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https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
live debug fixes
removing node in live debugging fixed
This commit is contained in:
parent
59961c9914
commit
cbee679bd7
@ -310,19 +310,19 @@ bool ScriptDebuggerRemote::_parse_live_edit(const Array& cmd) {
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return false;
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print_line(Variant(cmd).get_construct_string());
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//print_line(Variant(cmd).get_construct_string());
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if (cmdstr=="live_set_root") {
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if (!live_edit_funcs->root_func)
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return true;
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print_line("root: "+Variant(cmd).get_construct_string());
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//print_line("root: "+Variant(cmd).get_construct_string());
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live_edit_funcs->root_func(live_edit_funcs->udata,cmd[1],cmd[2]);
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} else if (cmdstr=="live_node_path") {
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if (!live_edit_funcs->node_path_func)
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return true;
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print_line("path: "+Variant(cmd).get_construct_string());
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//print_line("path: "+Variant(cmd).get_construct_string());
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live_edit_funcs->node_path_func(live_edit_funcs->udata,cmd[1],cmd[2]);
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@ -392,7 +392,7 @@ bool ScriptDebuggerRemote::_parse_live_edit(const Array& cmd) {
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live_edit_funcs->tree_duplicate_node_func(live_edit_funcs->udata,cmd[1],cmd[2]);
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} else if (cmdstr=="live_reparent_node") {
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live_edit_funcs->tree_reparent_node_func(live_edit_funcs->udata,cmd[1],cmd[2],cmd[3]);
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live_edit_funcs->tree_reparent_node_func(live_edit_funcs->udata,cmd[1],cmd[2],cmd[3],cmd[4]);
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} else {
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@ -258,7 +258,7 @@ public:
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void (*tree_remove_and_keep_node_func)(void*,const NodePath& p_at,ObjectID p_keep_id);
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void (*tree_restore_node_func)(void*,ObjectID p_id,const NodePath& p_at,int p_at_pos);
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void (*tree_duplicate_node_func)(void*,const NodePath& p_at,const String& p_new_name);
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void (*tree_reparent_node_func)(void*,const NodePath& p_at,const NodePath& p_new_place,const String& p_new_name);
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void (*tree_reparent_node_func)(void*,const NodePath& p_at,const NodePath& p_new_place,const String& p_new_name,int p_at_pos);
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};
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@ -224,6 +224,15 @@ void Node::_propagate_exit_tree() {
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data.tree->live_scene_edit_cache.erase(E);
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}
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}
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Map<Node*,Map<ObjectID,Node*> >::Element *F=data.tree->live_edit_remove_list.find(this);
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if (F) {
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for (Map<ObjectID,Node*>::Element*G=F->get().front();G;G=G->next()) {
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memdelete(G->get());
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}
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data.tree->live_edit_remove_list.erase(F);
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}
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}
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#endif
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data.blocked++;
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@ -1203,7 +1203,7 @@ void SceneTree::_live_edit_create_node_func(const NodePath& p_parent,const Strin
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void SceneTree::_live_edit_instance_node_func(const NodePath& p_parent,const String& p_path,const String& p_name){
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Ref<PackedScene> ps = ResourceLoader::load(p_path);
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print_line("instance node?");
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if (!ps.is_valid())
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return;
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@ -1265,11 +1265,81 @@ void SceneTree::_live_edit_remove_node_func(const NodePath& p_at){
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}
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void SceneTree::_live_edit_remove_and_keep_node_func(const NodePath& p_at,ObjectID p_keep_id){
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Node *base = NULL;
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if (root->has_node(live_edit_root))
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base = root->get_node(live_edit_root);
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Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene);
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if (!E)
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return; //scene not editable
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for(Set<Node*>::Element *F=E->get().front();F;) {
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Set<Node*>::Element *N=F->next();
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Node *n=F->get();
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if (base && !base->is_a_parent_of(n))
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continue;
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if (!n->has_node(p_at))
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continue;
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Node *n2 = n->get_node(p_at);
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n2->get_parent()->remove_child(n2);
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live_edit_remove_list[n][p_keep_id]=n2;
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F=N;
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}
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}
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void SceneTree::_live_edit_restore_node_func(ObjectID p_id,const NodePath& p_at,int p_at_pos){
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Node *base = NULL;
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if (root->has_node(live_edit_root))
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base = root->get_node(live_edit_root);
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Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene);
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if (!E)
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return; //scene not editable
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for(Set<Node*>::Element *F=E->get().front();F;) {
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Set<Node*>::Element *N=F->next();
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Node *n=F->get();
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if (base && !base->is_a_parent_of(n))
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continue;
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if (!n->has_node(p_at))
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continue;
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Node *n2 = n->get_node(p_at);
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Map<Node*,Map<ObjectID,Node*> >::Element *EN=live_edit_remove_list.find(n);
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if (!EN)
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continue;
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Map<ObjectID,Node*>::Element *FN=EN->get().find(p_id);
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if (!FN)
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continue;
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n2->add_child(FN->get());
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EN->get().erase(FN);
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if (EN->get().size()==0) {
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live_edit_remove_list.erase(EN);
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}
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F=N;
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}
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}
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void SceneTree::_live_edit_duplicate_node_func(const NodePath& p_at,const String& p_new_name){
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@ -1298,12 +1368,11 @@ void SceneTree::_live_edit_duplicate_node_func(const NodePath& p_at,const String
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continue;
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dup->set_name(p_new_name);
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n2->get_parent()->add_child(dup);
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}
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}
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void SceneTree::_live_edit_reparent_node_func(const NodePath& p_at,const NodePath& p_new_place,const String& p_new_name){
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void SceneTree::_live_edit_reparent_node_func(const NodePath& p_at,const NodePath& p_new_place,const String& p_new_name,int p_at_pos){
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Node *base = NULL;
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if (root->has_node(live_edit_root))
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@ -1332,6 +1401,8 @@ void SceneTree::_live_edit_reparent_node_func(const NodePath& p_at,const NodePat
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nfrom->set_name(p_new_name);
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nto->add_child(nfrom);
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if (p_at_pos>=0)
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nto->move_child(nfrom,p_at_pos);
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}
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}
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@ -173,6 +173,7 @@ friend class Viewport;
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String live_edit_scene;
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Map<String,Set<Node*> > live_scene_edit_cache;
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Map<Node*,Map<ObjectID,Node*> > live_edit_remove_list;
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ScriptDebugger::LiveEditFuncs live_edit_funcs;
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@ -193,7 +194,7 @@ friend class Viewport;
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void _live_edit_remove_and_keep_node_func(const NodePath& p_at,ObjectID p_keep_id);
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void _live_edit_restore_node_func(ObjectID p_id,const NodePath& p_at,int p_at_pos);
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void _live_edit_duplicate_node_func(const NodePath& p_at,const String& p_new_name);
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void _live_edit_reparent_node_func(const NodePath& p_at,const NodePath& p_new_place,const String& p_new_name);
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void _live_edit_reparent_node_func(const NodePath& p_at,const NodePath& p_new_place,const String& p_new_name,int p_at_pos);
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static void _live_edit_node_path_funcs(void *self,const NodePath &p_path,int p_id) { reinterpret_cast<SceneTree*>(self)->_live_edit_node_path_func(p_path,p_id); }
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static void _live_edit_res_path_funcs(void *self,const String &p_path,int p_id) { reinterpret_cast<SceneTree*>(self)->_live_edit_res_path_func(p_path,p_id); }
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@ -212,7 +213,7 @@ friend class Viewport;
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static void _live_edit_remove_and_keep_node_funcs(void* self,const NodePath& p_at,ObjectID p_keep_id) { reinterpret_cast<SceneTree*>(self)->_live_edit_remove_and_keep_node_func(p_at,p_keep_id); }
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static void _live_edit_restore_node_funcs(void* self,ObjectID p_id,const NodePath& p_at,int p_at_pos) { reinterpret_cast<SceneTree*>(self)->_live_edit_restore_node_func(p_id,p_at,p_at_pos); }
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static void _live_edit_duplicate_node_funcs(void* self,const NodePath& p_at,const String& p_new_name) { reinterpret_cast<SceneTree*>(self)->_live_edit_duplicate_node_func(p_at,p_new_name); }
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static void _live_edit_reparent_node_funcs(void* self,const NodePath& p_at,const NodePath& p_new_place,const String& p_new_name) { reinterpret_cast<SceneTree*>(self)->_live_edit_reparent_node_func(p_at,p_new_place,p_new_name); }
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static void _live_edit_reparent_node_funcs(void* self,const NodePath& p_at,const NodePath& p_new_place,const String& p_new_name,int p_at_pos) { reinterpret_cast<SceneTree*>(self)->_live_edit_reparent_node_func(p_at,p_new_place,p_new_name,p_at_pos); }
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#endif
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protected:
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@ -402,7 +402,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
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editor_data->get_undo_redo().add_do_method(sed,"live_debug_duplicate_node",edited_scene->get_path_to(node),edited_scene->get_path_to(parent),attempt);
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editor_data->get_undo_redo().add_do_method(sed,"live_debug_duplicate_node",edited_scene->get_path_to(node),attempt);
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editor_data->get_undo_redo().add_undo_method(sed,"live_debug_remove_node",NodePath(String(edited_scene->get_path_to(parent))+"/"+attempt));
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//parent->add_child(dup);
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@ -919,8 +919,8 @@ void SceneTreeDock::_node_reparent(NodePath p_path,bool p_node_only) {
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ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
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String new_name = new_parent->validate_child_name(node->get_name());
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editor_data->get_undo_redo().add_do_method(sed,"live_debug_reparent_node",edited_scene->get_path_to(node),edited_scene->get_path_to(new_parent),new_name);
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editor_data->get_undo_redo().add_undo_method(sed,"live_debug_reparent_node",NodePath(String(edited_scene->get_path_to(new_parent))+"/"+new_name),node->get_parent(),node->get_name());
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editor_data->get_undo_redo().add_do_method(sed,"live_debug_reparent_node",edited_scene->get_path_to(node),edited_scene->get_path_to(new_parent),new_name,-1);
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editor_data->get_undo_redo().add_undo_method(sed,"live_debug_reparent_node",NodePath(String(edited_scene->get_path_to(new_parent))+"/"+new_name),edited_scene->get_path_to(node->get_parent()),node->get_name(),node->get_index());
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editor_data->get_undo_redo().add_do_method(this,"_set_owners",edited_scene,owners);
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@ -927,7 +927,7 @@ void ScriptEditorDebugger::update_live_edit_root() {
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void ScriptEditorDebugger::live_debug_create_node(const NodePath& p_parent,const String& p_type,const String& p_name) {
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if (connection.is_valid()) {
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if (live_debug && connection.is_valid()) {
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Array msg;
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msg.push_back("live_create_node");
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msg.push_back(p_parent);
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@ -939,7 +939,7 @@ void ScriptEditorDebugger::live_debug_create_node(const NodePath& p_parent,const
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void ScriptEditorDebugger::live_debug_instance_node(const NodePath& p_parent,const String& p_path,const String& p_name){
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if (connection.is_valid()) {
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if (live_debug && connection.is_valid()) {
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Array msg;
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msg.push_back("live_instance_node");
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msg.push_back(p_parent);
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@ -951,7 +951,7 @@ void ScriptEditorDebugger::live_debug_instance_node(const NodePath& p_parent,con
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}
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void ScriptEditorDebugger::live_debug_remove_node(const NodePath& p_at){
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if (connection.is_valid()) {
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if (live_debug && connection.is_valid()) {
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Array msg;
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msg.push_back("live_remove_node");
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msg.push_back(p_at);
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@ -961,9 +961,9 @@ void ScriptEditorDebugger::live_debug_remove_node(const NodePath& p_at){
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}
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void ScriptEditorDebugger::live_debug_remove_and_keep_node(const NodePath& p_at,ObjectID p_keep_id) {
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if (connection.is_valid()) {
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if (live_debug && connection.is_valid()) {
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Array msg;
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msg.push_back("live_remove_and_keep_mode");
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msg.push_back("live_remove_and_keep_node");
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msg.push_back(p_at);
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msg.push_back(p_keep_id);
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ppeer->put_var(msg);
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@ -972,7 +972,7 @@ void ScriptEditorDebugger::live_debug_remove_and_keep_node(const NodePath& p_at,
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}
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void ScriptEditorDebugger::live_debug_restore_node(ObjectID p_id, const NodePath& p_at, int p_at_pos){
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if (connection.is_valid()) {
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if (live_debug && connection.is_valid()) {
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Array msg;
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msg.push_back("live_restore_node");
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msg.push_back(p_id);
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@ -984,7 +984,7 @@ void ScriptEditorDebugger::live_debug_restore_node(ObjectID p_id, const NodePath
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}
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void ScriptEditorDebugger::live_debug_duplicate_node(const NodePath& p_at,const String& p_new_name){
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if (connection.is_valid()) {
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if (live_debug && connection.is_valid()) {
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Array msg;
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msg.push_back("live_duplicate_node");
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msg.push_back(p_at);
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@ -993,14 +993,15 @@ void ScriptEditorDebugger::live_debug_duplicate_node(const NodePath& p_at,const
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}
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}
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void ScriptEditorDebugger::live_debug_reparent_node(const NodePath& p_at, const NodePath& p_new_place, const String &p_new_name){
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void ScriptEditorDebugger::live_debug_reparent_node(const NodePath& p_at, const NodePath& p_new_place, const String &p_new_name, int p_at_pos){
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if (connection.is_valid()) {
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if (live_debug && connection.is_valid()) {
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Array msg;
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msg.push_back("live_reparent_node");
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msg.push_back(p_at);
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msg.push_back(p_new_place);
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msg.push_back(p_new_name);
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msg.push_back(p_at_pos);
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ppeer->put_var(msg);
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}
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@ -159,7 +159,7 @@ public:
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void live_debug_remove_and_keep_node(const NodePath& p_at,ObjectID p_keep_id);
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void live_debug_restore_node(ObjectID p_id,const NodePath& p_at,int p_at_pos);
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void live_debug_duplicate_node(const NodePath& p_at,const String& p_new_name);
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void live_debug_reparent_node(const NodePath& p_at,const NodePath& p_new_place,const String& p_new_name);
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void live_debug_reparent_node(const NodePath& p_at,const NodePath& p_new_place,const String& p_new_name,int p_at_pos);
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void update_live_edit_root();
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