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Update C# RPC attributes to share new Any/Auth naming convention
Update attribute class references in mono cache
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@ -3511,10 +3511,10 @@ int CSharpScript::get_member_line(const StringName &p_member) const {
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}
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Multiplayer::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_member) const {
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if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute))) {
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if (p_member->has_attribute(CACHED_CLASS(AnyAttribute))) {
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return Multiplayer::RPC_MODE_ANY;
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}
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if (p_member->has_attribute(CACHED_CLASS(PuppetAttribute))) {
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if (p_member->has_attribute(CACHED_CLASS(AuthorityAttribute))) {
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return Multiplayer::RPC_MODE_AUTHORITY;
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}
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@ -3,8 +3,8 @@ using System;
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namespace Godot
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{
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[AttributeUsage(AttributeTargets.Method)]
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public class RemoteAttribute : Attribute { }
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public class AnyAttribute : Attribute { }
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[AttributeUsage(AttributeTargets.Method)]
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public class PuppetAttribute : Attribute { }
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public class AuthorityAttribute : Attribute { }
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}
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@ -140,8 +140,8 @@ void CachedData::clear_godot_api_cache() {
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field_ExportAttribute_hintString = nullptr;
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class_SignalAttribute = nullptr;
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class_ToolAttribute = nullptr;
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class_RemoteAttribute = nullptr;
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class_PuppetAttribute = nullptr;
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class_AnyAttribute = nullptr;
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class_AuthorityAttribute = nullptr;
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class_GodotMethodAttribute = nullptr;
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field_GodotMethodAttribute_methodName = nullptr;
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class_ScriptPathAttribute = nullptr;
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@ -265,8 +265,8 @@ void update_godot_api_cache() {
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CACHE_FIELD_AND_CHECK(ExportAttribute, hintString, CACHED_CLASS(ExportAttribute)->get_field("hintString"));
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CACHE_CLASS_AND_CHECK(SignalAttribute, GODOT_API_CLASS(SignalAttribute));
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CACHE_CLASS_AND_CHECK(ToolAttribute, GODOT_API_CLASS(ToolAttribute));
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CACHE_CLASS_AND_CHECK(RemoteAttribute, GODOT_API_CLASS(RemoteAttribute));
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CACHE_CLASS_AND_CHECK(PuppetAttribute, GODOT_API_CLASS(PuppetAttribute));
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CACHE_CLASS_AND_CHECK(AnyAttribute, GODOT_API_CLASS(AnyAttribute));
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CACHE_CLASS_AND_CHECK(AuthorityAttribute, GODOT_API_CLASS(AuthorityAttribute));
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CACHE_CLASS_AND_CHECK(GodotMethodAttribute, GODOT_API_CLASS(GodotMethodAttribute));
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CACHE_FIELD_AND_CHECK(GodotMethodAttribute, methodName, CACHED_CLASS(GodotMethodAttribute)->get_field("methodName"));
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CACHE_CLASS_AND_CHECK(ScriptPathAttribute, GODOT_API_CLASS(ScriptPathAttribute));
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@ -111,8 +111,8 @@ struct CachedData {
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GDMonoField *field_ExportAttribute_hintString;
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GDMonoClass *class_SignalAttribute;
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GDMonoClass *class_ToolAttribute;
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GDMonoClass *class_RemoteAttribute;
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GDMonoClass *class_PuppetAttribute;
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GDMonoClass *class_AnyAttribute;
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GDMonoClass *class_AuthorityAttribute;
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GDMonoClass *class_GodotMethodAttribute;
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GDMonoField *field_GodotMethodAttribute_methodName;
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GDMonoClass *class_ScriptPathAttribute;
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