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Remove redundant assignments.
Use used_in_transfer instead of used_in_compute twice.
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@ -7957,13 +7957,13 @@ void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list,
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textures_to_storage[i]->used_in_compute = false;
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textures_to_storage[i]->used_in_raster = false;
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textures_to_storage[i]->used_in_compute = false;
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textures_to_storage[i]->used_in_transfer = false;
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} else {
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src_access_flags = 0;
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textures_to_storage[i]->used_in_compute = false;
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textures_to_storage[i]->used_in_raster = false;
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textures_to_storage[i]->used_in_compute = false;
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textures_to_storage[i]->used_in_transfer = false;
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textures_to_storage[i]->used_in_frame = frames_drawn;
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}
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@ -571,8 +571,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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List<String>::Element *I = args.front();
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I = args.front();
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while (I) {
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I->get() = unescape_cmdline(I->get().strip_edges());
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I = I->next();
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@ -1117,7 +1117,6 @@ GDScriptParser::EnumNode *GDScriptParser::parse_enum() {
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}
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item.custom_value = value;
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}
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item.rightmost_column = previous.rightmost_column;
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item.index = enum_node->values.size();
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enum_node->values.push_back(item);
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@ -2150,7 +2150,6 @@ void TextEdit::_delete(bool p_word, bool p_all_to_right) {
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next_column = column;
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} else {
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// Delete one character
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next_column = caret.column < curline_len ? (caret.column + 1) : 0;
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if (caret_mid_grapheme_enabled) {
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next_column = caret.column < curline_len ? (caret.column + 1) : 0;
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} else {
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@ -2171,10 +2171,8 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
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for (int pass = 0; pass < 4; pass++) {
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for (int subPass = 0; subPass < sub_pass_count; subPass++) {
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int a = pass;
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int b = subPass;
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int spmap[5]{ 0, 1, 4, 3, 2 };
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b = spmap[subPass];
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int b = spmap[subPass];
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float ca, sa;
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float angle0 = (float(a) + float(b) / float(sub_pass_count)) * Math_PI * 0.5f;
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