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Add documentation to Dictionary in C#
Adds documentation to `Godot.Collections.Dictionary` in C#.
(cherry picked from commit 0669ffcd15
)
This commit is contained in:
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320579b9fd
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Collections;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Diagnostics.CodeAnalysis;
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namespace Godot.Collections
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{
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@ -25,6 +26,11 @@ namespace Godot.Collections
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}
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}
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/// <summary>
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/// Wrapper around Godot's Dictionary class, a dictionary of Variant
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/// typed elements allocated in the engine in C++. Useful when
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/// interfacing with the engine.
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/// </summary>
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public class Dictionary :
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IDictionary,
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IDisposable
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@ -32,11 +38,19 @@ namespace Godot.Collections
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DictionarySafeHandle safeHandle;
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bool disposed = false;
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/// <summary>
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/// Constructs a new empty <see cref="Dictionary"/>.
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/// </summary>
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public Dictionary()
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{
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safeHandle = new DictionarySafeHandle(godot_icall_Dictionary_Ctor());
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}
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/// <summary>
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/// Constructs a new <see cref="Dictionary"/> from the given dictionary's elements.
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/// </summary>
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/// <param name="dictionary">The dictionary to construct from.</param>
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/// <returns>A new Godot Dictionary.</returns>
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public Dictionary(IDictionary dictionary) : this()
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{
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if (dictionary == null)
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@ -64,6 +78,9 @@ namespace Godot.Collections
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return safeHandle.DangerousGetHandle();
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}
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/// <summary>
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/// Disposes of this <see cref="Dictionary"/>.
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/// </summary>
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public void Dispose()
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{
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if (disposed)
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@ -78,6 +95,11 @@ namespace Godot.Collections
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disposed = true;
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}
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/// <summary>
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/// Duplicates this <see cref="Dictionary"/>.
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/// </summary>
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/// <param name="deep">If <see langword="true"/>, performs a deep copy.</param>
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/// <returns>A new Godot Dictionary.</returns>
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public Dictionary Duplicate(bool deep = false)
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{
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return new Dictionary(godot_icall_Dictionary_Duplicate(GetPtr(), deep));
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@ -85,6 +107,9 @@ namespace Godot.Collections
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// IDictionary
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/// <summary>
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/// Gets the collection of keys in this <see cref="Dictionary"/>.
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/// </summary>
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public ICollection Keys
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{
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get
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@ -94,6 +119,9 @@ namespace Godot.Collections
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}
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}
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/// <summary>
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/// Gets the collection of elements in this <see cref="Dictionary"/>.
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/// </summary>
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public ICollection Values
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{
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get
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@ -103,34 +131,71 @@ namespace Godot.Collections
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}
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}
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public bool IsFixedSize => false;
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bool IDictionary.IsFixedSize => false;
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public bool IsReadOnly => false;
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bool IDictionary.IsReadOnly => false;
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/// <summary>
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/// Returns the object at the given <paramref name="key"/>.
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/// </summary>
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/// <value>The object at the given <paramref name="key"/>.</value>
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public object this[object key]
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{
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get => godot_icall_Dictionary_GetValue(GetPtr(), key);
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set => godot_icall_Dictionary_SetValue(GetPtr(), key, value);
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}
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/// <summary>
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/// Adds an object <paramref name="value"/> at key <paramref name="key"/>
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/// to this <see cref="Dictionary"/>.
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/// </summary>
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/// <param name="key">The key at which to add the object.</param>
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/// <param name="value">The object to add.</param>
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public void Add(object key, object value) => godot_icall_Dictionary_Add(GetPtr(), key, value);
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/// <summary>
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/// Erases all items from this <see cref="Dictionary"/>.
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/// </summary>
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public void Clear() => godot_icall_Dictionary_Clear(GetPtr());
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/// <summary>
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/// Checks if this <see cref="Dictionary"/> contains the given key.
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/// </summary>
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/// <param name="key">The key to look for.</param>
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/// <returns>Whether or not this dictionary contains the given key.</returns>
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public bool Contains(object key) => godot_icall_Dictionary_ContainsKey(GetPtr(), key);
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/// <summary>
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/// Gets an enumerator for this <see cref="Dictionary"/>.
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/// </summary>
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/// <returns>An enumerator.</returns>
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public IDictionaryEnumerator GetEnumerator() => new DictionaryEnumerator(this);
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/// <summary>
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/// Removes an element from this <see cref="Dictionary"/> by key.
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/// </summary>
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/// <param name="key">The key of the element to remove.</param>
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public void Remove(object key) => godot_icall_Dictionary_RemoveKey(GetPtr(), key);
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// ICollection
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public object SyncRoot => this;
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object ICollection.SyncRoot => this;
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public bool IsSynchronized => false;
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bool ICollection.IsSynchronized => false;
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/// <summary>
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/// Returns the number of elements in this <see cref="Dictionary"/>.
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/// This is also known as the size or length of the dictionary.
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/// </summary>
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/// <returns>The number of elements.</returns>
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public int Count => godot_icall_Dictionary_Count(GetPtr());
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/// <summary>
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/// Copies the elements of this <see cref="Dictionary"/> to the given
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/// untyped C# array, starting at the given index.
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/// </summary>
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/// <param name="array">The array to copy to.</param>
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/// <param name="index">The index to start at.</param>
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public void CopyTo(System.Array array, int index)
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{
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// TODO Can be done with single internal call
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@ -161,10 +226,10 @@ namespace Godot.Collections
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private class DictionaryEnumerator : IDictionaryEnumerator
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{
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Array keys;
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Array values;
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int count;
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int index = -1;
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private readonly Array keys;
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private readonly Array values;
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private readonly int count;
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private int index = -1;
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public DictionaryEnumerator(Dictionary dictionary)
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{
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@ -196,6 +261,10 @@ namespace Godot.Collections
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}
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}
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/// <summary>
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/// Converts this <see cref="Dictionary"/> to a string.
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/// </summary>
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/// <returns>A string representation of this dictionary.</returns>
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public override string ToString()
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{
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return godot_icall_Dictionary_ToString(GetPtr());
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@ -259,10 +328,18 @@ namespace Godot.Collections
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internal extern static string godot_icall_Dictionary_ToString(IntPtr ptr);
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}
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/// <summary>
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/// Typed wrapper around Godot's Dictionary class, a dictionary of Variant
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/// typed elements allocated in the engine in C++. Useful when
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/// interfacing with the engine. Otherwise prefer .NET collections
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/// such as <see cref="System.Collections.Generic.Dictionary{TKey, TValue}"/>.
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/// </summary>
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/// <typeparam name="TKey">The type of the dictionary's keys.</typeparam>
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/// <typeparam name="TValue">The type of the dictionary's values.</typeparam>
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public class Dictionary<TKey, TValue> :
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IDictionary<TKey, TValue>
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{
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Dictionary objectDict;
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private readonly Dictionary objectDict;
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internal static int valTypeEncoding;
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internal static IntPtr valTypeClass;
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@ -272,11 +349,19 @@ namespace Godot.Collections
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Dictionary.godot_icall_Dictionary_Generic_GetValueTypeInfo(typeof(TValue), out valTypeEncoding, out valTypeClass);
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}
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/// <summary>
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/// Constructs a new empty <see cref="Dictionary{TKey, TValue}"/>.
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/// </summary>
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public Dictionary()
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{
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objectDict = new Dictionary();
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}
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/// <summary>
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/// Constructs a new <see cref="Dictionary{TKey, TValue}"/> from the given dictionary's elements.
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/// </summary>
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/// <param name="dictionary">The dictionary to construct from.</param>
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/// <returns>A new Godot Dictionary.</returns>
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public Dictionary(IDictionary<TKey, TValue> dictionary)
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{
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objectDict = new Dictionary();
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@ -294,6 +379,11 @@ namespace Godot.Collections
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}
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}
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/// <summary>
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/// Constructs a new <see cref="Dictionary{TKey, TValue}"/> from the given dictionary's elements.
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/// </summary>
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/// <param name="dictionary">The dictionary to construct from.</param>
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/// <returns>A new Godot Dictionary.</returns>
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public Dictionary(Dictionary dictionary)
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{
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objectDict = dictionary;
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@ -309,6 +399,10 @@ namespace Godot.Collections
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objectDict = new Dictionary(handle);
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}
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/// <summary>
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/// Converts this typed <see cref="Dictionary{TKey, TValue}"/> to an untyped <see cref="Dictionary"/>.
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/// </summary>
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/// <param name="from">The typed dictionary to convert.</param>
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public static explicit operator Dictionary(Dictionary<TKey, TValue> from)
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{
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return from.objectDict;
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@ -319,6 +413,11 @@ namespace Godot.Collections
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return objectDict.GetPtr();
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}
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/// <summary>
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/// Duplicates this <see cref="Dictionary{TKey, TValue}"/>.
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/// </summary>
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/// <param name="deep">If <see langword="true"/>, performs a deep copy.</param>
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/// <returns>A new Godot Dictionary.</returns>
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public Dictionary<TKey, TValue> Duplicate(bool deep = false)
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{
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return new Dictionary<TKey, TValue>(objectDict.Duplicate(deep));
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@ -326,12 +425,19 @@ namespace Godot.Collections
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// IDictionary<TKey, TValue>
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/// <summary>
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/// Returns the value at the given <paramref name="key"/>.
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/// </summary>
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/// <value>The value at the given <paramref name="key"/>.</value>
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public TValue this[TKey key]
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{
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get { return (TValue)Dictionary.godot_icall_Dictionary_GetValue_Generic(objectDict.GetPtr(), key, valTypeEncoding, valTypeClass); }
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set { objectDict[key] = value; }
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}
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/// <summary>
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/// Gets the collection of keys in this <see cref="Dictionary{TKey, TValue}"/>.
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/// </summary>
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public ICollection<TKey> Keys
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{
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get
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@ -341,6 +447,9 @@ namespace Godot.Collections
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}
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}
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/// <summary>
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/// Gets the collection of elements in this <see cref="Dictionary{TKey, TValue}"/>.
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/// </summary>
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public ICollection<TValue> Values
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{
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get
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@ -350,56 +459,87 @@ namespace Godot.Collections
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}
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}
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/// <summary>
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/// Adds an object <paramref name="value"/> at key <paramref name="key"/>
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/// to this <see cref="Dictionary{TKey, TValue}"/>.
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/// </summary>
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/// <param name="key">The key at which to add the object.</param>
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/// <param name="value">The object to add.</param>
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public void Add(TKey key, TValue value)
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{
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objectDict.Add(key, value);
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}
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/// <summary>
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/// Checks if this <see cref="Dictionary{TKey, TValue}"/> contains the given key.
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/// </summary>
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/// <param name="key">The key to look for.</param>
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/// <returns>Whether or not this dictionary contains the given key.</returns>
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public bool ContainsKey(TKey key)
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{
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return objectDict.Contains(key);
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}
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/// <summary>
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/// Removes an element from this <see cref="Dictionary{TKey, TValue}"/> by key.
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/// </summary>
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/// <param name="key">The key of the element to remove.</param>
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public bool Remove(TKey key)
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{
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return Dictionary.godot_icall_Dictionary_RemoveKey(GetPtr(), key);
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}
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public bool TryGetValue(TKey key, out TValue value)
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/// <summary>
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/// Gets the object at the given <paramref name="key"/>.
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/// </summary>
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/// <param name="key">The key of the element to get.</param>
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/// <param name="value">The value at the given <paramref name="key"/>.</param>
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/// <returns>If an object was found for the given <paramref name="key"/>.</returns>
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public bool TryGetValue(TKey key, [MaybeNullWhen(false)] out TValue value)
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{
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object retValue;
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bool found = Dictionary.godot_icall_Dictionary_TryGetValue_Generic(GetPtr(), key, out retValue, valTypeEncoding, valTypeClass);
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value = found ? (TValue)retValue : default(TValue);
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bool found = Dictionary.godot_icall_Dictionary_TryGetValue_Generic(GetPtr(), key, out object retValue, valTypeEncoding, valTypeClass);
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value = found ? (TValue)retValue : default;
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return found;
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}
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// ICollection<KeyValuePair<TKey, TValue>>
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/// <summary>
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/// Returns the number of elements in this <see cref="Dictionary{TKey, TValue}"/>.
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/// This is also known as the size or length of the dictionary.
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/// </summary>
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/// <returns>The number of elements.</returns>
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public int Count
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{
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get { return objectDict.Count; }
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}
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public bool IsReadOnly
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{
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get { return objectDict.IsReadOnly; }
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}
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bool ICollection<KeyValuePair<TKey, TValue>>.IsReadOnly => false;
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public void Add(KeyValuePair<TKey, TValue> item)
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void ICollection<KeyValuePair<TKey, TValue>>.Add(KeyValuePair<TKey, TValue> item)
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{
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objectDict.Add(item.Key, item.Value);
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}
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/// <summary>
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/// Erases all the items from this <see cref="Dictionary{TKey, TValue}"/>.
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/// </summary>
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public void Clear()
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{
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objectDict.Clear();
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}
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public bool Contains(KeyValuePair<TKey, TValue> item)
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bool ICollection<KeyValuePair<TKey, TValue>>.Contains(KeyValuePair<TKey, TValue> item)
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{
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return objectDict.Contains(new KeyValuePair<object, object>(item.Key, item.Value));
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}
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/// <summary>
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/// Copies the elements of this <see cref="Dictionary{TKey, TValue}"/> to the given
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/// untyped C# array, starting at the given index.
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/// </summary>
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/// <param name="array">The array to copy to.</param>
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/// <param name="arrayIndex">The index to start at.</param>
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public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
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{
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if (array == null)
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@ -424,7 +564,7 @@ namespace Godot.Collections
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}
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}
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public bool Remove(KeyValuePair<TKey, TValue> item)
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bool ICollection<KeyValuePair<TKey, TValue>>.Remove(KeyValuePair<TKey, TValue> item)
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{
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return Dictionary.godot_icall_Dictionary_Remove(GetPtr(), item.Key, item.Value);
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;
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@ -432,6 +572,10 @@ namespace Godot.Collections
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// IEnumerable<KeyValuePair<TKey, TValue>>
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/// <summary>
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/// Gets an enumerator for this <see cref="Dictionary{TKey, TValue}"/>.
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/// </summary>
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/// <returns>An enumerator.</returns>
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public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
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{
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// TODO 3 internal calls, can reduce to 1
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@ -451,6 +595,10 @@ namespace Godot.Collections
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return GetEnumerator();
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}
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/// <summary>
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/// Converts this <see cref="Dictionary{TKey, TValue}"/> to a string.
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/// </summary>
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/// <returns>A string representation of this dictionary.</returns>
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public override string ToString() => objectDict.ToString();
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}
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}
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