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Keep global rest of unmapped bones if no mapped bone descendants
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@ -41,8 +41,9 @@ void PostImportPluginSkeletonRestFixer::get_internal_import_options(InternalImpo
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if (p_category == INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE) {
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r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/rest_fixer/apply_node_transforms"), true));
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r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/rest_fixer/normalize_position_tracks"), true));
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r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/rest_fixer/overwrite_axis"), true));
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r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/rest_fixer/reset_all_bone_poses_after_import"), true));
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r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/rest_fixer/overwrite_axis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
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r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/rest_fixer/keep_global_rest_on_leftovers"), true));
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r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/rest_fixer/fix_silhouette/enable", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
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// TODO: PostImportPlugin need to be implemented such as validate_option(PropertyInfo &property, const Dictionary &p_options).
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// get_internal_option_visibility() is not sufficient because it can only retrieve options implemented in the core and can only read option values.
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@ -61,6 +62,8 @@ Variant PostImportPluginSkeletonRestFixer::get_internal_option_visibility(Intern
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return false;
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}
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}
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} else if (p_option == "retarget/rest_fixer/keep_global_rest_on_leftovers") {
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return bool(p_options["retarget/rest_fixer/overwrite_axis"]);
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}
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}
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return true;
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@ -460,6 +463,48 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
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old_skeleton_global_rest.push_back(src_skeleton->get_bone_global_rest(i));
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}
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bool keep_global_rest_leftovers = bool(p_options["retarget/rest_fixer/keep_global_rest_on_leftovers"]);
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// Scan hierarchy and populate a whitelist of unmapped bones without mapped descendants.
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Vector<int> keep_bone_rest;
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if (keep_global_rest_leftovers) {
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Vector<int> bones_to_process = src_skeleton->get_parentless_bones();
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while (bones_to_process.size() > 0) {
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int src_idx = bones_to_process[0];
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bones_to_process.erase(src_idx);
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Vector<int> src_children = src_skeleton->get_bone_children(src_idx);
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for (const int &src_child : src_children) {
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bones_to_process.push_back(src_child);
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}
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StringName src_bone_name = is_renamed ? StringName(src_skeleton->get_bone_name(src_idx)) : bone_map->find_profile_bone_name(src_skeleton->get_bone_name(src_idx));
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if (src_bone_name != StringName() && !profile->has_bone(src_bone_name)) {
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// Scan descendants for mapped bones.
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bool found_mapped = false;
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Vector<int> decendants_to_process = src_skeleton->get_bone_children(src_idx);
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while (decendants_to_process.size() > 0) {
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int desc_idx = decendants_to_process[0];
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decendants_to_process.erase(desc_idx);
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Vector<int> desc_children = src_skeleton->get_bone_children(desc_idx);
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for (const int &desc_child : desc_children) {
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decendants_to_process.push_back(desc_child);
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}
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StringName desc_bone_name = is_renamed ? StringName(src_skeleton->get_bone_name(desc_idx)) : bone_map->find_profile_bone_name(src_skeleton->get_bone_name(desc_idx));
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if (desc_bone_name != StringName() && profile->has_bone(desc_bone_name)) {
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found_mapped = true;
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break;
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}
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}
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if (!found_mapped) {
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keep_bone_rest.push_back(src_idx); // No mapped descendants. Add to whitelist.
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}
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}
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}
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}
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Vector<Basis> diffs;
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diffs.resize(src_skeleton->get_bone_count());
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Basis *diffs_w = diffs.ptrw();
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@ -485,13 +530,9 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
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int prof_idx = profile->find_bone(src_bone_name);
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if (prof_idx >= 0) {
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tgt_rot = src_pg.inverse() * prof_skeleton->get_bone_global_rest(prof_idx).basis; // Mapped bone uses reference pose.
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} else if (keep_global_rest_leftovers && keep_bone_rest.has(src_idx)) {
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tgt_rot = src_pg.inverse() * old_skeleton_global_rest[src_idx].basis; // Non-Mapped bone without mapped children keeps global rest.
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}
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/*
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// If there is rest-relative animation, this logic may be work fine, but currently not so...
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} else {
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// tgt_rot = src_pg.inverse() * old_skeleton_global_rest[src_idx].basis; // Non-Mapped bone keeps global rest.
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}
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*/
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}
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if (src_skeleton->get_bone_parent(src_idx) >= 0) {
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