Fix creating Nodes from Recent list

- give shorter search matches more weight
- allow matching against "Node"
This commit is contained in:
Markus Sauermann 2022-03-04 10:40:51 +01:00
parent e69b7083d4
commit c8106ca317

View File

@ -126,10 +126,6 @@ bool CreateDialog::_should_hide_type(const String &p_type) const {
return true; // Do not show editor nodes.
}
if (p_type == base_type && !EditorNode::get_editor_data().get_custom_types().has(p_type)) {
return true; // Root is already added.
}
if (ClassDB::class_exists(p_type)) {
if (!ClassDB::can_instantiate(p_type) || ClassDB::is_virtual(p_type)) {
return true; // Can't create abstract or virtual class.
@ -343,6 +339,11 @@ String CreateDialog::_top_result(const Vector<String> p_candidates, const String
}
float CreateDialog::_score_type(const String &p_type, const String &p_search) const {
if (p_type == p_search) {
// Always favor an exact match (case-sensitive), since clicking a favorite will set the search text to the type.
return 1.0f;
}
float inverse_length = 1.f / float(p_type.length());
// Favor types where search term is a substring close to the start of the type.
@ -351,13 +352,13 @@ float CreateDialog::_score_type(const String &p_type, const String &p_search) co
float score = (pos > -1) ? 1.0f - w * MIN(1, 3 * pos * inverse_length) : MAX(0.f, .9f - w);
// Favor shorter items: they resemble the search term more.
w = 0.1f;
score *= (1 - w) + w * (p_search.length() * inverse_length);
w = 0.9f;
score *= (1 - w) + w * MIN(1.0f, p_search.length() * inverse_length);
score *= _is_type_preferred(p_type) ? 1.0f : 0.8f;
score *= _is_type_preferred(p_type) ? 1.0f : 0.9f;
// Add score for being a favorite type.
score *= (favorite_list.find(p_type) > -1) ? 1.0f : 0.7f;
score *= (favorite_list.find(p_type) > -1) ? 1.0f : 0.8f;
// Look through at most 5 recent items
bool in_recent = false;
@ -367,7 +368,7 @@ float CreateDialog::_score_type(const String &p_type, const String &p_search) co
break;
}
}
score *= in_recent ? 1.0f : 0.8f;
score *= in_recent ? 1.0f : 0.9f;
return score;
}