Fix untagged true in GLTFState's documentation

This commit is contained in:
Micky 2024-11-11 20:45:52 +01:00
parent 0f5f3bc954
commit cc57a80a89

View File

@ -306,7 +306,7 @@
The binary buffer attached to a .glb file. The binary buffer attached to a .glb file.
</member> </member>
<member name="import_as_skeleton_bones" type="bool" setter="set_import_as_skeleton_bones" getter="get_import_as_skeleton_bones" default="false"> <member name="import_as_skeleton_bones" type="bool" setter="set_import_as_skeleton_bones" getter="get_import_as_skeleton_bones" default="false">
True to force all GLTFNodes in the document to be bones of a single Skeleton3D godot node. If [code]true[/code], forces all GLTFNodes in the document to be bones of a single [Skeleton3D] Godot node.
</member> </member>
<member name="json" type="Dictionary" setter="set_json" getter="get_json" default="{}"> <member name="json" type="Dictionary" setter="set_json" getter="get_json" default="{}">
The original raw JSON document corresponding to this GLTFState. The original raw JSON document corresponding to this GLTFState.