diff --git a/doc/classes/AnimatableBody3D.xml b/doc/classes/AnimatableBody3D.xml
index f5c62174774..f888ca14169 100644
--- a/doc/classes/AnimatableBody3D.xml
+++ b/doc/classes/AnimatableBody3D.xml
@@ -8,9 +8,9 @@
When [AnimatableBody3D] is moved, its linear and angular velocity are estimated and used to affect other physics bodies in its path. This makes it useful for moving platforms, doors, and other moving objects.
- https://godotengine.org/asset-library/asset/675
- https://godotengine.org/asset-library/asset/678
- https://godotengine.org/asset-library/asset/676
+ https://godotengine.org/asset-library/asset/2747
+ https://godotengine.org/asset-library/asset/2710
+ https://godotengine.org/asset-library/asset/2755
diff --git a/doc/classes/AnimatedSprite2D.xml b/doc/classes/AnimatedSprite2D.xml
index 4b387735052..012ae4fe299 100644
--- a/doc/classes/AnimatedSprite2D.xml
+++ b/doc/classes/AnimatedSprite2D.xml
@@ -8,7 +8,7 @@
$DOCS_URL/tutorials/2d/2d_sprite_animation.html
- https://godotengine.org/asset-library/asset/515
+ https://godotengine.org/asset-library/asset/2712
diff --git a/doc/classes/AnimationNodeAdd3.xml b/doc/classes/AnimationNodeAdd3.xml
index 12f00849ccb..edd733ad348 100644
--- a/doc/classes/AnimationNodeAdd3.xml
+++ b/doc/classes/AnimationNodeAdd3.xml
@@ -13,6 +13,6 @@
$DOCS_URL/tutorials/animation/animation_tree.html
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/AnimationNodeAnimation.xml b/doc/classes/AnimationNodeAnimation.xml
index 5683371182b..0c85e8e6709 100644
--- a/doc/classes/AnimationNodeAnimation.xml
+++ b/doc/classes/AnimationNodeAnimation.xml
@@ -8,8 +8,8 @@
$DOCS_URL/tutorials/animation/animation_tree.html
- https://godotengine.org/asset-library/asset/125
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2748
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/AnimationNodeBlend2.xml b/doc/classes/AnimationNodeBlend2.xml
index 61df0b26b3f..50d785fee7a 100644
--- a/doc/classes/AnimationNodeBlend2.xml
+++ b/doc/classes/AnimationNodeBlend2.xml
@@ -9,7 +9,7 @@
$DOCS_URL/tutorials/animation/animation_tree.html
- https://godotengine.org/asset-library/asset/125
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2748
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml
index 47933a1fd0f..596767599c0 100644
--- a/doc/classes/AnimationNodeBlendSpace2D.xml
+++ b/doc/classes/AnimationNodeBlendSpace2D.xml
@@ -10,7 +10,7 @@
$DOCS_URL/tutorials/animation/animation_tree.html
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/AnimationNodeOneShot.xml b/doc/classes/AnimationNodeOneShot.xml
index 6ff2d6f6db4..b2a8002d742 100644
--- a/doc/classes/AnimationNodeOneShot.xml
+++ b/doc/classes/AnimationNodeOneShot.xml
@@ -53,7 +53,7 @@
$DOCS_URL/tutorials/animation/animation_tree.html
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/AnimationNodeOutput.xml b/doc/classes/AnimationNodeOutput.xml
index f9576502940..6186fdd8e15 100644
--- a/doc/classes/AnimationNodeOutput.xml
+++ b/doc/classes/AnimationNodeOutput.xml
@@ -8,7 +8,7 @@
$DOCS_URL/tutorials/animation/animation_tree.html
- https://godotengine.org/asset-library/asset/125
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2748
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/AnimationNodeTimeScale.xml b/doc/classes/AnimationNodeTimeScale.xml
index 4cb8ccb962b..9bf75291244 100644
--- a/doc/classes/AnimationNodeTimeScale.xml
+++ b/doc/classes/AnimationNodeTimeScale.xml
@@ -8,6 +8,6 @@
$DOCS_URL/tutorials/animation/animation_tree.html
- https://godotengine.org/asset-library/asset/125
+ https://godotengine.org/asset-library/asset/2748
diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml
index 775a2087356..382166d823e 100644
--- a/doc/classes/AnimationNodeTransition.xml
+++ b/doc/classes/AnimationNodeTransition.xml
@@ -38,8 +38,8 @@
$DOCS_URL/tutorials/animation/animation_tree.html
- https://godotengine.org/asset-library/asset/125
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2748
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 9d2d93b0f05..1b742bea282 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -12,7 +12,7 @@
$DOCS_URL/tutorials/2d/2d_sprite_animation.html
$DOCS_URL/tutorials/animation/index.html
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml
index d240a4967e1..4a63b35ba05 100644
--- a/doc/classes/AnimationTree.xml
+++ b/doc/classes/AnimationTree.xml
@@ -9,7 +9,7 @@
$DOCS_URL/tutorials/animation/animation_tree.html
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index a52aa806069..4ad5db2b673 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -10,9 +10,9 @@
$DOCS_URL/tutorials/physics/using_area_2d.html
- https://godotengine.org/asset-library/asset/515
- https://godotengine.org/asset-library/asset/121
- https://godotengine.org/asset-library/asset/120
+ https://godotengine.org/asset-library/asset/2712
+ https://godotengine.org/asset-library/asset/2728
+ https://godotengine.org/asset-library/asset/2727
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml
index 671c824c304..4ee16d499d1 100644
--- a/doc/classes/Area3D.xml
+++ b/doc/classes/Area3D.xml
@@ -11,8 +11,8 @@
$DOCS_URL/tutorials/physics/using_area_2d.html
- https://godotengine.org/asset-library/asset/125
- https://godotengine.org/asset-library/asset/127
+ https://godotengine.org/asset-library/asset/2748
+ https://godotengine.org/asset-library/asset/2807
diff --git a/doc/classes/AudioEffect.xml b/doc/classes/AudioEffect.xml
index 4fe47ac011c..bd31603517d 100644
--- a/doc/classes/AudioEffect.xml
+++ b/doc/classes/AudioEffect.xml
@@ -9,7 +9,7 @@
$DOCS_URL/tutorials/audio/audio_buses.html
- https://godotengine.org/asset-library/asset/527
+ https://godotengine.org/asset-library/asset/2760
diff --git a/doc/classes/AudioEffectRecord.xml b/doc/classes/AudioEffectRecord.xml
index 5b43c5ebaad..ed0a0c5b08a 100644
--- a/doc/classes/AudioEffectRecord.xml
+++ b/doc/classes/AudioEffectRecord.xml
@@ -11,7 +11,7 @@
$DOCS_URL/tutorials/audio/recording_with_microphone.html
- https://godotengine.org/asset-library/asset/527
+ https://godotengine.org/asset-library/asset/2760
diff --git a/doc/classes/AudioEffectReverb.xml b/doc/classes/AudioEffectReverb.xml
index 2c055f38251..4ac9672a8f2 100644
--- a/doc/classes/AudioEffectReverb.xml
+++ b/doc/classes/AudioEffectReverb.xml
@@ -8,7 +8,7 @@
$DOCS_URL/tutorials/audio/audio_buses.html
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/AudioEffectSpectrumAnalyzer.xml b/doc/classes/AudioEffectSpectrumAnalyzer.xml
index eb703964332..d9312cc87da 100644
--- a/doc/classes/AudioEffectSpectrumAnalyzer.xml
+++ b/doc/classes/AudioEffectSpectrumAnalyzer.xml
@@ -8,7 +8,7 @@
See also [AudioStreamGenerator] for procedurally generating sounds.
- https://godotengine.org/asset-library/asset/528
+ https://godotengine.org/asset-library/asset/2762
https://godotengine.org/article/godot-32-will-get-new-audio-features
diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml
index 993aa581dc4..b3cf53367d1 100644
--- a/doc/classes/AudioServer.xml
+++ b/doc/classes/AudioServer.xml
@@ -8,9 +8,9 @@
$DOCS_URL/tutorials/audio/audio_buses.html
- https://godotengine.org/asset-library/asset/525
- https://godotengine.org/asset-library/asset/527
- https://godotengine.org/asset-library/asset/528
+ https://godotengine.org/asset-library/asset/2758
+ https://godotengine.org/asset-library/asset/2760
+ https://godotengine.org/asset-library/asset/2762
diff --git a/doc/classes/AudioStream.xml b/doc/classes/AudioStream.xml
index 9813c2f251b..4abce3f1da0 100644
--- a/doc/classes/AudioStream.xml
+++ b/doc/classes/AudioStream.xml
@@ -8,9 +8,9 @@
$DOCS_URL/tutorials/audio/audio_streams.html
- https://godotengine.org/asset-library/asset/526
- https://godotengine.org/asset-library/asset/527
- https://godotengine.org/asset-library/asset/528
+ https://godotengine.org/asset-library/asset/2759
+ https://godotengine.org/asset-library/asset/2760
+ https://godotengine.org/asset-library/asset/2762
diff --git a/doc/classes/AudioStreamGenerator.xml b/doc/classes/AudioStreamGenerator.xml
index 9e91d5c450f..f618e69631e 100644
--- a/doc/classes/AudioStreamGenerator.xml
+++ b/doc/classes/AudioStreamGenerator.xml
@@ -63,7 +63,7 @@
[b]Note:[/b] Due to performance constraints, this class is best used from C# or from a compiled language via GDExtension. If you still want to use this class from GDScript, consider using a lower [member mix_rate] such as 11,025 Hz or 22,050 Hz.
- https://godotengine.org/asset-library/asset/526
+ https://godotengine.org/asset-library/asset/2759
diff --git a/doc/classes/AudioStreamGeneratorPlayback.xml b/doc/classes/AudioStreamGeneratorPlayback.xml
index 88c5cf6dbea..2f86eaf9e94 100644
--- a/doc/classes/AudioStreamGeneratorPlayback.xml
+++ b/doc/classes/AudioStreamGeneratorPlayback.xml
@@ -7,7 +7,7 @@
This class is meant to be used with [AudioStreamGenerator] to play back the generated audio in real-time.
- https://godotengine.org/asset-library/asset/526
+ https://godotengine.org/asset-library/asset/2759
https://godotengine.org/article/godot-32-will-get-new-audio-features
diff --git a/doc/classes/AudioStreamPlayback.xml b/doc/classes/AudioStreamPlayback.xml
index 460a7050c88..9f87b76a2bf 100644
--- a/doc/classes/AudioStreamPlayback.xml
+++ b/doc/classes/AudioStreamPlayback.xml
@@ -7,7 +7,7 @@
Can play, loop, pause a scroll through audio. See [AudioStream] and [AudioStreamOggVorbis] for usage.
- https://godotengine.org/asset-library/asset/526
+ https://godotengine.org/asset-library/asset/2759
diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml
index fbe2508da33..4844daec307 100644
--- a/doc/classes/AudioStreamPlayer.xml
+++ b/doc/classes/AudioStreamPlayer.xml
@@ -9,11 +9,11 @@
$DOCS_URL/tutorials/audio/audio_streams.html
- https://godotengine.org/asset-library/asset/515
- https://godotengine.org/asset-library/asset/525
- https://godotengine.org/asset-library/asset/526
- https://godotengine.org/asset-library/asset/527
- https://godotengine.org/asset-library/asset/528
+ https://godotengine.org/asset-library/asset/2712
+ https://godotengine.org/asset-library/asset/2758
+ https://godotengine.org/asset-library/asset/2759
+ https://godotengine.org/asset-library/asset/2760
+ https://godotengine.org/asset-library/asset/2762
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml
index 32077c0b892..338d9523fa4 100644
--- a/doc/classes/Basis.xml
+++ b/doc/classes/Basis.xml
@@ -15,10 +15,10 @@
$DOCS_URL/tutorials/math/index.html
$DOCS_URL/tutorials/math/matrices_and_transforms.html
$DOCS_URL/tutorials/3d/using_transforms.html
- https://godotengine.org/asset-library/asset/584
- https://godotengine.org/asset-library/asset/125
- https://godotengine.org/asset-library/asset/676
- https://godotengine.org/asset-library/asset/583
+ https://godotengine.org/asset-library/asset/2787
+ https://godotengine.org/asset-library/asset/2748
+ https://godotengine.org/asset-library/asset/2755
+ https://godotengine.org/asset-library/asset/2783
diff --git a/doc/classes/BoxShape3D.xml b/doc/classes/BoxShape3D.xml
index 5190e6e7592..ead5afd89c0 100644
--- a/doc/classes/BoxShape3D.xml
+++ b/doc/classes/BoxShape3D.xml
@@ -8,9 +8,9 @@
[b]Performance:[/b] [BoxShape3D] is fast to check collisions against. It is faster than [CapsuleShape3D] and [CylinderShape3D], but slower than [SphereShape3D].
- https://godotengine.org/asset-library/asset/675
- https://godotengine.org/asset-library/asset/126
- https://godotengine.org/asset-library/asset/125
+ https://godotengine.org/asset-library/asset/2747
+ https://godotengine.org/asset-library/asset/2739
+ https://godotengine.org/asset-library/asset/2748
diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml
index e5b47ffb89d..30df4fd10d9 100644
--- a/doc/classes/Button.xml
+++ b/doc/classes/Button.xml
@@ -36,8 +36,8 @@
[b]Note:[/b] Buttons do not interpret touch input and therefore don't support multitouch, since mouse emulation can only press one button at a given time. Use [TouchScreenButton] for buttons that trigger gameplay movement or actions.
- https://godotengine.org/asset-library/asset/515
- https://godotengine.org/asset-library/asset/677
+ https://godotengine.org/asset-library/asset/2712
+ https://godotengine.org/asset-library/asset/2789
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml
index 6319bfb3d1e..da98e6c26a0 100644
--- a/doc/classes/Camera2D.xml
+++ b/doc/classes/Camera2D.xml
@@ -10,9 +10,8 @@
Note that the [Camera2D] node's [code]position[/code] doesn't represent the actual position of the screen, which may differ due to applied smoothing or limits. You can use [method get_screen_center_position] to get the real position.
- https://godotengine.org/asset-library/asset/120
- https://godotengine.org/asset-library/asset/112
- https://godotengine.org/asset-library/asset/110
+ https://godotengine.org/asset-library/asset/2727
+ https://godotengine.org/asset-library/asset/2718
diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml
index 01890b471c3..27194122d56 100644
--- a/doc/classes/Camera3D.xml
+++ b/doc/classes/Camera3D.xml
@@ -7,7 +7,7 @@
[Camera3D] is a special node that displays what is visible from its current location. Cameras register themselves in the nearest [Viewport] node (when ascending the tree). Only one camera can be active per viewport. If no viewport is available ascending the tree, the camera will register in the global viewport. In other words, a camera just provides 3D display capabilities to a [Viewport], and, without one, a scene registered in that [Viewport] (or higher viewports) can't be displayed.
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index 72783bc5d61..da8cf1a3432 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -12,7 +12,7 @@
$DOCS_URL/tutorials/2d/2d_transforms.html
$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html
- https://godotengine.org/asset-library/asset/528
+ https://godotengine.org/asset-library/asset/2762
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml
index a91b003d791..597ec780899 100644
--- a/doc/classes/CanvasLayer.xml
+++ b/doc/classes/CanvasLayer.xml
@@ -12,7 +12,7 @@
$DOCS_URL/tutorials/2d/2d_transforms.html
$DOCS_URL/tutorials/2d/canvas_layers.html
- https://godotengine.org/asset-library/asset/515
+ https://godotengine.org/asset-library/asset/2712
diff --git a/doc/classes/CapsuleShape3D.xml b/doc/classes/CapsuleShape3D.xml
index 2c8c2cef9ec..4c6b3a870f5 100644
--- a/doc/classes/CapsuleShape3D.xml
+++ b/doc/classes/CapsuleShape3D.xml
@@ -8,7 +8,7 @@
[b]Performance:[/b] [CapsuleShape3D] is fast to check collisions against. It is faster than [CylinderShape3D], but slower than [SphereShape3D] and [BoxShape3D].
- https://godotengine.org/asset-library/asset/675
+ https://godotengine.org/asset-library/asset/2747
diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml
index b66a01a282c..df409cb3c4b 100644
--- a/doc/classes/CharacterBody2D.xml
+++ b/doc/classes/CharacterBody2D.xml
@@ -10,8 +10,8 @@
$DOCS_URL/tutorials/physics/kinematic_character_2d.html
$DOCS_URL/tutorials/physics/using_character_body_2d.html
- https://godotengine.org/asset-library/asset/113
- https://godotengine.org/asset-library/asset/120
+ https://godotengine.org/asset-library/asset/2719
+ https://godotengine.org/asset-library/asset/2727
diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml
index 2382c77a12c..8e4d2d00f3d 100644
--- a/doc/classes/CharacterBody3D.xml
+++ b/doc/classes/CharacterBody3D.xml
@@ -9,10 +9,10 @@
$DOCS_URL/tutorials/physics/kinematic_character_2d.html
- https://godotengine.org/asset-library/asset/126
- https://godotengine.org/asset-library/asset/125
- https://godotengine.org/asset-library/asset/676
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2739
+ https://godotengine.org/asset-library/asset/2748
+ https://godotengine.org/asset-library/asset/2755
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml
index 13209823764..dd04bf7b820 100644
--- a/doc/classes/CollisionShape2D.xml
+++ b/doc/classes/CollisionShape2D.xml
@@ -8,9 +8,9 @@
$DOCS_URL/tutorials/physics/physics_introduction.html
- https://godotengine.org/asset-library/asset/515
- https://godotengine.org/asset-library/asset/121
- https://godotengine.org/asset-library/asset/113
+ https://godotengine.org/asset-library/asset/2712
+ https://godotengine.org/asset-library/asset/2728
+ https://godotengine.org/asset-library/asset/2719
diff --git a/doc/classes/CollisionShape3D.xml b/doc/classes/CollisionShape3D.xml
index f6c0c323f4c..a4e0ed0b282 100644
--- a/doc/classes/CollisionShape3D.xml
+++ b/doc/classes/CollisionShape3D.xml
@@ -9,9 +9,9 @@
$DOCS_URL/tutorials/physics/physics_introduction.html
- https://godotengine.org/asset-library/asset/126
- https://godotengine.org/asset-library/asset/125
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2739
+ https://godotengine.org/asset-library/asset/2748
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index 942d3bc80db..37beca5f81f 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -10,9 +10,9 @@
[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/color_constants.png]Color constants cheatsheet[/url]
- https://godotengine.org/asset-library/asset/517
- https://godotengine.org/asset-library/asset/146
- https://godotengine.org/asset-library/asset/133
+ https://godotengine.org/asset-library/asset/2768
+ https://godotengine.org/asset-library/asset/2733
+ https://godotengine.org/asset-library/asset/2767
diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml
index 9aa0122ed2c..cf26f917e13 100644
--- a/doc/classes/ColorPicker.xml
+++ b/doc/classes/ColorPicker.xml
@@ -8,7 +8,7 @@
[b]Note:[/b] This control is the color picker widget itself. You can use a [ColorPickerButton] instead if you need a button that brings up a [ColorPicker] in a popup.
- https://godotengine.org/asset-library/asset/146
+ https://godotengine.org/asset-library/asset/2733
diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml
index c53d61f036d..bec25203971 100644
--- a/doc/classes/ColorPickerButton.xml
+++ b/doc/classes/ColorPickerButton.xml
@@ -9,8 +9,8 @@
[b]Note:[/b] By default, the button may not be wide enough for the color preview swatch to be visible. Make sure to set [member Control.custom_minimum_size] to a big enough value to give the button enough space.
- https://godotengine.org/asset-library/asset/133
- https://godotengine.org/asset-library/asset/517
+ https://godotengine.org/asset-library/asset/2768
+ https://godotengine.org/asset-library/asset/2767
diff --git a/doc/classes/ColorRect.xml b/doc/classes/ColorRect.xml
index 413d51db723..6b2ddd748ea 100644
--- a/doc/classes/ColorRect.xml
+++ b/doc/classes/ColorRect.xml
@@ -7,7 +7,7 @@
Displays a rectangle filled with a solid [member color]. If you need to display the border alone, consider using a [Panel] instead.
- https://godotengine.org/asset-library/asset/515
+ https://godotengine.org/asset-library/asset/2712
diff --git a/doc/classes/ConcavePolygonShape3D.xml b/doc/classes/ConcavePolygonShape3D.xml
index 7e4df2073f3..5c93325b63d 100644
--- a/doc/classes/ConcavePolygonShape3D.xml
+++ b/doc/classes/ConcavePolygonShape3D.xml
@@ -11,7 +11,7 @@
[b]Performance:[/b] Due to its complexity, [ConcavePolygonShape3D] is the slowest 3D collision shape to check collisions against. Its use should generally be limited to level geometry. For convex geometry, [ConvexPolygonShape3D] should be used. For dynamic physics bodies that need concave collision, several [ConvexPolygonShape3D]s can be used to represent its collision by using convex decomposition; see [ConvexPolygonShape3D]'s documentation for instructions.
- https://godotengine.org/asset-library/asset/675
+ https://godotengine.org/asset-library/asset/2747
diff --git a/doc/classes/ConvexPolygonShape3D.xml b/doc/classes/ConvexPolygonShape3D.xml
index 280cadde788..98c3459289a 100644
--- a/doc/classes/ConvexPolygonShape3D.xml
+++ b/doc/classes/ConvexPolygonShape3D.xml
@@ -10,7 +10,7 @@
[b]Performance:[/b] [ConvexPolygonShape3D] is faster to check collisions against compared to [ConcavePolygonShape3D], but it is slower than primitive collision shapes such as [SphereShape3D] and [BoxShape3D]. Its use should generally be limited to medium-sized objects that cannot have their collision accurately represented by primitive shapes.
- https://godotengine.org/asset-library/asset/675
+ https://godotengine.org/asset-library/asset/2747
diff --git a/doc/classes/CylinderShape3D.xml b/doc/classes/CylinderShape3D.xml
index 8bec199ab66..db98cac6e3e 100644
--- a/doc/classes/CylinderShape3D.xml
+++ b/doc/classes/CylinderShape3D.xml
@@ -9,9 +9,9 @@
[b]Performance:[/b] [CylinderShape3D] is fast to check collisions against, but it is slower than [CapsuleShape3D], [BoxShape3D], and [SphereShape3D].
- https://godotengine.org/asset-library/asset/678
- https://godotengine.org/asset-library/asset/675
- https://godotengine.org/asset-library/asset/676
+ https://godotengine.org/asset-library/asset/2710
+ https://godotengine.org/asset-library/asset/2747
+ https://godotengine.org/asset-library/asset/2755
diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml
index 14ce7c894ff..7f0fdddcdd7 100644
--- a/doc/classes/Dictionary.xml
+++ b/doc/classes/Dictionary.xml
@@ -138,8 +138,8 @@
$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary
- https://godotengine.org/asset-library/asset/676
- https://godotengine.org/asset-library/asset/677
+ https://godotengine.org/asset-library/asset/2755
+ https://godotengine.org/asset-library/asset/2789
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index 189517c392e..c28476aa3c1 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -13,9 +13,8 @@
$DOCS_URL/tutorials/3d/environment_and_post_processing.html
$DOCS_URL/tutorials/3d/high_dynamic_range.html
- https://godotengine.org/asset-library/asset/123
- https://godotengine.org/asset-library/asset/110
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2742
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/FileAccess.xml b/doc/classes/FileAccess.xml
index fad6cbcc933..f27fdcc623e 100644
--- a/doc/classes/FileAccess.xml
+++ b/doc/classes/FileAccess.xml
@@ -40,7 +40,7 @@
$DOCS_URL/tutorials/scripting/filesystem.html
$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html
- https://godotengine.org/asset-library/asset/676
+ https://godotengine.org/asset-library/asset/2755
diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml
index f4ba305f8b9..4d56e0bd499 100644
--- a/doc/classes/GPUParticles2D.xml
+++ b/doc/classes/GPUParticles2D.xml
@@ -10,8 +10,8 @@
$DOCS_URL/tutorials/2d/particle_systems_2d.html
- https://godotengine.org/asset-library/asset/118
- https://godotengine.org/asset-library/asset/515
+ https://godotengine.org/asset-library/asset/2724
+ https://godotengine.org/asset-library/asset/2712
diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml
index d1903b85cd3..e3920e8da76 100644
--- a/doc/classes/GPUParticles3D.xml
+++ b/doc/classes/GPUParticles3D.xml
@@ -10,7 +10,7 @@
$DOCS_URL/tutorials/3d/particles/index.html
$DOCS_URL/tutorials/performance/vertex_animation/controlling_thousands_of_fish.html
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml
index d69f4a10d27..76f789a0588 100644
--- a/doc/classes/GridContainer.xml
+++ b/doc/classes/GridContainer.xml
@@ -9,7 +9,7 @@
$DOCS_URL/tutorials/ui/gui_containers.html
- https://godotengine.org/asset-library/asset/677
+ https://godotengine.org/asset-library/asset/2789
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index e622a6bce30..119ecb7f0ee 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -9,8 +9,8 @@
$DOCS_URL/tutorials/inputs/index.html
- https://godotengine.org/asset-library/asset/515
- https://godotengine.org/asset-library/asset/676
+ https://godotengine.org/asset-library/asset/2712
+ https://godotengine.org/asset-library/asset/2755
diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml
index 96a46124667..6f2e6aac204 100644
--- a/doc/classes/InputEvent.xml
+++ b/doc/classes/InputEvent.xml
@@ -9,8 +9,8 @@
$DOCS_URL/tutorials/inputs/inputevent.html
$DOCS_URL/tutorials/2d/2d_transforms.html
- https://godotengine.org/asset-library/asset/515
- https://godotengine.org/asset-library/asset/676
+ https://godotengine.org/asset-library/asset/2712
+ https://godotengine.org/asset-library/asset/2755
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml
index 1fe4cfcd79c..4715f9fe95c 100644
--- a/doc/classes/InputEventAction.xml
+++ b/doc/classes/InputEventAction.xml
@@ -9,8 +9,8 @@
$DOCS_URL/tutorials/inputs/inputevent.html#actions
- https://godotengine.org/asset-library/asset/515
- https://godotengine.org/asset-library/asset/676
+ https://godotengine.org/asset-library/asset/2712
+ https://godotengine.org/asset-library/asset/2755
diff --git a/doc/classes/InputEventMouseMotion.xml b/doc/classes/InputEventMouseMotion.xml
index e6ec674975c..98a0221fe8b 100644
--- a/doc/classes/InputEventMouseMotion.xml
+++ b/doc/classes/InputEventMouseMotion.xml
@@ -10,7 +10,7 @@
$DOCS_URL/tutorials/inputs/inputevent.html
$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html
- https://godotengine.org/asset-library/asset/676
+ https://godotengine.org/asset-library/asset/2755
diff --git a/doc/classes/Joint3D.xml b/doc/classes/Joint3D.xml
index 9e0b7537012..ea0dda881aa 100644
--- a/doc/classes/Joint3D.xml
+++ b/doc/classes/Joint3D.xml
@@ -7,7 +7,7 @@
Abstract base class for all joints in 3D physics. 3D joints bind together two physics bodies and apply a constraint.
- https://godotengine.org/asset-library/asset/524
+ https://godotengine.org/asset-library/asset/2752
diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml
index f39f5616f00..8acd05cbd14 100644
--- a/doc/classes/Label.xml
+++ b/doc/classes/Label.xml
@@ -7,7 +7,7 @@
A control for displaying plain text. It gives you control over the horizontal and vertical alignment and can wrap the text inside the node's bounding rectangle. It doesn't support bold, italics, or other rich text formatting. For that, use [RichTextLabel] instead.
- https://godotengine.org/asset-library/asset/515
+ https://godotengine.org/asset-library/asset/2712
diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml
index bffa20bf233..c1fc49cf9f9 100644
--- a/doc/classes/Light3D.xml
+++ b/doc/classes/Light3D.xml
@@ -9,7 +9,7 @@
$DOCS_URL/tutorials/3d/lights_and_shadows.html
$DOCS_URL/tutorials/3d/global_illumination/faking_global_illumination.html
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml
index 283d847a936..a553e79746e 100644
--- a/doc/classes/Line2D.xml
+++ b/doc/classes/Line2D.xml
@@ -9,8 +9,8 @@
[b]Note:[/b] [Line2D] is drawn using a 2D mesh.
- https://godotengine.org/asset-library/asset/584
- https://godotengine.org/asset-library/asset/583
+ https://godotengine.org/asset-library/asset/2787
+ https://godotengine.org/asset-library/asset/2783
diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml
index 87fa3fd6762..4a73bc22715 100644
--- a/doc/classes/Material.xml
+++ b/doc/classes/Material.xml
@@ -8,8 +8,8 @@
Importantly, you can inherit from [Material] to create your own custom material type in script or in GDExtension.
- https://godotengine.org/asset-library/asset/123
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2742
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml
index 3f8ed91ad76..966e8709401 100644
--- a/doc/classes/Mesh.xml
+++ b/doc/classes/Mesh.xml
@@ -7,10 +7,10 @@
Mesh is a type of [Resource] that contains vertex array-based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials.
- https://godotengine.org/asset-library/asset/123
- https://godotengine.org/asset-library/asset/126
- https://godotengine.org/asset-library/asset/125
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2742
+ https://godotengine.org/asset-library/asset/2739
+ https://godotengine.org/asset-library/asset/2748
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml
index 4645435f550..f56b03bdc49 100644
--- a/doc/classes/MeshInstance3D.xml
+++ b/doc/classes/MeshInstance3D.xml
@@ -7,10 +7,10 @@
MeshInstance3D is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single [Mesh] in many places. This allows reusing geometry, which can save on resources. When a [Mesh] has to be instantiated more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance3D] instead.
- https://godotengine.org/asset-library/asset/123
- https://godotengine.org/asset-library/asset/126
- https://godotengine.org/asset-library/asset/125
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2742
+ https://godotengine.org/asset-library/asset/2739
+ https://godotengine.org/asset-library/asset/2748
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/MeshLibrary.xml b/doc/classes/MeshLibrary.xml
index f7099e569f1..c5e8d8cbe78 100644
--- a/doc/classes/MeshLibrary.xml
+++ b/doc/classes/MeshLibrary.xml
@@ -7,8 +7,8 @@
A library of meshes. Contains a list of [Mesh] resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in [GridMap].
- https://godotengine.org/asset-library/asset/126
- https://godotengine.org/asset-library/asset/125
+ https://godotengine.org/asset-library/asset/2739
+ https://godotengine.org/asset-library/asset/2748
diff --git a/doc/classes/MultiplayerPeer.xml b/doc/classes/MultiplayerPeer.xml
index 04fd282457b..edb2c39e247 100644
--- a/doc/classes/MultiplayerPeer.xml
+++ b/doc/classes/MultiplayerPeer.xml
@@ -10,7 +10,6 @@
$DOCS_URL/tutorials/networking/high_level_multiplayer.html
- https://godotengine.org/asset-library/asset/537
diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml
index 42ef354bc89..8be8a895439 100644
--- a/doc/classes/NavigationMesh.xml
+++ b/doc/classes/NavigationMesh.xml
@@ -8,7 +8,7 @@
$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html
- https://godotengine.org/asset-library/asset/124
+ https://godotengine.org/asset-library/asset/2743
diff --git a/doc/classes/NavigationPolygon.xml b/doc/classes/NavigationPolygon.xml
index 9c4e8169b05..eebdc817a74 100644
--- a/doc/classes/NavigationPolygon.xml
+++ b/doc/classes/NavigationPolygon.xml
@@ -43,8 +43,8 @@
[/codeblocks]
- https://godotengine.org/asset-library/asset/117
$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html
+ https://godotengine.org/asset-library/asset/2722
diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml
index 91d69edf29b..baef7dc02de 100644
--- a/doc/classes/NavigationServer2D.xml
+++ b/doc/classes/NavigationServer2D.xml
@@ -14,8 +14,8 @@
This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.
- https://godotengine.org/asset-library/asset/117
$DOCS_URL/tutorials/navigation/navigation_using_navigationservers.html
+ https://godotengine.org/asset-library/asset/2722
diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml
index 29d9f5424ad..6be9d5165fb 100644
--- a/doc/classes/NavigationServer3D.xml
+++ b/doc/classes/NavigationServer3D.xml
@@ -14,8 +14,8 @@
This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.
- https://godotengine.org/asset-library/asset/124
$DOCS_URL/tutorials/navigation/navigation_using_navigationservers.html
+ https://godotengine.org/asset-library/asset/2743
diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml
index 6e0799e7968..f294b645760 100644
--- a/doc/classes/NodePath.xml
+++ b/doc/classes/NodePath.xml
@@ -34,7 +34,7 @@
[b]Note:[/b] In a boolean context, a [NodePath] will evaluate to [code]false[/code] if it is empty ([code]NodePath("")[/code]). Otherwise, a [NodePath] will always evaluate to [code]true[/code].
- https://godotengine.org/asset-library/asset/520
+ https://godotengine.org/asset-library/asset/2729
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index bd1bd9afa70..de399011338 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -8,7 +8,7 @@
[b]Note:[/b] In Godot 4, [OS] functions related to window management, clipboard, and TTS were moved to the [DisplayServer] singleton (and the [Window] class). Functions related to time were removed and are only available in the [Time] class.
- https://godotengine.org/asset-library/asset/677
+ https://godotengine.org/asset-library/asset/2789
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml
index 9324f995356..579b4c5b9fe 100644
--- a/doc/classes/PackedScene.xml
+++ b/doc/classes/PackedScene.xml
@@ -73,7 +73,7 @@
[/codeblocks]
- https://godotengine.org/asset-library/asset/520
+ https://godotengine.org/asset-library/asset/2729
diff --git a/doc/classes/PackedStringArray.xml b/doc/classes/PackedStringArray.xml
index f1b02272f3d..9b746eb3e2e 100644
--- a/doc/classes/PackedStringArray.xml
+++ b/doc/classes/PackedStringArray.xml
@@ -13,7 +13,7 @@
[/codeblock]
- https://godotengine.org/asset-library/asset/677
+ https://godotengine.org/asset-library/asset/2789
diff --git a/doc/classes/PackedVector2Array.xml b/doc/classes/PackedVector2Array.xml
index c73fea9114e..d82f5cb4f70 100644
--- a/doc/classes/PackedVector2Array.xml
+++ b/doc/classes/PackedVector2Array.xml
@@ -7,7 +7,7 @@
An array specifically designed to hold [Vector2]. Packs data tightly, so it saves memory for large array sizes.
- https://godotengine.org/asset-library/asset/519
+ https://godotengine.org/asset-library/asset/2723
diff --git a/doc/classes/Panel.xml b/doc/classes/Panel.xml
index db1fa1ccdaa..993c383c709 100644
--- a/doc/classes/Panel.xml
+++ b/doc/classes/Panel.xml
@@ -7,9 +7,8 @@
[Panel] is a GUI control that displays a [StyleBox]. See also [PanelContainer].
- https://godotengine.org/asset-library/asset/520
- https://godotengine.org/asset-library/asset/516
- https://godotengine.org/asset-library/asset/523
+ https://godotengine.org/asset-library/asset/2729
+ https://godotengine.org/asset-library/asset/2714
diff --git a/doc/classes/PanelContainer.xml b/doc/classes/PanelContainer.xml
index c6b3604cc49..c2972abc140 100644
--- a/doc/classes/PanelContainer.xml
+++ b/doc/classes/PanelContainer.xml
@@ -8,7 +8,7 @@
$DOCS_URL/tutorials/ui/gui_containers.html
- https://godotengine.org/asset-library/asset/520
+ https://godotengine.org/asset-library/asset/2729
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 6a6f53ac602..c967fb14c46 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -10,9 +10,9 @@
[b]Overriding:[/b] Any project setting can be overridden by creating a file named [code]override.cfg[/code] in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' [url=$DOCS_URL/tutorials/export/feature_tags.html]feature tags[/url] in account. Therefore, make sure to [i]also[/i] override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations.
- https://godotengine.org/asset-library/asset/675
- https://godotengine.org/asset-library/asset/125
- https://godotengine.org/asset-library/asset/677
+ https://godotengine.org/asset-library/asset/2747
+ https://godotengine.org/asset-library/asset/2748
+ https://godotengine.org/asset-library/asset/2789
diff --git a/doc/classes/QuadMesh.xml b/doc/classes/QuadMesh.xml
index c5164e9febc..d840616fdd7 100644
--- a/doc/classes/QuadMesh.xml
+++ b/doc/classes/QuadMesh.xml
@@ -7,8 +7,8 @@
Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this rotation is more suited for use with billboarded materials. A [QuadMesh] is equivalent to a [PlaneMesh] except its default [member PlaneMesh.orientation] is [constant PlaneMesh.FACE_Z].
- https://godotengine.org/asset-library/asset/127
- https://godotengine.org/asset-library/asset/129
+ https://godotengine.org/asset-library/asset/2807
+ https://godotengine.org/asset-library/asset/2803
diff --git a/doc/classes/Quaternion.xml b/doc/classes/Quaternion.xml
index 8b594485554..665c6335f23 100644
--- a/doc/classes/Quaternion.xml
+++ b/doc/classes/Quaternion.xml
@@ -14,7 +14,7 @@
https://www.youtube.com/watch?v=d4EgbgTm0Bg
https://quaternions.online/
$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2710
https://iwatake2222.github.io/rotation_master/rotation_master.html
diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml
index f9f94e5cfc0..9dac764cead 100644
--- a/doc/classes/RayCast3D.xml
+++ b/doc/classes/RayCast3D.xml
@@ -11,7 +11,7 @@
$DOCS_URL/tutorials/physics/ray-casting.html
- https://godotengine.org/asset-library/asset/676
+ https://godotengine.org/asset-library/asset/2755
diff --git a/doc/classes/RectangleShape2D.xml b/doc/classes/RectangleShape2D.xml
index 721d73dc14f..a62b997a0ad 100644
--- a/doc/classes/RectangleShape2D.xml
+++ b/doc/classes/RectangleShape2D.xml
@@ -8,8 +8,8 @@
[b]Performance:[/b] [RectangleShape2D] is fast to check collisions against. It is faster than [CapsuleShape2D], but slower than [CircleShape2D].
- https://godotengine.org/asset-library/asset/121
- https://godotengine.org/asset-library/asset/113
+ https://godotengine.org/asset-library/asset/2728
+ https://godotengine.org/asset-library/asset/2719
diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml
index 95fbee4a245..074aa8011a3 100644
--- a/doc/classes/ResourceLoader.xml
+++ b/doc/classes/ResourceLoader.xml
@@ -9,7 +9,7 @@
[b]Note:[/b] You have to import the files into the engine first to load them using [method load]. If you want to load [Image]s at run-time, you may use [method Image.load]. If you want to import audio files, you can use the snippet described in [member AudioStreamMP3.data].
- https://godotengine.org/asset-library/asset/677
+ https://godotengine.org/asset-library/asset/2789
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index b9a6b06fe3f..01c4074e6d4 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -12,8 +12,8 @@
$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html
- https://godotengine.org/asset-library/asset/132
- https://godotengine.org/asset-library/asset/677
+ https://godotengine.org/asset-library/asset/2774
+ https://godotengine.org/asset-library/asset/2789
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index 269ead1298b..6dbefdf83c6 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -11,8 +11,8 @@
[b]Note:[/b] Changing the 2D transform or [member linear_velocity] of a [RigidBody2D] very often may lead to some unpredictable behaviors. If you need to directly affect the body, prefer [method _integrate_forces] as it allows you to directly access the physics state.
- https://godotengine.org/asset-library/asset/119
- https://godotengine.org/asset-library/asset/148
+ https://godotengine.org/asset-library/asset/2725
+ https://godotengine.org/asset-library/asset/2716
diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml
index c507a7c39ae..afc5ee2c402 100644
--- a/doc/classes/RigidBody3D.xml
+++ b/doc/classes/RigidBody3D.xml
@@ -12,8 +12,8 @@
$DOCS_URL/tutorials/physics/physics_introduction.html
- https://godotengine.org/asset-library/asset/524
- https://godotengine.org/asset-library/asset/675
+ https://godotengine.org/asset-library/asset/2752
+ https://godotengine.org/asset-library/asset/2747
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml
index 17c93af6520..caa3097a6be 100644
--- a/doc/classes/Skeleton3D.xml
+++ b/doc/classes/Skeleton3D.xml
@@ -9,8 +9,7 @@
Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it is not the actual global/world transform of the bone.
- https://godotengine.org/asset-library/asset/523
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/SkeletonIK3D.xml b/doc/classes/SkeletonIK3D.xml
index 46b3d797955..6de6d9d186c 100644
--- a/doc/classes/SkeletonIK3D.xml
+++ b/doc/classes/SkeletonIK3D.xml
@@ -26,7 +26,6 @@
[/codeblock]
- https://godotengine.org/asset-library/asset/523
diff --git a/doc/classes/SphereShape3D.xml b/doc/classes/SphereShape3D.xml
index 313b05dff4f..4b14c535ddf 100644
--- a/doc/classes/SphereShape3D.xml
+++ b/doc/classes/SphereShape3D.xml
@@ -8,7 +8,7 @@
[b]Performance:[/b] [SphereShape3D] is fast to check collisions against. It is faster than [BoxShape3D], [CapsuleShape3D], and [CylinderShape3D].
- https://godotengine.org/asset-library/asset/675
+ https://godotengine.org/asset-library/asset/2747
diff --git a/doc/classes/SpotLight3D.xml b/doc/classes/SpotLight3D.xml
index ba70edb9335..8d2177d3fd8 100644
--- a/doc/classes/SpotLight3D.xml
+++ b/doc/classes/SpotLight3D.xml
@@ -11,7 +11,7 @@
$DOCS_URL/tutorials/3d/lights_and_shadows.html
$DOCS_URL/tutorials/3d/global_illumination/faking_global_illumination.html
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/Sprite2D.xml b/doc/classes/Sprite2D.xml
index 8dcf286b3ae..10ac4b0fccf 100644
--- a/doc/classes/Sprite2D.xml
+++ b/doc/classes/Sprite2D.xml
@@ -7,7 +7,7 @@
A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
- https://godotengine.org/asset-library/asset/148
+ https://godotengine.org/asset-library/asset/2716
diff --git a/doc/classes/StaticBody3D.xml b/doc/classes/StaticBody3D.xml
index 81eda8505b8..a2a9a97bc1f 100644
--- a/doc/classes/StaticBody3D.xml
+++ b/doc/classes/StaticBody3D.xml
@@ -9,9 +9,9 @@
[StaticBody3D] is useful for completely static objects like floors and walls, as well as moving surfaces like conveyor belts and circular revolving platforms (by using [member constant_linear_velocity] and [member constant_angular_velocity]).
- https://godotengine.org/asset-library/asset/675
- https://godotengine.org/asset-library/asset/678
- https://godotengine.org/asset-library/asset/676
+ https://godotengine.org/asset-library/asset/2747
+ https://godotengine.org/asset-library/asset/2710
+ https://godotengine.org/asset-library/asset/2755
diff --git a/doc/classes/SubViewport.xml b/doc/classes/SubViewport.xml
index 1a7a4f6e960..605cf949c10 100644
--- a/doc/classes/SubViewport.xml
+++ b/doc/classes/SubViewport.xml
@@ -10,12 +10,12 @@
$DOCS_URL/tutorials/rendering/viewports.html
$DOCS_URL/tutorials/2d/2d_transforms.html
- https://godotengine.org/asset-library/asset/127
- https://godotengine.org/asset-library/asset/128
- https://godotengine.org/asset-library/asset/129
- https://godotengine.org/asset-library/asset/130
- https://godotengine.org/asset-library/asset/541
- https://godotengine.org/asset-library/asset/586
+ https://godotengine.org/asset-library/asset/2807
+ https://godotengine.org/asset-library/asset/2804
+ https://godotengine.org/asset-library/asset/2803
+ https://godotengine.org/asset-library/asset/2808
+ https://godotengine.org/asset-library/asset/2806
+ https://godotengine.org/asset-library/asset/2805
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml
index 094275c349b..576587a5df4 100644
--- a/doc/classes/SurfaceTool.xml
+++ b/doc/classes/SurfaceTool.xml
@@ -29,7 +29,7 @@
$DOCS_URL/tutorials/3d/procedural_geometry/surfacetool.html
- https://godotengine.org/asset-library/asset/676
+ https://godotengine.org/asset-library/asset/2755
diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml
index 6c0d56af052..861981f9794 100644
--- a/doc/classes/TextureButton.xml
+++ b/doc/classes/TextureButton.xml
@@ -9,7 +9,7 @@
See also [BaseButton] which contains common properties and methods associated with this node.
- https://godotengine.org/asset-library/asset/676
+ https://godotengine.org/asset-library/asset/2755
diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml
index d18c4a1eee4..ab268b6ea50 100644
--- a/doc/classes/TextureRect.xml
+++ b/doc/classes/TextureRect.xml
@@ -7,7 +7,7 @@
A control that displays a texture, for example an icon inside a GUI. The texture's placement can be controlled with the [member stretch_mode] property. It can scale, tile, or stay centered inside its bounding rectangle.
- https://godotengine.org/asset-library/asset/676
+ https://godotengine.org/asset-library/asset/2755
diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml
index dbf63c08522..cf77b93d866 100644
--- a/doc/classes/Thread.xml
+++ b/doc/classes/Thread.xml
@@ -14,7 +14,7 @@
$DOCS_URL/tutorials/performance/using_multiple_threads.html
$DOCS_URL/tutorials/performance/thread_safe_apis.html
- https://godotengine.org/asset-library/asset/676
+ https://godotengine.org/asset-library/asset/2755
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index bc8a1d7bf17..687c7194cdb 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -10,12 +10,12 @@
$DOCS_URL/tutorials/2d/using_tilemaps.html
- https://godotengine.org/asset-library/asset/120
- https://godotengine.org/asset-library/asset/112
- https://godotengine.org/asset-library/asset/111
- https://godotengine.org/asset-library/asset/519
- https://godotengine.org/asset-library/asset/520
- https://godotengine.org/asset-library/asset/113
+ https://godotengine.org/asset-library/asset/2727
+ https://godotengine.org/asset-library/asset/2718
+ https://godotengine.org/asset-library/asset/2717
+ https://godotengine.org/asset-library/asset/2723
+ https://godotengine.org/asset-library/asset/2729
+ https://godotengine.org/asset-library/asset/2719
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml
index 37f4cc5c0b2..64cd4fb7b21 100644
--- a/doc/classes/TileSet.xml
+++ b/doc/classes/TileSet.xml
@@ -13,12 +13,12 @@
$DOCS_URL/tutorials/2d/using_tilemaps.html
- https://godotengine.org/asset-library/asset/120
- https://godotengine.org/asset-library/asset/112
- https://godotengine.org/asset-library/asset/111
- https://godotengine.org/asset-library/asset/519
- https://godotengine.org/asset-library/asset/520
- https://godotengine.org/asset-library/asset/113
+ https://godotengine.org/asset-library/asset/2727
+ https://godotengine.org/asset-library/asset/2718
+ https://godotengine.org/asset-library/asset/2717
+ https://godotengine.org/asset-library/asset/2723
+ https://godotengine.org/asset-library/asset/2729
+ https://godotengine.org/asset-library/asset/2719
diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml
index 6eee569443a..9de1e09273a 100644
--- a/doc/classes/Timer.xml
+++ b/doc/classes/Timer.xml
@@ -15,7 +15,7 @@
[b]Note:[/b] Timers are affected by [member Engine.time_scale]. The higher the time scale, the sooner timers will end. How often a timer processes may depend on the framerate or [member Engine.physics_ticks_per_second].
- https://godotengine.org/asset-library/asset/515
+ https://godotengine.org/asset-library/asset/2712
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml
index 4247ff81ee2..345d0512ffb 100644
--- a/doc/classes/Transform2D.xml
+++ b/doc/classes/Transform2D.xml
@@ -10,8 +10,8 @@
$DOCS_URL/tutorials/math/index.html
$DOCS_URL/tutorials/math/matrices_and_transforms.html
- https://godotengine.org/asset-library/asset/584
- https://godotengine.org/asset-library/asset/583
+ https://godotengine.org/asset-library/asset/2787
+ https://godotengine.org/asset-library/asset/2783
diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml
index 1827cdf8f0f..2a0bbc46afb 100644
--- a/doc/classes/Transform3D.xml
+++ b/doc/classes/Transform3D.xml
@@ -12,9 +12,9 @@
$DOCS_URL/tutorials/math/index.html
$DOCS_URL/tutorials/math/matrices_and_transforms.html
$DOCS_URL/tutorials/3d/using_transforms.html
- https://godotengine.org/asset-library/asset/584
- https://godotengine.org/asset-library/asset/125
- https://godotengine.org/asset-library/asset/583
+ https://godotengine.org/asset-library/asset/2787
+ https://godotengine.org/asset-library/asset/2748
+ https://godotengine.org/asset-library/asset/2783
diff --git a/doc/classes/VBoxContainer.xml b/doc/classes/VBoxContainer.xml
index d3ea94c0eb4..62484ecdc05 100644
--- a/doc/classes/VBoxContainer.xml
+++ b/doc/classes/VBoxContainer.xml
@@ -8,6 +8,6 @@
$DOCS_URL/tutorials/ui/gui_containers.html
- https://godotengine.org/asset-library/asset/676
+ https://godotengine.org/asset-library/asset/2755
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index f33076a92f6..e0187d13577 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -14,7 +14,7 @@
$DOCS_URL/tutorials/math/vector_math.html
$DOCS_URL/tutorials/math/vectors_advanced.html
https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab
- https://godotengine.org/asset-library/asset/584
+ https://godotengine.org/asset-library/asset/2787
https://github.com/godotengine/godot-demo-projects/tree/master/2d
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index 872534fd89d..78a3684ed5b 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -14,7 +14,7 @@
$DOCS_URL/tutorials/math/vector_math.html
$DOCS_URL/tutorials/math/vectors_advanced.html
https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab
- https://godotengine.org/asset-library/asset/584
+ https://godotengine.org/asset-library/asset/2787
https://github.com/godotengine/godot-demo-projects/tree/master/3d
diff --git a/doc/classes/VehicleBody3D.xml b/doc/classes/VehicleBody3D.xml
index 359e84c3da4..5b790676590 100644
--- a/doc/classes/VehicleBody3D.xml
+++ b/doc/classes/VehicleBody3D.xml
@@ -9,7 +9,7 @@
[b]Note:[/b] This class has known issues and isn't designed to provide realistic 3D vehicle physics. If you want advanced vehicle physics, you may have to write your own physics integration using [CharacterBody3D] or [RigidBody3D].
- https://godotengine.org/asset-library/asset/524
+ https://godotengine.org/asset-library/asset/2752
diff --git a/doc/classes/VehicleWheel3D.xml b/doc/classes/VehicleWheel3D.xml
index 77cb5ca9f87..92b2297bf4c 100644
--- a/doc/classes/VehicleWheel3D.xml
+++ b/doc/classes/VehicleWheel3D.xml
@@ -8,7 +8,7 @@
[b]Note:[/b] This class has known issues and isn't designed to provide realistic 3D vehicle physics. If you want advanced vehicle physics, you may need to write your own physics integration using another [PhysicsBody3D] class.
- https://godotengine.org/asset-library/asset/524
+ https://godotengine.org/asset-library/asset/2752
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index dcc817427b2..a56b53415db 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -13,12 +13,12 @@
$DOCS_URL/tutorials/rendering/viewports.html
$DOCS_URL/tutorials/2d/2d_transforms.html
- https://godotengine.org/asset-library/asset/127
- https://godotengine.org/asset-library/asset/128
- https://godotengine.org/asset-library/asset/129
- https://godotengine.org/asset-library/asset/130
- https://godotengine.org/asset-library/asset/541
- https://godotengine.org/asset-library/asset/586
+ https://godotengine.org/asset-library/asset/2807
+ https://godotengine.org/asset-library/asset/2804
+ https://godotengine.org/asset-library/asset/2803
+ https://godotengine.org/asset-library/asset/2808
+ https://godotengine.org/asset-library/asset/2806
+ https://godotengine.org/asset-library/asset/2805
diff --git a/doc/classes/ViewportTexture.xml b/doc/classes/ViewportTexture.xml
index e12933d64b6..862c76cf6ce 100644
--- a/doc/classes/ViewportTexture.xml
+++ b/doc/classes/ViewportTexture.xml
@@ -9,10 +9,10 @@
[b]Note:[/b] A [ViewportTexture] is always local to its scene (see [member Resource.resource_local_to_scene]). If the scene root is not ready, it may return incorrect data (see [signal Node.ready]).
- https://godotengine.org/asset-library/asset/127
- https://godotengine.org/asset-library/asset/128
- https://godotengine.org/asset-library/asset/129
- https://godotengine.org/asset-library/asset/586
+ https://godotengine.org/asset-library/asset/2807
+ https://godotengine.org/asset-library/asset/2804
+ https://godotengine.org/asset-library/asset/2803
+ https://godotengine.org/asset-library/asset/2805
diff --git a/doc/classes/VisibleOnScreenNotifier2D.xml b/doc/classes/VisibleOnScreenNotifier2D.xml
index 9d22bf6cff0..cf4a0c00182 100644
--- a/doc/classes/VisibleOnScreenNotifier2D.xml
+++ b/doc/classes/VisibleOnScreenNotifier2D.xml
@@ -9,7 +9,7 @@
[b]Note:[/b] [VisibleOnScreenNotifier2D] uses the render culling code to determine whether it's visible on screen, so it won't function unless [member CanvasItem.visible] is set to [code]true[/code].
- https://godotengine.org/asset-library/asset/515
+ https://godotengine.org/asset-library/asset/2712
diff --git a/doc/classes/VoxelGI.xml b/doc/classes/VoxelGI.xml
index 9e4026a750d..93679cccf6f 100644
--- a/doc/classes/VoxelGI.xml
+++ b/doc/classes/VoxelGI.xml
@@ -12,7 +12,7 @@
$DOCS_URL/tutorials/3d/global_illumination/using_voxel_gi.html
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/VoxelGIData.xml b/doc/classes/VoxelGIData.xml
index 088854e8f42..43bf04b1f58 100644
--- a/doc/classes/VoxelGIData.xml
+++ b/doc/classes/VoxelGIData.xml
@@ -8,7 +8,7 @@
[b]Note:[/b] To prevent text-based scene files ([code].tscn[/code]) from growing too much and becoming slow to load and save, always save [VoxelGIData] to an external binary resource file ([code].res[/code]) instead of embedding it within the scene. This can be done by clicking the dropdown arrow next to the [VoxelGIData] resource, choosing [b]Edit[/b], clicking the floppy disk icon at the top of the Inspector then choosing [b]Save As...[/b].
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2710
diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml
index c7ee1601746..80dc46ae934 100644
--- a/doc/classes/WorldEnvironment.xml
+++ b/doc/classes/WorldEnvironment.xml
@@ -10,9 +10,8 @@
$DOCS_URL/tutorials/3d/environment_and_post_processing.html
- https://godotengine.org/asset-library/asset/123
- https://godotengine.org/asset-library/asset/110
- https://godotengine.org/asset-library/asset/678
+ https://godotengine.org/asset-library/asset/2742
+ https://godotengine.org/asset-library/asset/2710
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index 7aeecef980a..ef7276f493c 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -12,8 +12,8 @@
$DOCS_URL/tutorials/3d/using_gridmaps.html
- https://godotengine.org/asset-library/asset/125
- https://godotengine.org/asset-library/asset/126
+ https://godotengine.org/asset-library/asset/2748
+ https://godotengine.org/asset-library/asset/2739