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Fix VoxelGI MultiMesh and CSG mesh baking
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06d5189167
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@ -49,6 +49,26 @@ Ref<MultiMesh> MultiMeshInstance3D::get_multimesh() const {
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return multimesh;
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}
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Array MultiMeshInstance3D::get_meshes() const {
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if (multimesh.is_null() || multimesh->get_mesh().is_null() || multimesh->get_transform_format() != MultiMesh::TransformFormat::TRANSFORM_3D) {
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return Array();
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}
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int count = multimesh->get_visible_instance_count();
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if (count == -1) {
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count = multimesh->get_instance_count();
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}
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Ref<Mesh> mesh = multimesh->get_mesh();
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Array results;
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for (int i = 0; i < count; i++) {
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results.push_back(multimesh->get_instance_transform(i));
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results.push_back(mesh);
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}
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return results;
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}
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AABB MultiMeshInstance3D::get_aabb() const {
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if (multimesh.is_null()) {
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return AABB();
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@ -47,6 +47,8 @@ public:
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void set_multimesh(const Ref<MultiMesh> &p_multimesh);
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Ref<MultiMesh> get_multimesh() const;
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Array get_meshes() const;
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virtual AABB get_aabb() const override;
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MultiMeshInstance3D();
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@ -314,9 +314,21 @@ Ref<CameraAttributes> VoxelGI::get_camera_attributes() const {
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return camera_attributes;
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}
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static bool is_node_voxel_bakeable(Node3D *p_node) {
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if (!p_node->is_visible_in_tree()) {
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return false;
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}
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GeometryInstance3D *geometry = Object::cast_to<GeometryInstance3D>(p_node);
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if (geometry != nullptr && geometry->get_gi_mode() != GeometryInstance3D::GI_MODE_STATIC) {
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return false;
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}
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return true;
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}
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void VoxelGI::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
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MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
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if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_STATIC && mi->is_visible_in_tree()) {
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if (mi && is_node_voxel_bakeable(mi)) {
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Ref<Mesh> mesh = mi->get_mesh();
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if (mesh.is_valid()) {
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AABB aabb = mesh->get_aabb();
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@ -338,8 +350,15 @@ void VoxelGI::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
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Node3D *s = Object::cast_to<Node3D>(p_at_node);
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if (s) {
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if (s->is_visible_in_tree()) {
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Array meshes = p_at_node->call("get_meshes");
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if (is_node_voxel_bakeable(s)) {
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Array meshes;
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MultiMeshInstance3D *multi_mesh = Object::cast_to<MultiMeshInstance3D>(p_at_node);
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if (multi_mesh) {
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meshes = multi_mesh->get_meshes();
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} else {
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meshes = p_at_node->call("get_meshes");
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}
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for (int i = 0; i < meshes.size(); i += 2) {
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Transform3D mxf = meshes[i];
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Ref<Mesh> mesh = meshes[i + 1];
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@ -383,6 +383,8 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material
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}
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void Voxelizer::plot_mesh(const Transform3D &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material) {
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ERR_FAIL_COND_MSG(!p_xform.is_finite(), "Invalid mesh bake transform.");
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for (int i = 0; i < p_mesh->get_surface_count(); i++) {
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if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
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continue; //only triangles
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