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Remove duplicate Android orientation
settings.
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parent
231e075048
commit
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@ -837,7 +837,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
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int version_code = p_preset->get("version/code");
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String package_name = p_preset->get("package/unique_name");
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int orientation = p_preset->get("screen/orientation");
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const int screen_orientation = _get_android_orientation_value(_get_screen_orientation());
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bool min_gles3 = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name") == "GLES3" &&
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!ProjectSettings::get_singleton()->get("rendering/quality/driver/fallback_to_gles2");
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@ -955,7 +955,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
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if (tname == "activity" && attrname == "screenOrientation") {
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encode_uint32(orientation == 0 ? 0 : 1, &p_manifest.write[iofs + 16]);
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encode_uint32(screen_orientation, &p_manifest.write[iofs + 16]);
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}
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if (tname == "supports-screens") {
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@ -1673,7 +1673,6 @@ public:
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name [default if blank]"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/signed"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/immersive_mode"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "screen/orientation", PROPERTY_HINT_ENUM, "Landscape,Portrait"), 0));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_small"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_normal"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_large"), true));
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@ -44,6 +44,55 @@ const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="ut
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</resources>
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)";
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OS::ScreenOrientation _get_screen_orientation() {
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String orientation_settings = ProjectSettings::get_singleton()->get("display/window/handheld/orientation");
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OS::ScreenOrientation screen_orientation;
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if (orientation_settings == "portrait")
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screen_orientation = OS::SCREEN_PORTRAIT;
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else if (orientation_settings == "reverse_landscape")
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screen_orientation = OS::SCREEN_REVERSE_LANDSCAPE;
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else if (orientation_settings == "reverse_portrait")
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screen_orientation = OS::SCREEN_REVERSE_PORTRAIT;
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else if (orientation_settings == "sensor_landscape")
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screen_orientation = OS::SCREEN_SENSOR_LANDSCAPE;
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else if (orientation_settings == "sensor_portrait")
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screen_orientation = OS::SCREEN_SENSOR_PORTRAIT;
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else if (orientation_settings == "sensor")
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screen_orientation = OS::SCREEN_SENSOR;
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else
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screen_orientation = OS::SCREEN_LANDSCAPE;
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return screen_orientation;
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}
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int _get_android_orientation_value(OS::ScreenOrientation screen_orientation) {
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switch (screen_orientation) {
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case OS::SCREEN_PORTRAIT: return 1;
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case OS::SCREEN_REVERSE_LANDSCAPE: return 8;
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case OS::SCREEN_REVERSE_PORTRAIT: return 9;
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case OS::SCREEN_SENSOR_LANDSCAPE: return 11;
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case OS::SCREEN_SENSOR_PORTRAIT: return 12;
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case OS::SCREEN_SENSOR: return 13;
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case OS::SCREEN_LANDSCAPE:
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default:
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return 0;
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}
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}
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String _get_android_orientation_label(OS::ScreenOrientation screen_orientation) {
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switch (screen_orientation) {
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case OS::SCREEN_PORTRAIT: return "portrait";
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case OS::SCREEN_REVERSE_LANDSCAPE: return "reverseLandscape";
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case OS::SCREEN_REVERSE_PORTRAIT: return "reversePortrait";
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case OS::SCREEN_SENSOR_LANDSCAPE: return "userLandscape";
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case OS::SCREEN_SENSOR_PORTRAIT: return "userPortrait";
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case OS::SCREEN_SENSOR: return "fullUser";
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case OS::SCREEN_LANDSCAPE:
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default:
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return "landscape";
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}
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}
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// Utility method used to create a directory.
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Error create_directory(const String &p_dir) {
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if (!DirAccess::exists(p_dir)) {
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@ -209,7 +258,7 @@ String _get_plugins_tag(const String &plugins_names) {
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String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
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bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1;
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String orientation = (int)(p_preset->get("screen/orientation")) == 1 ? "portrait" : "landscape";
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String orientation = _get_android_orientation_label(_get_screen_orientation());
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String manifest_activity_text = vformat(
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" <activity android:name=\"com.godot.game.GodotApp\" "
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"tools:replace=\"android:screenOrientation\" "
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