||||
if (idx == fs->files.size()) {
|
||||
fs->files.push_back(fi);
|
||||
} else {
|
||||
fs->files.insert(idx, fi);
|
||||
}
|
||||
idx++;
|
||||
}
|
||||
|
||||
EditorFileSystemDirectory::FileInfo *fi = memnew(EditorFileSystemDirectory::FileInfo);
|
||||
fi->file = file_name;
|
||||
fi->import_modified_time = 0;
|
||||
fi->import_valid = type == "TextFile" ? true : ResourceLoader::is_import_valid(p_file);
|
||||
|
||||
if (idx == fs->files.size()) {
|
||||
fs->files.push_back(fi);
|
||||
cpos = idx;
|
||||
} else {
|
||||
fs->files.insert(idx, fi);
|
||||
}
|
||||
cpos = idx;
|
||||
} else {
|
||||
//the file exists and it was updated, and was not added in this step.
|
||||
//this means we must force upon next restart to scan it again, to get proper type and dependencies
|
||||
late_update_files.insert(p_file);
|
||||
_save_late_updated_files(); //files need to be updated in the re-scan
|
||||
}
|
||||
|
||||
fs->files[cpos]->type = type;
|
||||
fs->files[cpos]->resource_script_class = script_class;
|
||||
fs->files[cpos]->uid = uid;
|
||||
fs->files[cpos]->script_class_name = _get_global_script_class(type, p_file, &fs->files[cpos]->script_class_extends, &fs->files[cpos]->script_class_icon_path);
|
||||
fs->files[cpos]->import_group_file = ResourceLoader::get_import_group_file(p_file);
|
||||
fs->files[cpos]->modified_time = FileAccess::get_modified_time(p_file);
|
||||
fs->files[cpos]->deps = _get_dependencies(p_file);
|
||||
fs->files[cpos]->import_valid = type == "TextFile" ? true : ResourceLoader::is_import_valid(p_file);
|
||||
|
||||
if (uid != ResourceUID::INVALID_ID) {
|
||||
if (ResourceUID::get_singleton()->has_id(uid)) {
|
||||
ResourceUID::get_singleton()->set_id(uid, p_file);
|
||||
} else {
|
||||
ResourceUID::get_singleton()->add_id(uid, p_file);
|
||||
//the file exists and it was updated, and was not added in this step.
|
||||
//this means we must force upon next restart to scan it again, to get proper type and dependencies
|
||||
late_update_files.insert(file);
|
||||
_save_late_updated_files(); //files need to be updated in the re-scan
|
||||
}
|
||||
|
||||
ResourceUID::get_singleton()->update_cache();
|
||||
}
|
||||
// Update preview
|
||||
EditorResourcePreview::get_singleton()->check_for_invalidation(p_file);
|
||||
fs->files[cpos]->type = type;
|
||||
fs->files[cpos]->resource_script_class = script_class;
|
||||
fs->files[cpos]->uid = uid;
|
||||
fs->files[cpos]->script_class_name = _get_global_script_class(type, file, &fs->files[cpos]->script_class_extends, &fs->files[cpos]->script_class_icon_path);
|
||||
fs->files[cpos]->import_group_file = ResourceLoader::get_import_group_file(file);
|
||||
fs->files[cpos]->modified_time = FileAccess::get_modified_time(file);
|
||||
fs->files[cpos]->deps = _get_dependencies(file);
|
||||
fs->files[cpos]->import_valid = type == "TextFile" ? true : ResourceLoader::is_import_valid(file);
|
||||
|
||||
if (ClassDB::is_parent_class(fs->files[cpos]->type, SNAME("Script"))) {
|
||||
_queue_update_script_class(p_file);
|
||||
}
|
||||
if (fs->files[cpos]->type == SNAME("PackedScene")) {
|
||||
_queue_update_scene_groups(p_file);
|
||||
if (uid != ResourceUID::INVALID_ID) {
|
||||
if (ResourceUID::get_singleton()->has_id(uid)) {
|
||||
ResourceUID::get_singleton()->set_id(uid, file);
|
||||
} else {
|
||||
ResourceUID::get_singleton()->add_id(uid, file);
|
||||
}
|
||||
|
||||
ResourceUID::get_singleton()->update_cache();
|
||||
}
|
||||
// Update preview
|
||||
EditorResourcePreview::get_singleton()->check_for_invalidation(file);
|
||||
|
||||
if (ClassDB::is_parent_class(fs->files[cpos]->type, SNAME("Script"))) {
|
||||
_queue_update_script_class(file);
|
||||
}
|
||||
if (fs->files[cpos]->type == SNAME("PackedScene")) {
|
||||
_queue_update_scene_groups(file);
|
||||
}
|
||||
}
|
||||
|
||||
_update_pending_script_classes();
|
||||
|
@ -310,6 +310,7 @@ public:
|
||||
void scan();
|
||||
void scan_changes();
|
||||
void update_file(const String &p_file);
|
||||
void update_files(const Vector<String> &p_script_paths);
|
||||
HashSet<String> get_valid_extensions() const;
|
||||
void register_global_class_script(const String &p_search_path, const String &p_target_path);
|
||||
|
||||
|
@ -427,10 +427,11 @@ namespace Godot.Bridge
|
||||
// This method may be called before initialization.
|
||||
if (NativeFuncs.godotsharp_dotnet_module_is_initialized().ToBool() && Engine.IsEditorHint())
|
||||
{
|
||||
foreach (var scriptPath in _pathTypeBiMap.Paths)
|
||||
if (_pathTypeBiMap.Paths.Count > 0)
|
||||
{
|
||||
using godot_string nativeScriptPath = Marshaling.ConvertStringToNative(scriptPath);
|
||||
NativeFuncs.godotsharp_internal_editor_file_system_update_file(nativeScriptPath);
|
||||
string[] scriptPaths = _pathTypeBiMap.Paths.ToArray();
|
||||
using godot_packed_string_array scriptPathsNative = Marshaling.ConvertSystemArrayToNativePackedStringArray(scriptPaths);
|
||||
NativeFuncs.godotsharp_internal_editor_file_system_update_files(scriptPathsNative);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
@ -64,7 +65,7 @@ public static partial class ScriptManagerBridge
|
||||
private System.Collections.Generic.Dictionary<string, Type> _pathTypeMap = new();
|
||||
private System.Collections.Generic.Dictionary<Type, string> _typePathMap = new();
|
||||
|
||||
public System.Collections.Generic.IEnumerable<string> Paths => _pathTypeMap.Keys;
|
||||
public IReadOnlyCollection<string> Paths => _pathTypeMap.Keys;
|
||||
|
||||
public void Add(string scriptPath, Type scriptType)
|
||||
{
|
||||
|
@ -59,7 +59,7 @@ namespace Godot.NativeInterop
|
||||
internal static partial void godotsharp_stack_info_vector_destroy(
|
||||
ref DebuggingUtils.godot_stack_info_vector p_stack_info_vector);
|
||||
|
||||
internal static partial void godotsharp_internal_editor_file_system_update_file(in godot_string p_script_path);
|
||||
internal static partial void godotsharp_internal_editor_file_system_update_files(in godot_packed_string_array p_script_paths);
|
||||
|
||||
internal static partial void godotsharp_internal_script_debugger_send_error(in godot_string p_func,
|
||||
in godot_string p_file, int p_line, in godot_string p_err, in godot_string p_descr,
|
||||
|
@ -315,13 +315,13 @@ void godotsharp_internal_new_csharp_script(Ref<CSharpScript> *r_dest) {
|
||||
memnew_placement(r_dest, Ref<CSharpScript>(memnew(CSharpScript)));
|
||||
}
|
||||
|
||||
void godotsharp_internal_editor_file_system_update_file(const String *p_script_path) {
|
||||
void godotsharp_internal_editor_file_system_update_files(const PackedStringArray &p_script_paths) {
|
||||
#ifdef TOOLS_ENABLED
|
||||
// If the EditorFileSystem singleton is available, update the file;
|
||||
// otherwise, the file will be updated when the singleton becomes available.
|
||||
EditorFileSystem *efs = EditorFileSystem::get_singleton();
|
||||
if (efs) {
|
||||
efs->update_file(*p_script_path);
|
||||
efs->update_files(p_script_paths);
|
||||
}
|
||||
#else
|
||||
// EditorFileSystem is only available when running in the Godot editor.
|
||||
@ -1450,7 +1450,7 @@ static const void *unmanaged_callbacks[]{
|
||||
(void *)godotsharp_engine_get_singleton,
|
||||
(void *)godotsharp_stack_info_vector_resize,
|
||||
(void *)godotsharp_stack_info_vector_destroy,
|
||||
(void *)godotsharp_internal_editor_file_system_update_file,
|
||||
(void *)godotsharp_internal_editor_file_system_update_files,
|
||||
(void *)godotsharp_internal_script_debugger_send_error,
|
||||
(void *)godotsharp_internal_script_debugger_is_active,
|
||||
(void *)godotsharp_internal_object_get_associated_gchandle,
|
||||
|
Loading…
Reference in New Issue
Block a user