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Fix display scale bug in visual shaders
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@ -157,7 +157,7 @@ void VisualShaderEditor::_update_graph() {
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vsnode->connect("changed", this, "_node_changed", varray(vsnode->get_instance_id()), CONNECT_DEFERRED);
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}*/
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node->set_offset(position * EDSCALE);
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node->set_offset(position);
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node->set_title(vsnode->get_caption());
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node->set_name(itos(nodes[n_i]));
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