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Fix untagged true
in GLTFState's documentation
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@ -306,7 +306,7 @@
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The binary buffer attached to a .glb file.
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The binary buffer attached to a .glb file.
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</member>
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</member>
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<member name="import_as_skeleton_bones" type="bool" setter="set_import_as_skeleton_bones" getter="get_import_as_skeleton_bones" default="false">
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<member name="import_as_skeleton_bones" type="bool" setter="set_import_as_skeleton_bones" getter="get_import_as_skeleton_bones" default="false">
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True to force all GLTFNodes in the document to be bones of a single Skeleton3D godot node.
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If [code]true[/code], forces all GLTFNodes in the document to be bones of a single [Skeleton3D] Godot node.
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</member>
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</member>
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<member name="json" type="Dictionary" setter="set_json" getter="get_json" default="{}">
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<member name="json" type="Dictionary" setter="set_json" getter="get_json" default="{}">
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The original raw JSON document corresponding to this GLTFState.
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The original raw JSON document corresponding to this GLTFState.
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