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Merge pull request #42789 from Faless/js/4.0_html_editor_first_iteration
[HTML5] Editor prototype
This commit is contained in:
commit
cb3d5b6dda
@ -154,6 +154,7 @@ public:
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void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) override {}
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void render_sdfgi(RID p_render_buffers, int p_region, InstanceBase **p_cull_result, int p_cull_count) override {}
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void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const RID **p_positional_light_cull_result, const uint32_t *p_positional_light_cull_count) override {}
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void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, InstanceBase **p_cull_result, int p_cull_count) override {}
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void set_scene_pass(uint64_t p_pass) override {}
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void set_time(double p_time, double p_step) override {}
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@ -802,6 +803,7 @@ public:
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void particles_set_fractional_delta(RID p_particles, bool p_enable) override {}
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void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override {}
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void particles_set_view_axis(RID p_particles, const Vector3 &p_axis) override {}
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void particles_set_collision_base_size(RID p_particles, float p_size) override {}
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void particles_restart(RID p_particles) override {}
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void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override {}
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@ -819,6 +821,28 @@ public:
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int particles_get_draw_passes(RID p_particles) const override { return 0; }
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RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override { return RID(); }
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void particles_add_collision(RID p_particles, RasterizerScene::InstanceBase *p_instance) override {}
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void particles_remove_collision(RID p_particles, RasterizerScene::InstanceBase *p_instance) override {}
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void update_particles() override {}
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/* PARTICLES COLLISION */
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RID particles_collision_create() override { return RID(); }
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void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override {}
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void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override {}
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void particles_collision_set_sphere_radius(RID p_particles_collision, float p_radius) override {}
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void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override {}
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void particles_collision_set_attractor_strength(RID p_particles_collision, float p_strength) override {}
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void particles_collision_set_attractor_directionality(RID p_particles_collision, float p_directionality) override {}
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void particles_collision_set_attractor_attenuation(RID p_particles_collision, float p_curve) override {}
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void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override {}
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void particles_collision_height_field_update(RID p_particles_collision) override {}
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void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override {}
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AABB particles_collision_get_aabb(RID p_particles_collision) const override { return AABB(); }
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bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; }
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RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override { return RID(); }
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/* GLOBAL VARIABLES */
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void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) override {}
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475
misc/dist/html/editor.html
vendored
Normal file
475
misc/dist/html/editor.html
vendored
Normal file
@ -0,0 +1,475 @@
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<!DOCTYPE html>
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<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
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<head>
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<meta charset='utf-8' />
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<meta name='viewport' content='width=device-width, user-scalable=no' />
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<link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
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<title></title>
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<style type='text/css'>
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body {
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touch-action: none;
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margin: 0;
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border: 0 none;
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padding: 0;
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text-align: center;
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background-color: black;
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overflow: hidden;
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}
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#canvas, #gameCanvas {
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display: block;
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margin: 0;
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color: white;
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}
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#canvas:focus, #gameCanvas:focus {
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outline: none;
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}
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.godot {
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font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
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color: #e0e0e0;
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background-color: #3b3943;
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background-image: linear-gradient(to bottom, #403e48, #35333c);
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border: 1px solid #45434e;
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box-shadow: 0 0 1px 1px #2f2d35;
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}
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/* Status display
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* ============== */
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#status {
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position: absolute;
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left: 0;
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top: 0;
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right: 0;
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bottom: 0;
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display: flex;
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justify-content: center;
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align-items: center;
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/* don't consume click events - make children visible explicitly */
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visibility: hidden;
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}
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#status-progress {
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width: 366px;
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height: 7px;
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background-color: #38363A;
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border: 1px solid #444246;
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padding: 1px;
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box-shadow: 0 0 2px 1px #1B1C22;
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border-radius: 2px;
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visibility: visible;
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}
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@media only screen and (orientation:portrait) {
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#status-progress {
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width: 61.8%;
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}
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}
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#status-progress-inner {
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height: 100%;
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width: 0;
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box-sizing: border-box;
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transition: width 0.5s linear;
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background-color: #202020;
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border: 1px solid #222223;
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box-shadow: 0 0 1px 1px #27282E;
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border-radius: 3px;
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}
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#status-indeterminate {
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visibility: visible;
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position: relative;
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}
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#status-indeterminate > div {
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width: 4.5px;
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height: 0;
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border-style: solid;
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border-width: 9px 3px 0 3px;
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border-color: #2b2b2b transparent transparent transparent;
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transform-origin: center 21px;
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position: absolute;
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}
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#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
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#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
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#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
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#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
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#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
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#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
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#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
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#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
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#status-notice {
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margin: 0 100px;
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line-height: 1.3;
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visibility: visible;
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padding: 4px 6px;
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visibility: visible;
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}
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</style>
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</head>
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<body>
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<div id="tabs-buttons">
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<button id="btn-tab-loader" class="tab-btn" onclick="showTab('loader')">Loader</button>
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<button id="btn-tab-editor" class="tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button>
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<button id="btn-close-editor" class="close-btn" disabled="disabled" onclick="closeEditor()">X</button>
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<button id="btn-tab-game" class="tab-btn" disabled="disabled" onclick="showTab('game')">Game</button>
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<button id="btn-close-game" class="close-btn" disabled="disabled" onclick="closeGame()">X</button>
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</div>
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<div id='tabs'>
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<div id='tab-loader'>
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<div style="color: white;" id="persistence">
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<label for="videoMode" style="display: none;">Select video driver:</label><br />
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<select id="videoMode" style="display: none;">
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<option value="GLES2" selected="selected">WebGL</option>
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<option value="GLES3">WebGL 2</option>
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</select>
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<br />
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<label for="zip-file">Preload project zip: </label><input id="zip-file" type="file" id="files" name="files"/>
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<br />
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<button id="startButton">Start Godot Editor</button>
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<br />
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<br />
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<button onclick="clearPersistence()">Clear persistent data</button>
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</div>
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</div>
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<div id='tab-editor' style="display: none;">
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<canvas id='editor-canvas' tabindex="1">
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HTML5 canvas appears to be unsupported in the current browser.<br />
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Please try updating or use a different browser.
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</canvas>
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</div>
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<div id='tab-game' style="display: none;">
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<canvas id='game-canvas' tabindex="2">
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HTML5 canvas appears to be unsupported in the current browser.<br />
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Please try updating or use a different browser.
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</canvas>
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</div>
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<div id='tab-status' style="display: none;">
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<div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
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<div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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</div>
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<div id='status-notice' class='godot' style='display: none;'></div>
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</div>
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</div>
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<script type='text/javascript' src='godot.tools.js'></script>
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<script type='text/javascript'>//<![CDATA[
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var engine = new Engine;
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var game = null;
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var setStatusMode;
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var setStatusNotice;
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var video_driver = "GLES2";
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function clearPersistence() {
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function deleteDB(path) {
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return new Promise(function(resolve, reject) {
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var req = indexedDB.deleteDatabase(path);
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req.onsuccess = function() {
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resolve();
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};
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req.onerror = function(err) {
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reject(err);
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};
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req.onblocked = function(err) {
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reject(err);
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}
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});
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}
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if (!window.confirm("Are you sure you want to delete all the locally stored files?")) {
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return;
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}
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Promise.all([
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deleteDB("/home/web_user/projects"),
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deleteDB("/home/web_user/.config")
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]).then(function(results) {
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alert("Done.");
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}).catch(function (err) {
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alert("Error deleting local files. Please retry after reloading the page.");
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});
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}
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function selectVideoMode() {
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var select = document.getElementById('videoMode');
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video_driver = select.selectedOptions[0].value;
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}
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var tabs = [
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document.getElementById('tab-loader'),
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document.getElementById('tab-editor'),
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document.getElementById('tab-game')
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]
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function showTab(name) {
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tabs.forEach(function (elem) {
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if (elem.id == 'tab-' + name) {
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elem.style.display = 'block';
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} else {
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elem.style.display = 'none';
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}
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});
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}
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function setButtonEnabled(id, enabled) {
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if (enabled) {
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document.getElementById(id).disabled = "";
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} else {
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document.getElementById(id).disabled = "disabled";
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}
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}
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function setLoaderEnabled(enabled) {
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setButtonEnabled('btn-tab-loader', enabled);
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setButtonEnabled('btn-tab-editor', !enabled);
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setButtonEnabled('btn-close-editor', !enabled);
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}
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function setGameTabEnabled(enabled) {
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setButtonEnabled('btn-tab-game', enabled);
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setButtonEnabled('btn-close-game', enabled);
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}
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function closeGame() {
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if (game) {
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game.requestQuit();
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}
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}
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function closeEditor() {
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closeGame();
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if (engine) {
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engine.requestQuit();
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}
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}
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function startEditor(zip) {
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const INDETERMINATE_STATUS_STEP_MS = 100;
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const persistentPaths = ['/home/web_user/.config', '/home/web_user/projects'];
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var editorCanvas = document.getElementById('editor-canvas');
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var gameCanvas = document.getElementById('game-canvas');
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var statusProgress = document.getElementById('status-progress');
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var statusProgressInner = document.getElementById('status-progress-inner');
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var statusIndeterminate = document.getElementById('status-indeterminate');
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var statusNotice = document.getElementById('status-notice');
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var initializing = true;
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var statusMode = 'hidden';
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showTab('status');
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var animationCallbacks = [];
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function animate(time) {
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animationCallbacks.forEach(callback => callback(time));
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requestAnimationFrame(animate);
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}
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requestAnimationFrame(animate);
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function adjustCanvasDimensions() {
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var scale = window.devicePixelRatio || 1;
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var header = document.getElementById('tabs-buttons');
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var headerHeight = header.offsetHeight + 1;
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var width = window.innerWidth;
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var height = window.innerHeight - headerHeight;
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editorCanvas.width = width * scale;
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editorCanvas.height = height * scale;
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editorCanvas.style.width = width + "px";
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editorCanvas.style.height = height + "px";
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}
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animationCallbacks.push(adjustCanvasDimensions);
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adjustCanvasDimensions();
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setStatusMode = function setStatusMode(mode) {
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if (statusMode === mode || !initializing)
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return;
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[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
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elem.style.display = 'none';
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});
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animationCallbacks = animationCallbacks.filter(function(value) {
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return (value != animateStatusIndeterminate);
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});
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switch (mode) {
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case 'progress':
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statusProgress.style.display = 'block';
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break;
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case 'indeterminate':
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statusIndeterminate.style.display = 'block';
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||||
animationCallbacks.push(animateStatusIndeterminate);
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||||
break;
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||||
case 'notice':
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statusNotice.style.display = 'block';
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||||
break;
|
||||
case 'hidden':
|
||||
break;
|
||||
default:
|
||||
throw new Error('Invalid status mode');
|
||||
}
|
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statusMode = mode;
|
||||
}
|
||||
|
||||
function animateStatusIndeterminate(ms) {
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||||
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||||
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
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||||
if (statusIndeterminate.children[i].style.borderTopColor == '') {
|
||||
Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
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||||
child.style.borderTopColor = '';
|
||||
});
|
||||
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
|
||||
}
|
||||
}
|
||||
|
||||
setStatusNotice = function setStatusNotice(text) {
|
||||
|
||||
while (statusNotice.lastChild) {
|
||||
statusNotice.removeChild(statusNotice.lastChild);
|
||||
}
|
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var lines = text.split('\n');
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||||
lines.forEach((line) => {
|
||||
statusNotice.appendChild(document.createTextNode(line));
|
||||
statusNotice.appendChild(document.createElement('br'));
|
||||
});
|
||||
};
|
||||
|
||||
engine.setProgressFunc((current, total) => {
|
||||
|
||||
if (total > 0) {
|
||||
statusProgressInner.style.width = current/total * 100 + '%';
|
||||
setStatusMode('progress');
|
||||
if (current === total) {
|
||||
// wait for progress bar animation
|
||||
setTimeout(() => {
|
||||
setStatusMode('indeterminate');
|
||||
}, 100);
|
||||
}
|
||||
} else {
|
||||
setStatusMode('indeterminate');
|
||||
}
|
||||
});
|
||||
|
||||
engine.setPersistentPaths(persistentPaths);
|
||||
|
||||
engine.setOnExecute(function(args) {
|
||||
const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0;
|
||||
const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0;
|
||||
const is_game = !is_editor && !is_project_manager;
|
||||
if (is_project_manager) {
|
||||
args.push('--video-driver', video_driver);
|
||||
}
|
||||
if (is_game) {
|
||||
if (game) {
|
||||
console.error("A game is already running. Close it first");
|
||||
return;
|
||||
}
|
||||
setGameTabEnabled(true);
|
||||
game = new Engine();
|
||||
game.setPersistentPaths(persistentPaths);
|
||||
game.setUnloadAfterInit(false);
|
||||
game.setOnExecute(engine.onExecute);
|
||||
game.setCanvas(gameCanvas);
|
||||
game.setCanvasResizedOnStart(true);
|
||||
game.setOnExit(function() {
|
||||
setGameTabEnabled(false);
|
||||
showTab('editor');
|
||||
game = null;
|
||||
});
|
||||
showTab('game');
|
||||
game.init().then(function() {
|
||||
requestAnimationFrame(function() {
|
||||
game.start.apply(game, args).then(function() {
|
||||
gameCanvas.focus();
|
||||
});
|
||||
});
|
||||
});
|
||||
} else { // New editor instances will be run in the same canvas. We want to wait for it to exit.
|
||||
engine.setOnExit(function(code) {
|
||||
setLoaderEnabled(true);
|
||||
setTimeout(function() {
|
||||
engine.init().then(function() {
|
||||
setLoaderEnabled(false);
|
||||
engine.setOnExit(function() {
|
||||
showTab('loader');
|
||||
setLoaderEnabled(true);
|
||||
});
|
||||
engine.start.apply(engine, args);
|
||||
});
|
||||
}, 0);
|
||||
engine.setOnExit(null);
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
function displayFailureNotice(err) {
|
||||
var msg = err.message || err;
|
||||
console.error(msg);
|
||||
setStatusNotice(msg);
|
||||
setStatusMode('notice');
|
||||
initializing = false;
|
||||
};
|
||||
|
||||
if (!Engine.isWebGLAvailable()) {
|
||||
displayFailureNotice('WebGL not available');
|
||||
} else {
|
||||
setStatusMode('indeterminate');
|
||||
engine.setCanvas(editorCanvas);
|
||||
engine.setUnloadAfterInit(false); // Don't want to reload when starting game.
|
||||
engine.init('godot.tools').then(function() {
|
||||
if (zip) {
|
||||
engine.copyToFS("/home/web_user/preload.zip", zip);
|
||||
}
|
||||
try {
|
||||
// Avoid user creating project in the persistent root folder.
|
||||
engine.copyToFS("/home/web_user/projects/keep", new Uint8Array());
|
||||
} catch(e) {
|
||||
// File exists
|
||||
}
|
||||
//selectVideoMode();
|
||||
showTab('editor');
|
||||
setLoaderEnabled(false);
|
||||
engine.setOnExit(function() {
|
||||
showTab('loader');
|
||||
setLoaderEnabled(true);
|
||||
});
|
||||
engine.start('--video-driver', video_driver).then(function() {
|
||||
setStatusMode('hidden');
|
||||
initializing = false;
|
||||
});
|
||||
}).catch(displayFailureNotice);
|
||||
}
|
||||
};
|
||||
document.getElementById("startButton").onclick = function() {
|
||||
preloadZip(document.getElementById('zip-file')).then(function(zip) {
|
||||
startEditor(zip);
|
||||
});
|
||||
}
|
||||
|
||||
function preloadZip(target) {
|
||||
return new Promise(function(resolve, reject) {
|
||||
if (target.files.length > 0) {
|
||||
target.files[0].arrayBuffer().then(function(data) {
|
||||
resolve(data);
|
||||
});
|
||||
} else {
|
||||
resolve();
|
||||
}
|
||||
});
|
||||
}
|
||||
//]]></script>
|
||||
</body>
|
||||
</html>
|
@ -9,6 +9,7 @@ javascript_files = [
|
||||
"javascript_eval.cpp",
|
||||
"javascript_main.cpp",
|
||||
"os_javascript.cpp",
|
||||
"api/javascript_tools_editor_plugin.cpp",
|
||||
]
|
||||
|
||||
build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
|
||||
@ -55,7 +56,7 @@ out_files = [
|
||||
zip_dir.File(binary_name + ".wasm"),
|
||||
zip_dir.File(binary_name + ".html"),
|
||||
]
|
||||
html_file = "#misc/dist/html/full-size.html"
|
||||
html_file = "#misc/dist/html/editor.html" if env["tools"] else "#misc/dist/html/full-size.html"
|
||||
in_files = [js_wrapped, build[1], html_file]
|
||||
if env["threads_enabled"]:
|
||||
in_files.append(build[2])
|
||||
|
@ -31,10 +31,12 @@
|
||||
#include "api.h"
|
||||
#include "core/engine.h"
|
||||
#include "javascript_eval.h"
|
||||
#include "javascript_tools_editor_plugin.h"
|
||||
|
||||
static JavaScript *javascript_eval;
|
||||
|
||||
void register_javascript_api() {
|
||||
JavaScriptToolsEditorPlugin::initialize();
|
||||
ClassDB::register_virtual_class<JavaScript>();
|
||||
javascript_eval = memnew(JavaScript);
|
||||
Engine::get_singleton()->add_singleton(Engine::Singleton("JavaScript", javascript_eval));
|
||||
|
153
platform/javascript/api/javascript_tools_editor_plugin.cpp
Normal file
153
platform/javascript/api/javascript_tools_editor_plugin.cpp
Normal file
@ -0,0 +1,153 @@
|
||||
/*************************************************************************/
|
||||
/* javascript_tools_editor_plugin.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#if defined(TOOLS_ENABLED) && defined(JAVASCRIPT_ENABLED)
|
||||
#include "javascript_tools_editor_plugin.h"
|
||||
|
||||
#include "core/engine.h"
|
||||
#include "core/os/dir_access.h"
|
||||
#include "core/os/file_access.h"
|
||||
#include "core/project_settings.h"
|
||||
#include "editor/editor_node.h"
|
||||
|
||||
#include <emscripten/emscripten.h>
|
||||
|
||||
static void _javascript_editor_init_callback() {
|
||||
EditorNode::get_singleton()->add_editor_plugin(memnew(JavaScriptToolsEditorPlugin(EditorNode::get_singleton())));
|
||||
}
|
||||
|
||||
void JavaScriptToolsEditorPlugin::initialize() {
|
||||
EditorNode::add_init_callback(_javascript_editor_init_callback);
|
||||
}
|
||||
|
||||
JavaScriptToolsEditorPlugin::JavaScriptToolsEditorPlugin(EditorNode *p_editor) {
|
||||
Variant v;
|
||||
add_tool_menu_item("Download Project Source", this, "_download_zip", v);
|
||||
}
|
||||
|
||||
void JavaScriptToolsEditorPlugin::_download_zip(Variant p_v) {
|
||||
if (!Engine::get_singleton() || !Engine::get_singleton()->is_editor_hint()) {
|
||||
WARN_PRINT("Project download is only available in Editor mode");
|
||||
return;
|
||||
}
|
||||
String resource_path = ProjectSettings::get_singleton()->get_resource_path();
|
||||
|
||||
FileAccess *src_f;
|
||||
zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
|
||||
zipFile zip = zipOpen2("/tmp/project.zip", APPEND_STATUS_CREATE, NULL, &io);
|
||||
String base_path = resource_path.substr(0, resource_path.rfind("/")) + "/";
|
||||
_zip_recursive(resource_path, base_path, zip);
|
||||
zipClose(zip, NULL);
|
||||
EM_ASM({
|
||||
const path = "/tmp/project.zip";
|
||||
const size = FS.stat(path)["size"];
|
||||
const buf = new Uint8Array(size);
|
||||
const fd = FS.open(path, "r");
|
||||
FS.read(fd, buf, 0, size);
|
||||
FS.close(fd);
|
||||
FS.unlink(path);
|
||||
const blob = new Blob([buf], { type: "application/zip" });
|
||||
const url = window.URL.createObjectURL(blob);
|
||||
const a = document.createElement("a");
|
||||
a.href = url;
|
||||
a.download = "project.zip";
|
||||
a.style.display = "none";
|
||||
document.body.appendChild(a);
|
||||
a.click();
|
||||
a.remove();
|
||||
window.URL.revokeObjectURL(url);
|
||||
});
|
||||
}
|
||||
|
||||
void JavaScriptToolsEditorPlugin::_bind_methods() {
|
||||
ClassDB::bind_method("_download_zip", &JavaScriptToolsEditorPlugin::_download_zip);
|
||||
}
|
||||
|
||||
void JavaScriptToolsEditorPlugin::_zip_file(String p_path, String p_base_path, zipFile p_zip) {
|
||||
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
|
||||
if (!f) {
|
||||
WARN_PRINT("Unable to open file for zipping: " + p_path);
|
||||
return;
|
||||
}
|
||||
Vector<uint8_t> data;
|
||||
int len = f->get_len();
|
||||
data.resize(len);
|
||||
f->get_buffer(data.ptrw(), len);
|
||||
f->close();
|
||||
memdelete(f);
|
||||
|
||||
String path = p_path.replace_first(p_base_path, "");
|
||||
zipOpenNewFileInZip(p_zip,
|
||||
path.utf8().get_data(),
|
||||
NULL,
|
||||
NULL,
|
||||
0,
|
||||
NULL,
|
||||
0,
|
||||
NULL,
|
||||
Z_DEFLATED,
|
||||
Z_DEFAULT_COMPRESSION);
|
||||
zipWriteInFileInZip(p_zip, data.ptr(), data.size());
|
||||
zipCloseFileInZip(p_zip);
|
||||
}
|
||||
|
||||
void JavaScriptToolsEditorPlugin::_zip_recursive(String p_path, String p_base_path, zipFile p_zip) {
|
||||
DirAccess *dir = DirAccess::open(p_path);
|
||||
if (!dir) {
|
||||
WARN_PRINT("Unable to open dir for zipping: " + p_path);
|
||||
return;
|
||||
}
|
||||
dir->list_dir_begin();
|
||||
String cur = dir->get_next();
|
||||
while (!cur.empty()) {
|
||||
String cs = p_path.plus_file(cur);
|
||||
if (cur == "." || cur == ".." || cur == ".import") {
|
||||
// Skip
|
||||
} else if (dir->current_is_dir()) {
|
||||
String path = cs.replace_first(p_base_path, "") + "/";
|
||||
zipOpenNewFileInZip(p_zip,
|
||||
path.utf8().get_data(),
|
||||
NULL,
|
||||
NULL,
|
||||
0,
|
||||
NULL,
|
||||
0,
|
||||
NULL,
|
||||
Z_DEFLATED,
|
||||
Z_DEFAULT_COMPRESSION);
|
||||
zipCloseFileInZip(p_zip);
|
||||
_zip_recursive(cs, p_base_path, p_zip);
|
||||
} else {
|
||||
_zip_file(cs, p_base_path, p_zip);
|
||||
}
|
||||
cur = dir->get_next();
|
||||
}
|
||||
}
|
||||
#endif
|
62
platform/javascript/api/javascript_tools_editor_plugin.h
Normal file
62
platform/javascript/api/javascript_tools_editor_plugin.h
Normal file
@ -0,0 +1,62 @@
|
||||
/*************************************************************************/
|
||||
/* javascript_tools_editor_plugin.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef JAVASCRIPT_TOOLS_EDITOR_PLUGIN_H
|
||||
#define JAVASCRIPT_TOOLS_EDITOR_PLUGIN_H
|
||||
|
||||
#if defined(TOOLS_ENABLED) && defined(JAVASCRIPT_ENABLED)
|
||||
#include "core/io/zip_io.h"
|
||||
#include "editor/editor_plugin.h"
|
||||
|
||||
class JavaScriptToolsEditorPlugin : public EditorPlugin {
|
||||
GDCLASS(JavaScriptToolsEditorPlugin, EditorPlugin);
|
||||
|
||||
private:
|
||||
void _zip_file(String p_path, String p_base_path, zipFile p_zip);
|
||||
void _zip_recursive(String p_path, String p_base_path, zipFile p_zip);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
void _download_zip(Variant p_v);
|
||||
|
||||
public:
|
||||
static void initialize();
|
||||
|
||||
JavaScriptToolsEditorPlugin(EditorNode *p_editor);
|
||||
};
|
||||
#else
|
||||
class JavaScriptToolsEditorPlugin {
|
||||
public:
|
||||
static void initialize() {}
|
||||
};
|
||||
#endif
|
||||
|
||||
#endif // JAVASCRIPT_TOOLS_EDITOR_PLUGIN_H
|
@ -135,7 +135,7 @@ def configure(env):
|
||||
env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"])
|
||||
env.Append(CCFLAGS=["-s", "USE_PTHREADS=1"])
|
||||
env.Append(LINKFLAGS=["-s", "USE_PTHREADS=1"])
|
||||
env.Append(LINKFLAGS=["-s", "PTHREAD_POOL_SIZE=4"])
|
||||
env.Append(LINKFLAGS=["-s", "PTHREAD_POOL_SIZE=8"])
|
||||
env.Append(LINKFLAGS=["-s", "WASM_MEM_MAX=2048MB"])
|
||||
env.extra_suffix = ".threads" + env.extra_suffix
|
||||
else:
|
||||
|
@ -121,6 +121,7 @@ Function('return this')()['Engine'] = (function() {
|
||||
me.rtenv['noExitRuntime'] = true;
|
||||
me.rtenv['onExecute'] = me.onExecute;
|
||||
me.rtenv['onExit'] = function(code) {
|
||||
me.rtenv['deinitFS']();
|
||||
if (me.onExit)
|
||||
me.onExit(code);
|
||||
me.rtenv = null;
|
||||
@ -227,6 +228,12 @@ Function('return this')()['Engine'] = (function() {
|
||||
this.persistentPaths = persistentPaths;
|
||||
};
|
||||
|
||||
Engine.prototype.requestQuit = function() {
|
||||
if (this.rtenv) {
|
||||
this.rtenv['request_quit']();
|
||||
}
|
||||
};
|
||||
|
||||
// Closure compiler exported engine methods.
|
||||
/** @export */
|
||||
Engine['isWebGLAvailable'] = Utils.isWebGLAvailable;
|
||||
@ -249,5 +256,6 @@ Function('return this')()['Engine'] = (function() {
|
||||
Engine.prototype['setOnExit'] = Engine.prototype.setOnExit;
|
||||
Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
|
||||
Engine.prototype['setPersistentPaths'] = Engine.prototype.setPersistentPaths;
|
||||
Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
|
||||
return Engine;
|
||||
})();
|
||||
|
@ -29,8 +29,7 @@
|
||||
/*************************************************************************/
|
||||
|
||||
Module['initFS'] = function(persistentPaths) {
|
||||
FS.mkdir('/userfs');
|
||||
FS.mount(IDBFS, {}, '/userfs');
|
||||
Module.mount_points = ['/userfs'].concat(persistentPaths);
|
||||
|
||||
function createRecursive(dir) {
|
||||
try {
|
||||
@ -43,13 +42,14 @@ Module['initFS'] = function(persistentPaths) {
|
||||
}
|
||||
}
|
||||
|
||||
persistentPaths.forEach(function(path) {
|
||||
Module.mount_points.forEach(function(path) {
|
||||
createRecursive(path);
|
||||
FS.mount(IDBFS, {}, path);
|
||||
});
|
||||
return new Promise(function(resolve, reject) {
|
||||
FS.syncfs(true, function(err) {
|
||||
if (err) {
|
||||
Module.mount_points = [];
|
||||
Module.idbfs = false;
|
||||
console.log("IndexedDB not available: " + err.message);
|
||||
} else {
|
||||
@ -60,6 +60,21 @@ Module['initFS'] = function(persistentPaths) {
|
||||
});
|
||||
};
|
||||
|
||||
Module['deinitFS'] = function() {
|
||||
Module.mount_points.forEach(function(path) {
|
||||
try {
|
||||
FS.unmount(path);
|
||||
} catch (e) {
|
||||
console.log("Already unmounted", e);
|
||||
}
|
||||
if (Module.idbfs && IDBFS.dbs[path]) {
|
||||
IDBFS.dbs[path].close();
|
||||
delete IDBFS.dbs[path];
|
||||
}
|
||||
});
|
||||
Module.mount_points = [];
|
||||
};
|
||||
|
||||
Module['copyToFS'] = function(path, buffer) {
|
||||
var p = path.lastIndexOf("/");
|
||||
var dir = "/";
|
||||
|
Loading…
Reference in New Issue
Block a user