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Rename iconpath => icon_path
& hasicon => has_icon
.
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parent
e11ae937d5
commit
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@ -2396,7 +2396,7 @@ static MainTimerSync main_timer_sync;
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bool Main::start() {
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ERR_FAIL_COND_V(!_start_success, false);
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bool hasicon = false;
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bool has_icon = false;
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String positional_arg;
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String game_path;
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String script;
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@ -2966,28 +2966,28 @@ bool Main::start() {
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sml->add_current_scene(scene);
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#ifdef MACOS_ENABLED
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String mac_iconpath = GLOBAL_GET("application/config/macos_native_icon");
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if (!mac_iconpath.is_empty()) {
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DisplayServer::get_singleton()->set_native_icon(mac_iconpath);
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hasicon = true;
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String mac_icon_path = GLOBAL_GET("application/config/macos_native_icon");
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if (!mac_icon_path.is_empty()) {
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DisplayServer::get_singleton()->set_native_icon(mac_icon_path);
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has_icon = true;
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}
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#endif
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#ifdef WINDOWS_ENABLED
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String win_iconpath = GLOBAL_GET("application/config/windows_native_icon");
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if (!win_iconpath.is_empty()) {
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DisplayServer::get_singleton()->set_native_icon(win_iconpath);
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hasicon = true;
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String win_icon_path = GLOBAL_GET("application/config/windows_native_icon");
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if (!win_icon_path.is_empty()) {
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DisplayServer::get_singleton()->set_native_icon(win_icon_path);
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has_icon = true;
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}
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#endif
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String iconpath = GLOBAL_GET("application/config/icon");
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if ((!iconpath.is_empty()) && (!hasicon)) {
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String icon_path = GLOBAL_GET("application/config/icon");
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if ((!icon_path.is_empty()) && (!has_icon)) {
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Ref<Image> icon;
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icon.instantiate();
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if (ImageLoader::load_image(iconpath, icon) == OK) {
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if (ImageLoader::load_image(icon_path, icon) == OK) {
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DisplayServer::get_singleton()->set_icon(icon);
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hasicon = true;
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has_icon = true;
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}
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}
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}
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@ -3015,7 +3015,7 @@ bool Main::start() {
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#endif
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}
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if (!hasicon && OS::get_singleton()->get_bundle_icon_path().is_empty()) {
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if (!has_icon && OS::get_singleton()->get_bundle_icon_path().is_empty()) {
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Ref<Image> icon = memnew(Image(app_icon_png));
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DisplayServer::get_singleton()->set_icon(icon);
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}
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@ -1368,16 +1368,16 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
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if (file == "Contents/Resources/icon.icns") {
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// See if there is an icon.
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String iconpath;
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String icon_path;
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if (p_preset->get("application/icon") != "") {
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iconpath = p_preset->get("application/icon");
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icon_path = p_preset->get("application/icon");
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} else {
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iconpath = GLOBAL_GET("application/config/icon");
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icon_path = GLOBAL_GET("application/config/icon");
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}
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if (!iconpath.is_empty()) {
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if (iconpath.get_extension() == "icns") {
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Ref<FileAccess> icon = FileAccess::open(iconpath, FileAccess::READ);
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if (!icon_path.is_empty()) {
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if (icon_path.get_extension() == "icns") {
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Ref<FileAccess> icon = FileAccess::open(icon_path, FileAccess::READ);
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if (icon.is_valid()) {
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data.resize(icon->get_length());
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icon->get_buffer(&data.write[0], icon->get_length());
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@ -1385,7 +1385,7 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
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} else {
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Ref<Image> icon;
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icon.instantiate();
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err = ImageLoader::load_image(iconpath, icon);
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err = ImageLoader::load_image(icon_path, icon);
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if (err == OK && !icon->is_empty()) {
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_make_icon(p_preset, icon, data);
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}
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