Merge pull request #89142 from miv391/shortcut-to-editable-children

Change Editable Children menu action to be keyboard shortcuttable
This commit is contained in:
Rémi Verschelde 2024-03-04 20:43:57 +01:00
commit cc3457b125
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@ -152,6 +152,8 @@ void SceneTreeDock::shortcut_input(const Ref<InputEvent> &p_event) {
_tool_selected(TOOL_SHOW_IN_FILE_SYSTEM);
} else if (ED_IS_SHORTCUT("scene_tree/toggle_unique_name", p_event)) {
_tool_selected(TOOL_TOGGLE_SCENE_UNIQUE_NAME);
} else if (ED_IS_SHORTCUT("scene_tree/toggle_editable_children", p_event)) {
_tool_selected(TOOL_SCENE_EDITABLE_CHILDREN);
} else if (ED_IS_SHORTCUT("scene_tree/delete", p_event)) {
_tool_selected(TOOL_ERASE);
} else {
@ -1068,10 +1070,20 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.size() != 1) {
break;
}
List<Node *>::Element *e = selection.front();
if (e) {
Node *node = e->get();
if (node) {
bool is_external = (!node->get_scene_file_path().is_empty());
bool is_top_level = node->get_owner() == nullptr;
if (!is_external || is_top_level) {
break;
}
bool editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(node);
if (editable) {
@ -3445,6 +3457,8 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
bool placeholder = selection[0]->get_scene_instance_load_placeholder();
if (profile_allow_editing) {
menu->add_check_item(TTR("Editable Children"), TOOL_SCENE_EDITABLE_CHILDREN);
menu->set_item_shortcut(-1, ED_GET_SHORTCUT("scene_tree/toggle_editable_children"));
menu->add_check_item(TTR("Load as Placeholder"), TOOL_SCENE_USE_PLACEHOLDER);
menu->add_item(TTR("Make Local"), TOOL_SCENE_MAKE_LOCAL);
}
@ -4178,6 +4192,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
ED_SHORTCUT("scene_tree/copy_node_path", TTR("Copy Node Path"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::C);
ED_SHORTCUT("scene_tree/show_in_file_system", TTR("Show in FileSystem"));
ED_SHORTCUT("scene_tree/toggle_unique_name", TTR("Toggle Access as Unique Name"));
ED_SHORTCUT("scene_tree/toggle_editable_children", TTR("Toggle Editable Children"));
ED_SHORTCUT("scene_tree/delete_no_confirm", TTR("Delete (No Confirm)"), KeyModifierMask::SHIFT | Key::KEY_DELETE);
ED_SHORTCUT("scene_tree/delete", TTR("Delete"), Key::KEY_DELETE);