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Make languages' thread enter/exit more resilient
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@ -41,6 +41,7 @@ ScriptLanguage *ScriptServer::_languages[MAX_LANGUAGES];
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int ScriptServer::_language_count = 0;
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bool ScriptServer::languages_ready = false;
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Mutex ScriptServer::languages_mutex;
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thread_local bool ScriptServer::thread_entered = false;
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bool ScriptServer::scripting_enabled = true;
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bool ScriptServer::reload_scripts_on_save = false;
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@ -326,6 +327,10 @@ bool ScriptServer::are_languages_initialized() {
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return languages_ready;
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}
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bool ScriptServer::thread_is_entered() {
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return thread_entered;
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}
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void ScriptServer::set_reload_scripts_on_save(bool p_enable) {
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reload_scripts_on_save = p_enable;
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}
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@ -335,6 +340,10 @@ bool ScriptServer::is_reload_scripts_on_save_enabled() {
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}
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void ScriptServer::thread_enter() {
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if (thread_entered) {
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return;
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}
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MutexLock lock(languages_mutex);
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if (!languages_ready) {
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return;
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@ -342,9 +351,15 @@ void ScriptServer::thread_enter() {
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for (int i = 0; i < _language_count; i++) {
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_languages[i]->thread_enter();
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}
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thread_entered = true;
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}
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void ScriptServer::thread_exit() {
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if (!thread_entered) {
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return;
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}
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MutexLock lock(languages_mutex);
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if (!languages_ready) {
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return;
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@ -352,6 +367,8 @@ void ScriptServer::thread_exit() {
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for (int i = 0; i < _language_count; i++) {
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_languages[i]->thread_exit();
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}
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thread_entered = false;
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}
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HashMap<StringName, ScriptServer::GlobalScriptClass> ScriptServer::global_classes;
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@ -54,6 +54,7 @@ class ScriptServer {
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static int _language_count;
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static bool languages_ready;
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static Mutex languages_mutex;
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static thread_local bool thread_entered;
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static bool scripting_enabled;
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static bool reload_scripts_on_save;
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@ -101,6 +102,7 @@ public:
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static void init_languages();
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static void finish_languages();
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static bool are_languages_initialized();
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static bool thread_is_entered();
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};
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class PlaceHolderScriptInstance;
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@ -63,17 +63,14 @@ void WorkerThreadPool::_process_task(Task *p_task) {
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// Tasks must start with these at default values. They are free to set-and-forget otherwise.
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set_current_thread_safe_for_nodes(false);
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MessageQueue::set_thread_singleton_override(nullptr);
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// Since the WorkerThreadPool is started before the script server,
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// its pre-created threads can't have ScriptServer::thread_enter() called on them early.
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// Therefore, we do it late at the first opportunity, so in case the task
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// about to be run uses scripting, guarantees are held.
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ScriptServer::thread_enter();
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task_mutex.lock();
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if (!curr_thread.ready_for_scripting && ScriptServer::are_languages_initialized()) {
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task_mutex.unlock();
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ScriptServer::thread_enter();
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task_mutex.lock();
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curr_thread.ready_for_scripting = true;
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}
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p_task->pool_thread_index = pool_thread_index;
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prev_task = curr_thread.current_task;
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curr_thread.current_task = p_task;
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@ -516,6 +513,12 @@ void WorkerThreadPool::yield() {
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int th_index = get_thread_index();
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ERR_FAIL_COND_MSG(th_index == -1, "This function can only be called from a worker thread.");
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_wait_collaboratively(&threads[th_index], ThreadData::YIELDING);
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// If this long-lived task started before the scripting server was initialized,
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// now is a good time to have scripting languages ready for the current thread.
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// Otherwise, such a piece of setup won't happen unless another task has been
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// run during the collaborative wait.
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ScriptServer::thread_enter();
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}
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void WorkerThreadPool::notify_yield_over(TaskID p_task_id) {
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@ -112,7 +112,6 @@ private:
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uint32_t index = 0;
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Thread thread;
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bool ready_for_scripting : 1;
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bool signaled : 1;
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bool yield_is_over : 1;
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Task *current_task = nullptr;
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@ -120,7 +119,6 @@ private:
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ConditionVariable cond_var;
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ThreadData() :
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ready_for_scripting(false),
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signaled(false),
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yield_is_over(false) {}
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};
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