mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 20:23:53 +00:00
Added conversions between matrixes in shaders
This commit is contained in:
parent
9e16f4a370
commit
ca0a6c3fca
@ -1376,6 +1376,15 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
|
||||
{ "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID } },
|
||||
{ "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } },
|
||||
|
||||
//conversion between matrixes
|
||||
|
||||
{ "mat2", TYPE_MAT2, { TYPE_MAT3, TYPE_VOID } },
|
||||
{ "mat2", TYPE_MAT2, { TYPE_MAT4, TYPE_VOID } },
|
||||
{ "mat3", TYPE_MAT3, { TYPE_MAT2, TYPE_VOID } },
|
||||
{ "mat3", TYPE_MAT3, { TYPE_MAT4, TYPE_VOID } },
|
||||
{ "mat4", TYPE_MAT4, { TYPE_MAT2, TYPE_VOID } },
|
||||
{ "mat4", TYPE_MAT4, { TYPE_MAT3, TYPE_VOID } },
|
||||
|
||||
//builtins - trigonometry
|
||||
|
||||
{ "radians", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
|
||||
|
Loading…
Reference in New Issue
Block a user