Merge pull request #42789 from Faless/js/4.0_html_editor_first_iteration

[HTML5] Editor prototype
This commit is contained in:
Rémi Verschelde 2020-10-15 10:28:59 +02:00 committed by GitHub
commit cb3d5b6dda
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9 changed files with 745 additions and 5 deletions

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@ -154,6 +154,7 @@ public:
void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) override {}
void render_sdfgi(RID p_render_buffers, int p_region, InstanceBase **p_cull_result, int p_cull_count) override {}
void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const RID **p_positional_light_cull_result, const uint32_t *p_positional_light_cull_count) override {}
void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, InstanceBase **p_cull_result, int p_cull_count) override {}
void set_scene_pass(uint64_t p_pass) override {}
void set_time(double p_time, double p_step) override {}
@ -802,6 +803,7 @@ public:
void particles_set_fractional_delta(RID p_particles, bool p_enable) override {}
void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override {}
void particles_set_view_axis(RID p_particles, const Vector3 &p_axis) override {}
void particles_set_collision_base_size(RID p_particles, float p_size) override {}
void particles_restart(RID p_particles) override {}
void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override {}
@ -819,6 +821,28 @@ public:
int particles_get_draw_passes(RID p_particles) const override { return 0; }
RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override { return RID(); }
void particles_add_collision(RID p_particles, RasterizerScene::InstanceBase *p_instance) override {}
void particles_remove_collision(RID p_particles, RasterizerScene::InstanceBase *p_instance) override {}
void update_particles() override {}
/* PARTICLES COLLISION */
RID particles_collision_create() override { return RID(); }
void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override {}
void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override {}
void particles_collision_set_sphere_radius(RID p_particles_collision, float p_radius) override {}
void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override {}
void particles_collision_set_attractor_strength(RID p_particles_collision, float p_strength) override {}
void particles_collision_set_attractor_directionality(RID p_particles_collision, float p_directionality) override {}
void particles_collision_set_attractor_attenuation(RID p_particles_collision, float p_curve) override {}
void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override {}
void particles_collision_height_field_update(RID p_particles_collision) override {}
void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override {}
AABB particles_collision_get_aabb(RID p_particles_collision) const override { return AABB(); }
bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; }
RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override { return RID(); }
/* GLOBAL VARIABLES */
void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) override {}

475
misc/dist/html/editor.html vendored Normal file
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@ -0,0 +1,475 @@
<!DOCTYPE html>
<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
<head>
<meta charset='utf-8' />
<meta name='viewport' content='width=device-width, user-scalable=no' />
<link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
<title></title>
<style type='text/css'>
body {
touch-action: none;
margin: 0;
border: 0 none;
padding: 0;
text-align: center;
background-color: black;
overflow: hidden;
}
#canvas, #gameCanvas {
display: block;
margin: 0;
color: white;
}
#canvas:focus, #gameCanvas:focus {
outline: none;
}
.godot {
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
color: #e0e0e0;
background-color: #3b3943;
background-image: linear-gradient(to bottom, #403e48, #35333c);
border: 1px solid #45434e;
box-shadow: 0 0 1px 1px #2f2d35;
}
/* Status display
* ============== */
#status {
position: absolute;
left: 0;
top: 0;
right: 0;
bottom: 0;
display: flex;
justify-content: center;
align-items: center;
/* don't consume click events - make children visible explicitly */
visibility: hidden;
}
#status-progress {
width: 366px;
height: 7px;
background-color: #38363A;
border: 1px solid #444246;
padding: 1px;
box-shadow: 0 0 2px 1px #1B1C22;
border-radius: 2px;
visibility: visible;
}
@media only screen and (orientation:portrait) {
#status-progress {
width: 61.8%;
}
}
#status-progress-inner {
height: 100%;
width: 0;
box-sizing: border-box;
transition: width 0.5s linear;
background-color: #202020;
border: 1px solid #222223;
box-shadow: 0 0 1px 1px #27282E;
border-radius: 3px;
}
#status-indeterminate {
visibility: visible;
position: relative;
}
#status-indeterminate > div {
width: 4.5px;
height: 0;
border-style: solid;
border-width: 9px 3px 0 3px;
border-color: #2b2b2b transparent transparent transparent;
transform-origin: center 21px;
position: absolute;
}
#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
#status-notice {
margin: 0 100px;
line-height: 1.3;
visibility: visible;
padding: 4px 6px;
visibility: visible;
}
</style>
</head>
<body>
<div id="tabs-buttons">
<button id="btn-tab-loader" class="tab-btn" onclick="showTab('loader')">Loader</button>
<button id="btn-tab-editor" class="tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button>
<button id="btn-close-editor" class="close-btn" disabled="disabled" onclick="closeEditor()">X</button>
<button id="btn-tab-game" class="tab-btn" disabled="disabled" onclick="showTab('game')">Game</button>
<button id="btn-close-game" class="close-btn" disabled="disabled" onclick="closeGame()">X</button>
</div>
<div id='tabs'>
<div id='tab-loader'>
<div style="color: white;" id="persistence">
<label for="videoMode" style="display: none;">Select video driver:</label><br />
<select id="videoMode" style="display: none;">
<option value="GLES2" selected="selected">WebGL</option>
<option value="GLES3">WebGL 2</option>
</select>
<br />
<label for="zip-file">Preload project zip: </label><input id="zip-file" type="file" id="files" name="files"/>
<br />
<button id="startButton">Start Godot Editor</button>
<br />
<br />
<button onclick="clearPersistence()">Clear persistent data</button>
</div>
</div>
<div id='tab-editor' style="display: none;">
<canvas id='editor-canvas' tabindex="1">
HTML5 canvas appears to be unsupported in the current browser.<br />
Please try updating or use a different browser.
</canvas>
</div>
<div id='tab-game' style="display: none;">
<canvas id='game-canvas' tabindex="2">
HTML5 canvas appears to be unsupported in the current browser.<br />
Please try updating or use a different browser.
</canvas>
</div>
<div id='tab-status' style="display: none;">
<div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
<div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
</div>
<div id='status-notice' class='godot' style='display: none;'></div>
</div>
</div>
<script type='text/javascript' src='godot.tools.js'></script>
<script type='text/javascript'>//<![CDATA[
var engine = new Engine;
var game = null;
var setStatusMode;
var setStatusNotice;
var video_driver = "GLES2";
function clearPersistence() {
function deleteDB(path) {
return new Promise(function(resolve, reject) {
var req = indexedDB.deleteDatabase(path);
req.onsuccess = function() {
resolve();
};
req.onerror = function(err) {
reject(err);
};
req.onblocked = function(err) {
reject(err);
}
});
}
if (!window.confirm("Are you sure you want to delete all the locally stored files?")) {
return;
}
Promise.all([
deleteDB("/home/web_user/projects"),
deleteDB("/home/web_user/.config")
]).then(function(results) {
alert("Done.");
}).catch(function (err) {
alert("Error deleting local files. Please retry after reloading the page.");
});
}
function selectVideoMode() {
var select = document.getElementById('videoMode');
video_driver = select.selectedOptions[0].value;
}
var tabs = [
document.getElementById('tab-loader'),
document.getElementById('tab-editor'),
document.getElementById('tab-game')
]
function showTab(name) {
tabs.forEach(function (elem) {
if (elem.id == 'tab-' + name) {
elem.style.display = 'block';
} else {
elem.style.display = 'none';
}
});
}
function setButtonEnabled(id, enabled) {
if (enabled) {
document.getElementById(id).disabled = "";
} else {
document.getElementById(id).disabled = "disabled";
}
}
function setLoaderEnabled(enabled) {
setButtonEnabled('btn-tab-loader', enabled);
setButtonEnabled('btn-tab-editor', !enabled);
setButtonEnabled('btn-close-editor', !enabled);
}
function setGameTabEnabled(enabled) {
setButtonEnabled('btn-tab-game', enabled);
setButtonEnabled('btn-close-game', enabled);
}
function closeGame() {
if (game) {
game.requestQuit();
}
}
function closeEditor() {
closeGame();
if (engine) {
engine.requestQuit();
}
}
function startEditor(zip) {
const INDETERMINATE_STATUS_STEP_MS = 100;
const persistentPaths = ['/home/web_user/.config', '/home/web_user/projects'];
var editorCanvas = document.getElementById('editor-canvas');
var gameCanvas = document.getElementById('game-canvas');
var statusProgress = document.getElementById('status-progress');
var statusProgressInner = document.getElementById('status-progress-inner');
var statusIndeterminate = document.getElementById('status-indeterminate');
var statusNotice = document.getElementById('status-notice');
var initializing = true;
var statusMode = 'hidden';
showTab('status');
var animationCallbacks = [];
function animate(time) {
animationCallbacks.forEach(callback => callback(time));
requestAnimationFrame(animate);
}
requestAnimationFrame(animate);
function adjustCanvasDimensions() {
var scale = window.devicePixelRatio || 1;
var header = document.getElementById('tabs-buttons');
var headerHeight = header.offsetHeight + 1;
var width = window.innerWidth;
var height = window.innerHeight - headerHeight;
editorCanvas.width = width * scale;
editorCanvas.height = height * scale;
editorCanvas.style.width = width + "px";
editorCanvas.style.height = height + "px";
}
animationCallbacks.push(adjustCanvasDimensions);
adjustCanvasDimensions();
setStatusMode = function setStatusMode(mode) {
if (statusMode === mode || !initializing)
return;
[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
elem.style.display = 'none';
});
animationCallbacks = animationCallbacks.filter(function(value) {
return (value != animateStatusIndeterminate);
});
switch (mode) {
case 'progress':
statusProgress.style.display = 'block';
break;
case 'indeterminate':
statusIndeterminate.style.display = 'block';
animationCallbacks.push(animateStatusIndeterminate);
break;
case 'notice':
statusNotice.style.display = 'block';
break;
case 'hidden':
break;
default:
throw new Error('Invalid status mode');
}
statusMode = mode;
}
function animateStatusIndeterminate(ms) {
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
if (statusIndeterminate.children[i].style.borderTopColor == '') {
Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
child.style.borderTopColor = '';
});
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
}
}
setStatusNotice = function setStatusNotice(text) {
while (statusNotice.lastChild) {
statusNotice.removeChild(statusNotice.lastChild);
}
var lines = text.split('\n');
lines.forEach((line) => {
statusNotice.appendChild(document.createTextNode(line));
statusNotice.appendChild(document.createElement('br'));
});
};
engine.setProgressFunc((current, total) => {
if (total > 0) {
statusProgressInner.style.width = current/total * 100 + '%';
setStatusMode('progress');
if (current === total) {
// wait for progress bar animation
setTimeout(() => {
setStatusMode('indeterminate');
}, 100);
}
} else {
setStatusMode('indeterminate');
}
});
engine.setPersistentPaths(persistentPaths);
engine.setOnExecute(function(args) {
const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0;
const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0;
const is_game = !is_editor && !is_project_manager;
if (is_project_manager) {
args.push('--video-driver', video_driver);
}
if (is_game) {
if (game) {
console.error("A game is already running. Close it first");
return;
}
setGameTabEnabled(true);
game = new Engine();
game.setPersistentPaths(persistentPaths);
game.setUnloadAfterInit(false);
game.setOnExecute(engine.onExecute);
game.setCanvas(gameCanvas);
game.setCanvasResizedOnStart(true);
game.setOnExit(function() {
setGameTabEnabled(false);
showTab('editor');
game = null;
});
showTab('game');
game.init().then(function() {
requestAnimationFrame(function() {
game.start.apply(game, args).then(function() {
gameCanvas.focus();
});
});
});
} else { // New editor instances will be run in the same canvas. We want to wait for it to exit.
engine.setOnExit(function(code) {
setLoaderEnabled(true);
setTimeout(function() {
engine.init().then(function() {
setLoaderEnabled(false);
engine.setOnExit(function() {
showTab('loader');
setLoaderEnabled(true);
});
engine.start.apply(engine, args);
});
}, 0);
engine.setOnExit(null);
});
}
});
function displayFailureNotice(err) {
var msg = err.message || err;
console.error(msg);
setStatusNotice(msg);
setStatusMode('notice');
initializing = false;
};
if (!Engine.isWebGLAvailable()) {
displayFailureNotice('WebGL not available');
} else {
setStatusMode('indeterminate');
engine.setCanvas(editorCanvas);
engine.setUnloadAfterInit(false); // Don't want to reload when starting game.
engine.init('godot.tools').then(function() {
if (zip) {
engine.copyToFS("/home/web_user/preload.zip", zip);
}
try {
// Avoid user creating project in the persistent root folder.
engine.copyToFS("/home/web_user/projects/keep", new Uint8Array());
} catch(e) {
// File exists
}
//selectVideoMode();
showTab('editor');
setLoaderEnabled(false);
engine.setOnExit(function() {
showTab('loader');
setLoaderEnabled(true);
});
engine.start('--video-driver', video_driver).then(function() {
setStatusMode('hidden');
initializing = false;
});
}).catch(displayFailureNotice);
}
};
document.getElementById("startButton").onclick = function() {
preloadZip(document.getElementById('zip-file')).then(function(zip) {
startEditor(zip);
});
}
function preloadZip(target) {
return new Promise(function(resolve, reject) {
if (target.files.length > 0) {
target.files[0].arrayBuffer().then(function(data) {
resolve(data);
});
} else {
resolve();
}
});
}
//]]></script>
</body>
</html>

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@ -9,6 +9,7 @@ javascript_files = [
"javascript_eval.cpp",
"javascript_main.cpp",
"os_javascript.cpp",
"api/javascript_tools_editor_plugin.cpp",
]
build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
@ -55,7 +56,7 @@ out_files = [
zip_dir.File(binary_name + ".wasm"),
zip_dir.File(binary_name + ".html"),
]
html_file = "#misc/dist/html/full-size.html"
html_file = "#misc/dist/html/editor.html" if env["tools"] else "#misc/dist/html/full-size.html"
in_files = [js_wrapped, build[1], html_file]
if env["threads_enabled"]:
in_files.append(build[2])

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@ -31,10 +31,12 @@
#include "api.h"
#include "core/engine.h"
#include "javascript_eval.h"
#include "javascript_tools_editor_plugin.h"
static JavaScript *javascript_eval;
void register_javascript_api() {
JavaScriptToolsEditorPlugin::initialize();
ClassDB::register_virtual_class<JavaScript>();
javascript_eval = memnew(JavaScript);
Engine::get_singleton()->add_singleton(Engine::Singleton("JavaScript", javascript_eval));

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@ -0,0 +1,153 @@
/*************************************************************************/
/* javascript_tools_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#if defined(TOOLS_ENABLED) && defined(JAVASCRIPT_ENABLED)
#include "javascript_tools_editor_plugin.h"
#include "core/engine.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/project_settings.h"
#include "editor/editor_node.h"
#include <emscripten/emscripten.h>
static void _javascript_editor_init_callback() {
EditorNode::get_singleton()->add_editor_plugin(memnew(JavaScriptToolsEditorPlugin(EditorNode::get_singleton())));
}
void JavaScriptToolsEditorPlugin::initialize() {
EditorNode::add_init_callback(_javascript_editor_init_callback);
}
JavaScriptToolsEditorPlugin::JavaScriptToolsEditorPlugin(EditorNode *p_editor) {
Variant v;
add_tool_menu_item("Download Project Source", this, "_download_zip", v);
}
void JavaScriptToolsEditorPlugin::_download_zip(Variant p_v) {
if (!Engine::get_singleton() || !Engine::get_singleton()->is_editor_hint()) {
WARN_PRINT("Project download is only available in Editor mode");
return;
}
String resource_path = ProjectSettings::get_singleton()->get_resource_path();
FileAccess *src_f;
zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
zipFile zip = zipOpen2("/tmp/project.zip", APPEND_STATUS_CREATE, NULL, &io);
String base_path = resource_path.substr(0, resource_path.rfind("/")) + "/";
_zip_recursive(resource_path, base_path, zip);
zipClose(zip, NULL);
EM_ASM({
const path = "/tmp/project.zip";
const size = FS.stat(path)["size"];
const buf = new Uint8Array(size);
const fd = FS.open(path, "r");
FS.read(fd, buf, 0, size);
FS.close(fd);
FS.unlink(path);
const blob = new Blob([buf], { type: "application/zip" });
const url = window.URL.createObjectURL(blob);
const a = document.createElement("a");
a.href = url;
a.download = "project.zip";
a.style.display = "none";
document.body.appendChild(a);
a.click();
a.remove();
window.URL.revokeObjectURL(url);
});
}
void JavaScriptToolsEditorPlugin::_bind_methods() {
ClassDB::bind_method("_download_zip", &JavaScriptToolsEditorPlugin::_download_zip);
}
void JavaScriptToolsEditorPlugin::_zip_file(String p_path, String p_base_path, zipFile p_zip) {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
if (!f) {
WARN_PRINT("Unable to open file for zipping: " + p_path);
return;
}
Vector<uint8_t> data;
int len = f->get_len();
data.resize(len);
f->get_buffer(data.ptrw(), len);
f->close();
memdelete(f);
String path = p_path.replace_first(p_base_path, "");
zipOpenNewFileInZip(p_zip,
path.utf8().get_data(),
NULL,
NULL,
0,
NULL,
0,
NULL,
Z_DEFLATED,
Z_DEFAULT_COMPRESSION);
zipWriteInFileInZip(p_zip, data.ptr(), data.size());
zipCloseFileInZip(p_zip);
}
void JavaScriptToolsEditorPlugin::_zip_recursive(String p_path, String p_base_path, zipFile p_zip) {
DirAccess *dir = DirAccess::open(p_path);
if (!dir) {
WARN_PRINT("Unable to open dir for zipping: " + p_path);
return;
}
dir->list_dir_begin();
String cur = dir->get_next();
while (!cur.empty()) {
String cs = p_path.plus_file(cur);
if (cur == "." || cur == ".." || cur == ".import") {
// Skip
} else if (dir->current_is_dir()) {
String path = cs.replace_first(p_base_path, "") + "/";
zipOpenNewFileInZip(p_zip,
path.utf8().get_data(),
NULL,
NULL,
0,
NULL,
0,
NULL,
Z_DEFLATED,
Z_DEFAULT_COMPRESSION);
zipCloseFileInZip(p_zip);
_zip_recursive(cs, p_base_path, p_zip);
} else {
_zip_file(cs, p_base_path, p_zip);
}
cur = dir->get_next();
}
}
#endif

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@ -0,0 +1,62 @@
/*************************************************************************/
/* javascript_tools_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef JAVASCRIPT_TOOLS_EDITOR_PLUGIN_H
#define JAVASCRIPT_TOOLS_EDITOR_PLUGIN_H
#if defined(TOOLS_ENABLED) && defined(JAVASCRIPT_ENABLED)
#include "core/io/zip_io.h"
#include "editor/editor_plugin.h"
class JavaScriptToolsEditorPlugin : public EditorPlugin {
GDCLASS(JavaScriptToolsEditorPlugin, EditorPlugin);
private:
void _zip_file(String p_path, String p_base_path, zipFile p_zip);
void _zip_recursive(String p_path, String p_base_path, zipFile p_zip);
protected:
static void _bind_methods();
void _download_zip(Variant p_v);
public:
static void initialize();
JavaScriptToolsEditorPlugin(EditorNode *p_editor);
};
#else
class JavaScriptToolsEditorPlugin {
public:
static void initialize() {}
};
#endif
#endif // JAVASCRIPT_TOOLS_EDITOR_PLUGIN_H

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@ -135,7 +135,7 @@ def configure(env):
env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"])
env.Append(CCFLAGS=["-s", "USE_PTHREADS=1"])
env.Append(LINKFLAGS=["-s", "USE_PTHREADS=1"])
env.Append(LINKFLAGS=["-s", "PTHREAD_POOL_SIZE=4"])
env.Append(LINKFLAGS=["-s", "PTHREAD_POOL_SIZE=8"])
env.Append(LINKFLAGS=["-s", "WASM_MEM_MAX=2048MB"])
env.extra_suffix = ".threads" + env.extra_suffix
else:

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@ -121,6 +121,7 @@ Function('return this')()['Engine'] = (function() {
me.rtenv['noExitRuntime'] = true;
me.rtenv['onExecute'] = me.onExecute;
me.rtenv['onExit'] = function(code) {
me.rtenv['deinitFS']();
if (me.onExit)
me.onExit(code);
me.rtenv = null;
@ -227,6 +228,12 @@ Function('return this')()['Engine'] = (function() {
this.persistentPaths = persistentPaths;
};
Engine.prototype.requestQuit = function() {
if (this.rtenv) {
this.rtenv['request_quit']();
}
};
// Closure compiler exported engine methods.
/** @export */
Engine['isWebGLAvailable'] = Utils.isWebGLAvailable;
@ -249,5 +256,6 @@ Function('return this')()['Engine'] = (function() {
Engine.prototype['setOnExit'] = Engine.prototype.setOnExit;
Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
Engine.prototype['setPersistentPaths'] = Engine.prototype.setPersistentPaths;
Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
return Engine;
})();

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@ -29,8 +29,7 @@
/*************************************************************************/
Module['initFS'] = function(persistentPaths) {
FS.mkdir('/userfs');
FS.mount(IDBFS, {}, '/userfs');
Module.mount_points = ['/userfs'].concat(persistentPaths);
function createRecursive(dir) {
try {
@ -43,13 +42,14 @@ Module['initFS'] = function(persistentPaths) {
}
}
persistentPaths.forEach(function(path) {
Module.mount_points.forEach(function(path) {
createRecursive(path);
FS.mount(IDBFS, {}, path);
});
return new Promise(function(resolve, reject) {
FS.syncfs(true, function(err) {
if (err) {
Module.mount_points = [];
Module.idbfs = false;
console.log("IndexedDB not available: " + err.message);
} else {
@ -60,6 +60,21 @@ Module['initFS'] = function(persistentPaths) {
});
};
Module['deinitFS'] = function() {
Module.mount_points.forEach(function(path) {
try {
FS.unmount(path);
} catch (e) {
console.log("Already unmounted", e);
}
if (Module.idbfs && IDBFS.dbs[path]) {
IDBFS.dbs[path].close();
delete IDBFS.dbs[path];
}
});
Module.mount_points = [];
};
Module['copyToFS'] = function(path, buffer) {
var p = path.lastIndexOf("/");
var dir = "/";