mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 19:42:43 +00:00
Change low processor usage mode to cap to 60 FPS rather than 40 FPS
This results in smoother operation in the editor, without needing to resort to the "Update Always" method which uses more resources than needed.
This commit is contained in:
parent
ec7c36aa3e
commit
cc5a020afe
@ -1639,7 +1639,7 @@ bool Main::iteration() {
|
||||
}
|
||||
|
||||
if (OS::get_singleton()->is_in_low_processor_usage_mode() || !OS::get_singleton()->can_draw())
|
||||
OS::get_singleton()->delay_usec(25000); //apply some delay to force idle time
|
||||
OS::get_singleton()->delay_usec(16600); //apply some delay to force idle time (results in about 60 FPS max)
|
||||
else {
|
||||
uint32_t frame_delay = OS::get_singleton()->get_frame_delay();
|
||||
if (frame_delay)
|
||||
|
Loading…
Reference in New Issue
Block a user